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Topics - Punk_FAS

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31
1337 Frag Demos / Old? trick watching demos with R1Q2?
« on: June 17, 2007, 04:26:59 PM »
Maybe everybody else already knew about this, but I just was watching a demo and realized that if you hold down the shift key while watching a demo under R1Q2, you can move the mouse and refocus the vantage point from the demo.  Never knew that... any other tricks besides that one for demo viewing under R1Q2?

32
Quake / Is the DM server on spawn farthest?
« on: May 27, 2007, 09:35:01 AM »
Maybe it's just that the DM server has been really crowded lately, well for a while actually, but the instances of getting telefragged seem to be a lot higher than I remember on any other DM servers.  And I don't mean right after spawning, I mean just during a battle or just moving around the map and finding yourself walking over a spawn and someone spawning right there at that moment and killing you, right after I snagged 200 bullets + chain or some armor or something and in full health, grrrrr...

Anyway, I'm assuming that spawn-farthest is not on?  Was it always off?  Maybe it is on and it's just the amount of people in the game.  But if it's off, turning it on should help this situation right?  I'm assuming that spawn farthest checks each spawn-point before it respawns someone and finds the one that has largest player-free radius to it, thereby giving that person the best chance of getting to a weapon/etc. unmolested, AND eliminating, or reducing those pesky mid-action telefrags I mentioned.

Just wanted to inquire about this, and perhaps others have noticed this annoyance as well =)


33
1v1 and TDM Demos / 1v1 - Punk playing 1v1, yay - q2dm1
« on: December 17, 2006, 03:29:19 AM »
Eh, I play FFA 99% of the time, but enjoy TDM/1v1 occasionally.  Here I am playing against a guy named Lenn, not sure if he's a familiar face or not.  I was pretty hot playing FFA and he asked me to play 1v1 and I said sure.  Please, feel free to critique my play, goof ups, etc.  I have a fruqton to learn in 1v1/TDM.  Often I'm too aggressive, and put killing the other guy as more of a priority than getting myself stacked or controlling key items.  I did fine this game though.

First frag doesn't come till 7:30, and picks up a little around 5 mins in.  Final score was 21 to -1.

34
Jump & Trick Demos / Another mega jump? or old news...
« on: July 28, 2006, 05:20:56 PM »
Pretty easy to do, seems fairly useful, quick way to get out of chaingun area.

35
I'm trying to install this 250GB Maxtor SATA drive, it's a SATA-I device, 1.5 Gb/s.  Anyway, I have a DFI LanPartyUT nF4 Ultra-D motherboard.  Has all the necessary hookups, etc., and is considered a really good nF4 board.

The motherboard is able to recognize the HD without issue, as is the MaxBlast bootable CD software that came with the drive.  I was able to partition and format the drive without issue.

When I try to install WinXP SP2 off of a bootable CD it loads all the drivers, etc., then says "Cannot locate a hard drive" basically, and I have to hit F3 to cancel.  A floppy disk came with my mobo with drivers on it, but it's only for RAID drivers, and I'm only installing a single SATA drive.  Given that bit of info, I still tried to use the F6 command when installing XP and supply the drivers on the floppy but that still won't allow the HD to be recognized.

Oh, and after the failures I took my existing Win2k Pro SP4 (all the available updates) that's on an 80GB IDE HD I have and tried to attach the SATA 250GB drive as a secondary drive and it did not recognize it upon boot up, but I was able to get it partially recognized via the "add new hardware" command in the Control Panel section.  But then after reboot it disappeared again.  I've recently flashed my mobo's BIOS to the newest offering and now it won't recognize the drive at all now.

Hoping someone here might have a clue what's going on and lend me a hand.  Thanks =)

36
This guy named Bart was playing one of the tourney servers, perhaps T2, I know it wasn't T4.  Anyway, he either has by far the best chain/hyperblaster/machinegun I've ever seen or he's just a good player using a very low FOV aimbot.  Watch his chain and machinegun how they lock onto the target almost even when he's falling, etc.  This isn't a full demo, but it's most of it.  Dake is a pretty good player, but he was outscoring Dake almost 3 to 1, mostly chain.  Dake hinted that it may seem he was walling too.  I'm more aware of the possible botting is all.

Again, I'm not convined, so I'm providing this demo for others to see.  Someone mentioned this guy "may" be da1zed, who supposedly is a known hacker?

Judge for yourself.

37
/dev/random / Anybody else watch UFC fighting?
« on: June 24, 2006, 05:17:40 PM »
I've been watching "The Ultimate Fighter 3" reality show (for the UFC) on SpikeTV for the past number of weeks, and tonight is the live finale, at 9PM EST.

Anyway, I like UFC a lot and was just wondering if any of you guys try to follow it as well, learn who the better fighters are, etc.  Quite entertaining if you ask me.

38
Quake / Can someone help me setup good team binds?
« on: May 01, 2006, 06:30:29 PM »
Someone suggested I download Damiah's player config from a website for team binds.  I've downloaded it, and looking at it, I'm totally confused, sooooo many aliases (I've never figured out how they work exactly), and binds, it makes my head spin.  I don't know what the keys will do specifically, how to operate them etc.

When I play teams, I feel very gimp in that I cannot communicate with my teammates, or drop weapons/ammo without actually stopping and typing it out, which takes far too long in fast combat of course.

So anybody willing to lend me some assistance, I'd really appreciate it, thanks =)

39
This has been going on for a while, and it annoys me when I see it.  I'm under the impression, that anybody is allowed to play on the TDM servers.  This would include the UDML server too right?  I mean, unless of course there's a practice or tourney going on, but you'd still be allowed to stay as a spectator correct?

Many times, you have asses, who refuse to allow certain players on their teams, and will repeatedly kick them so they can have 2v2 or whatever.  I was under the impression, that anybody that wants to play, as long as teams are even (2v2, 3v3, 4v4) etc., should be allowed right?

Certain players try to monopolize the servers, as if they were their own.  Aren't they public, as in nobody, cept maybe console, or official tourneys, have more say over another player, on who gets to play, or who gets to even stay and watch.

What pushed me over the edge, was I was practicing on the UDML server, with the aR clan.  And while I was playing, they were asking me to get off the team.  I was concentrating, and I didn't notice the text (I rarely read text anyway), and they kicked me.  Sure np, I returned, said "sorry, didn't see the text", and I was kicked again.  Why is this?  I think it was Dahang, but not sure, is he allowed to control the server in such a way, is he "in charge", is his fun more important then mine?  Am I not allowed to observe a practice?

My main beef is just people being annoying on the TDM servers, and being general asses, but this other occurance also has had me wondering what the real rules are to begin with.

Edit - Just to add another scenario.  Say there's 6 people on the server, and one cocky individual, wants to show how great he is, and joins one team, and locks it, so nobody else can join.  Then he demands we have a 3 or 4 on 1, since that's what he wants.  When everybody else wants a team game.  What can we do about these individuals?  (actually we kicked this individual).  But what about the players that repeatedly kick people off their team, for whatever reason, when the only reason, is they don't like that player, or don't find that player skilled-enough to play.  Thanks.

Oh yeah, and I looked again at the UDML/NADML server, and with 4v4, + I guess the designated refs, + wallfly, that's pretty much a full server, with the cap being 13 players.  So that's understandable, just wish they had kicked me in a different manner, but I think I'll be ok, maybe a hug will help =P

40
Quake / One suggestion for next Tasty 500
« on: April 22, 2006, 09:26:34 PM »
Like we did on the first edition, we need to have a vote on whether power-ups, power shield, invuln, etc., are enabled before we start.  Quad will win TS500 #2, and quad's presence on that map created a MUCH more campy atmosphere, and maybe I speak alone when I don't think that's a good thing for a marathon FFA match.

And if I recall, power shield was disabled for TS500#1, and quad, and other items who's usage will give a single player a big offensive boost were voted to be disabled.  The map was DM8, so Quad wasn't a factor anyway, but the no-quad thing was voted before the map was chosen.

41
Granny got to mega room/chain first, so was pretty stacked when he first encountered Neticz, he was able to finish off Neticz and escaped with like 31 health, then got another quick rocket launcher kill, then was immediately nade clowned by Neticz, then Neticz took over, and Granny got company at home IRL really quickly, right after Dahang connected and challenged him as well, coincidence?  You decide.

42
Quake / I need a Pak file viewer/extractor
« on: March 29, 2006, 06:24:34 PM »
I need a .pak file viewer/extractor.  Can anybody recommend one?  Free is good as well, thanks =)

Also, any way to donate to the cause of r1q2?  To encourage further development perhaps.

43
Quake / TDM vs FFA
« on: March 12, 2006, 03:35:47 AM »
I think most people that are familiar with TDM (team deathmatch, also 1v1, etc.), would agree that your average TDM player is probably quite a bit better than your average FFA player.  Why is this?

I think this has to do with the difficulty of your opponent(s), and that they're generally fairly skillfull across the board with TDM.  I think that while playing TDM, you're almost always facing against someone at least in the upper tier of FFA equivalent.  Where as in FFA, in say a game of 10 people, if you're leading the map, chances are that 5 or more of those players would give you a very minor challenge, if any, in almost any situation.  So you tend to play at the level of your opponent, and when your opponent is pressing you, challenging you, you tend be much more creative, by necessity, in order to adapt.  Sorta like survival of the fittest, you either keep up, or get left behind.  Whereas in FFA, the same ol tactics seem to work against your lesser-skilled players, again and again.

I think a lot of TDM'ers seem to think that FFA, the very basis of that type of a game, is detrimental to skills.  I disagree.  I think the #1 factor is the level of difficulty in your opponents, like I said above, which continues to make TDM players better and better.  What do you guys think?  Do you think if more TDM'ers played FFA, and more really good players played FFA, that your average FFA player would gradually get near the TDM'ers in skill?  Or must you play TDM style games, on that platform, to reach the level your average TDM'er has reached?

I really like the FFA format.  It's crazy, fast, all reactions, little trickery, a lot more firefights, and less easy kills, unless you're camping, etc.  TDM is more slow if you ask me, if you die, and your teammate is in trouble too, you have to sneak around, wait for a weapon to respawn, stock up on armor etc, before you decide to pursue another frag.  With FFA, at least with maps you're familiar with, you go get the weapon you like, and go find someone to launch it at.  Much less worried about dying in FFA I think.  Go charging in, guns a blazin, tear crap up.  No need to show any restraint, everything you see is fair game =)  I like that.

I think TDM is a much more controlled environment though.  Whereas FFA is more chaotic, stuff going on all around you, no teammate to back you up.  I think a lot of TDM'ers get annoyed by this lack of control in FFA, and that's one reason they prefer TDM.  They like to win on their terms, and FFA doesn't always allow that.

Anyway, just pondering stuff, wanted to type it out, share your thoughts on this topic, thanks.

44
Quake / Tastyspleen FFA Tourney Poll, please vote
« on: March 06, 2006, 11:24:52 AM »
I wanted to add a couple more questions to this poll, but I don't see an option to do so.

This is asking if you prefer a "Stamina" style match, where we will play just one match, for however long it takes to reach 500+ frags, first one to 500 is declared winner.

The other option is to have a multiple elimination round match.  Where you have groups of smaller games (in comparison to a presumed BIG turnout for a 500 style), and the winners of those games advance and thus face tougher opponents.  These games would not be as long, maybe slightly stamina-based, but perhaps more likely timed, than having a high frag limit.

45
Quake / Error Message when lots of stuff going on, what does it mean?
« on: March 01, 2006, 01:06:58 AM »
U_REMOVE:  OLDNUM != NEWNUM

Like on the map "Sudden Death", or fact3 I believe, for example.  When a LOT of stuff is going on, I get that error message, like something is overloaded.  What does this mean?  And if I use a different client, will that remove the problem?

Also, on a side note, I'm currently using NoCheat 2.40 as my client, no real reason, been using it since it came out I suppose.  I'd like to try out some other clients, in hopes it helps my gameplay.  What's particularly annoying, is sometimes during heavy action, I don't see my rail trail, even though I've fired, and this isn't from packet loss.  I hear the sound, just no trail.  I believe R1Q2 for example fixes this, by increasing the max pixels (or something) allowed on the screen at the same time.

If anybody can recommend a client that's superior to vanilla Q2, and nocheat, I'd appreciate it.

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