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Quake / Re: bob problem
« on: November 05, 2013, 12:05:30 AM »
thx for confirm my cogitations!
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Quake / bob problem« on: November 04, 2013, 04:54:58 AM »
hey guys,
i have got an problem with "bobbing". when i started an own multiplayer match i have no bobbing ingame, but when i join some internet server my model, weapon and so on is bobbing like hell. i cant find an answer, because in my autoexec are the following commands set bob_pitch "0" set bob_roll "0" set bob_up "0" set run_pitch "0" set run_roll "0" what is wrong? hope to finde some help here. lg maiden 4
Quake / q2/q3 maps« on: November 28, 2012, 09:29:32 AM »
hi there,
i am surching for some q2 maps which are remakes of q3 maps, any sugestion where i can find it? i want to start an q2 clanarena server with the most popular maps from q2 and q3 lg maiden 6
Quake / railgun beams« on: September 28, 2012, 01:47:06 PM »
hi all,
i am suching for some nice railgun beams (pak), some suggestions? lg maiden 8
Quake / fragmessage?« on: September 21, 2012, 06:56:20 AM »
hi all,
it is possible to have the fragmessage in the middle of the sceen and not in the upper left? mybe like in q3? thx so far, lg maiden 10
Quake / TDM model problem« on: September 20, 2012, 03:12:45 AM »
hi together,
i have some really nice skins for my quake, thx @elysium for helping me at this point, but when i play TDM i only see the same skin for both teams, it is unplayable because i cant see if the player for my eyes is an friend or an enemy have i to do some settings in my autoexec to fix this? or what must i do to let this work? thx so far, and sorry for so many quastions in the beginning i have lg maiden 11
Quake / Re: High resolution 32 bit texture pak compilation« on: September 17, 2012, 11:32:49 AM »
thanx a lot to the creators of both fast install versions, it really gets me fast in it again and i am very happy with it. ich found some decent brightskins in the kickstarter version, but i like more to use the r1q2 one. it is possible to use this brightskins in r1q2? it isnt a pak.file and when i copied in the baseq2 directory it wont work. but it works in the baseq2 directory of the kickstarter installversion. some help?
lg maiden 12
Quake / Re: surching for this textures« on: September 17, 2012, 11:03:08 AM »
thx a lot this is the right pak!!!
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Quake / problem with duckjump« on: September 17, 2012, 10:14:07 AM »
hi all,
i downloaded the q2 kickstarter, based on apqr2 engine, from this side http://shoutcast.tastyspleen.net/?page_id=744 and now i got an problem i started the game take my resolution settings and binds to play, no problem so far. when i started to jumpstrafeing my speed couldnt gain, it feels like i am holding back by pressing the duck key. i looked in the autexec and find an duckjumpscript, i deleted it and started the game new, but the problem is still the same. there are any solutions for me to do? and i have an other quastion, i downloaded the quake 2 starter from here http://q2s.tastyspleen.net/ this is based on r1q2 engine, fine too as i think. i set my config perfect and put the paks i needed, but 2 things i didnt like, i just want to have the nice bright-green-skins that i found in the q2 kickstarter, based on apqr2. i put this file named "brightplayers" in my baseq2 directory but it didnt work under r1q2 engine. it is possible to make this skins work under r1q2. and the last think i dont like my backcon, there are some to download? the backcon problem is not so importent, just want to mention it. hopfuly for help lg maiden 14
Quake / Re: surching for this textures« on: September 16, 2012, 11:55:47 PM »
thx a lot so far, but the textures in q2dm8 are not the same :-/
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Quake / surching for this textures« on: September 16, 2012, 02:20:59 PM »
hi all,
i am surching for this textures, in the video. clau has in his youtube discription the downloadlink for the .paks, but the textures are not in it. does anyone know where i can get this? the cellshading effect works fine by me. lg maiden http://www.youtube.com/watch?v=VkHhGkKr2MM
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