Rates Given - Punk_FAS

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11
tastyspleen.net / Tastyspleen - Donate Button!
Nice Job / Good Work Nice Job / Good Work
on August 14, 2020, 10:24:44 PM to mortal
I want to donate!
12
Jokes / Re: Funny Pictures
Funny Funny
on June 27, 2020, 09:49:36 PM to quadz

13
Quake / Re: R1Q2 vs Q2Pro vs Yamagi vs ? - What are the advantages/disadvantages of each?
Informative Informative
on June 27, 2020, 02:24:59 PM to quadz
r1q2 was the client of choice in the mid to late 2000's, for sure.

These days r1q2 is no longer maintained, while improvements are still being made to q2pro.

q2pro lists its key features as:

- rewritten OpenGL renderer optimized for stable FPS
- enhanced client console with persistent history
- ZIP packfiles (.pkz), JPEG and PNG textures, MD3 models
- fast HTTP downloads (same as r1q2)
- multichannel sound using OpenAL
- recording from demos, forward and backward seeking
- server side multiview demos and GTV capabilities

q2pro also has an improved, config-file-driven in-game menu system for setting options, which can be nice.

I finally switched to q2pro a few weeks back, as I wasn't happy with how r1q2 was performing (in windowed mode) under Windows 10.

Had to mess with the q2pro config awhile to get it dialed in the way I like it, but I'm happy with it.

I really like the .pkz files, as one can use ordinary zip/unzip tools to modify & explore them. (You can even add 'pkz' as a type for Windows Explorer to understand is really a ZIP file and manipulate them right from the desktop.)

Only thing I'm missing from r1q2 right now is cl_autorecord for demos. (If there's a way to autorecord demos in q2pro, I haven't found it yet.)

Latest q2pro client: https://skuller.net/q2pro/
14
Quake / Re: R1Q2 vs Q2Pro vs Yamagi vs ? - What are the advantages/disadvantages of each?
Informative Informative
on June 27, 2020, 02:18:52 PM to VaeVictis
Used R1Q2 for years. It was nice. Crashed a bit. Felt good though.

Switched to Q2pro, felt odd at first. Like it a lot more now. Doesn't crash like r1q2 used to. Has a lot more quality of life cvars like cl_noskins 2 (force grunt/athena instead of just grunt, nice for tdm) and s_ambient 2 (mute all non-entity generated sounds). More modern feeling for sure.

Both r1q2 and q2pro have the scripting capability I require for my complex tdm binds. Both are competitively viable. I used to prefer r1q2, but since switching to q2pro I don't see any reason to go back now. Also tried aprq2 in there for a bit due to jehar and it was cool, but didn't pull me away from r1q2 and I don't think it is supported anymore.

Yamagi never interested me. Doesn't seem to be an improvement and from what I gather people use it for convenience rather than quality.

If you start talking single player ports there is even more variety, but at that point almost none of the quality of life stuff matters.
15
Quake / Re: R1Q2 vs Q2Pro vs Yamagi vs ? - What are the advantages/disadvantages of each?
Informative Informative
on June 26, 2020, 09:44:15 PM to rikwad
Yamagi was and still is the defacto client for Linux, and a great Windows client also. Yamagi features a software mode, opengl 1.4 and 3.2. I think the soft mode is with coloured lighting as well, though I may be confusing that with Kondrak's Vulkan client which definitely uses the Kolorsoft ref.

Yamagi uses http and is asynchronous like r1q2 and q2pro. It supports Zaero, Xatrix, and Rogue unlike q2pro which is more multiplayer oriented. Yamagi is more SP oriented and has many fixes for the single player, but is also a terrific MP client as well.

You can't go wrong with Yamagi and the developers are very cool with issues or suggestions that you can bring up on their github page

https://github.com/yquake2/yquake2

Yamagi is currently being updated and new versions released periodically. I am certain it is the most worked on client currently.

Cheers,

**If you are interested, I posted a link below for the Vulkan rendered client. It supports a cool underwater warping effect like Quake 1 and is a good client as well, but no http or asynchronous behavior.

https://github.com/kondrak/vkQuake2


16
Quake / Re: Speedruns & Defrags
Rock On Rock On
on June 26, 2020, 09:30:51 PM to quadz
I don't think I ever played Quake 1 (so I can't fully appreciate it), but that must have taken a LOT of repetition/experience. Neato.

Here's a World Record "any%" run of Q2, in 17 minutes:


https://www.youtube.com/watch?v=hjkLMKgIlG0

(The rules for "any%": just complete the game regardless of enemies or secrets. "segmented" means the runners' best times for different maps are compiled together, as opposed to one continuous run.)
17
/dev/random / Re: George Floyd
Funny Funny
on June 03, 2020, 06:15:00 AM to haunted
haunted knew my posts were good.
winning debate points.


Hopefully there's enough room on the refrigerator for this accomplishment.
18
Bot Drop / Re: Someone spoofing and being a general twat
Funny Funny
on April 28, 2020, 03:04:59 PM to root
playing like they were a drunk 8 year old with head trauma.

Appears to have been his IP. :)

19
Jokes / Re: Funny videos
Funny Funny
on April 02, 2020, 02:41:43 PM to quadz
20
1v1 and TDM Demos / 2017 TS 20th anniv NA finals (online)
Informative Informative
on March 25, 2020, 02:31:05 PM to VaeVictis
Been meaning to post these for awhile. Last NA duel tournament for q2 as far as I am aware. Hasn't been the same activity since.

Original thread:
http://forum.tastyspleen.net/quake/index.php?topic=22785.0

Bracket:
https://challonge.com/summerq2_na1

Was a double elim, so 2 bo3 in the grand finals. 4 demos attached as 1-1, 1-2, 2-1, and 2-2 in that order.

Little drama, because slugs. He's pretty solid though and we worked our best around the drama.

My duel partners at the time were Kickr0, Naymlis, and Nitro so there was some good high level duels getting played almost daily at the time. Slugs really surprised me with how he played almost the same as always despite not being as active as some of the other players.
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