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bob problem
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Topic: bob problem (Read 4079 times)
maiden
Newbie
Posts: 23
Rated:
bob problem
«
on:
November 04, 2013, 04:54:58 AM »
hey guys,
i have got an problem with "bobbing". when i started an own multiplayer match i have no bobbing ingame, but when i join some internet server my model, weapon and so on is bobbing like hell. i cant find an answer, because in my autoexec are the following commands
set bob_pitch "0"
set bob_roll "0"
set bob_up "0"
set run_pitch "0"
set run_roll "0"
what is wrong? hope to finde some help here.
lg maiden
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yahoo
Opulent Member
Posts: 2290
Quake II | Powered by SMF 1.0.9.
Rated:
Re: bob problem
«
Reply #1 on:
November 04, 2013, 04:56:56 AM »
I thought it was a boob problem.
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Quake II | Powered by SMF 1.0.9.
© 2001-2005, Lewis Media. All Rights Reserved.
maiden
Newbie
Posts: 23
Rated:
Re: bob problem
«
Reply #2 on:
November 04, 2013, 08:04:40 AM »
an answer that really helps
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fdrjk
Brobdingnagian Member
Posts: 4996
gotta be above it
Rated:
Re: bob problem
«
Reply #3 on:
November 04, 2013, 10:23:00 AM »
commands like bob_pitch and bob_roll are server-side, meaning you cant get rid of them when youre playing on a public server.
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maiden
Newbie
Posts: 23
Rated:
Re: bob problem
«
Reply #4 on:
November 05, 2013, 12:05:30 AM »
thx for confirm my cogitations!
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|iR|Focalor
Irrepressibly Profuse Member
Posts: 15763
Help Destroy America: VOTE DEMOCRAT
Rated:
Re: bob problem
«
Reply #5 on:
November 05, 2013, 06:34:55 AM »
There are no problems with "Bob".
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M1SERY
Sr. Member
Posts: 423
Rated:
Re: bob problem
«
Reply #6 on:
November 06, 2013, 09:48:41 AM »
I think when running r1q2 it cancels out those commands. Not entirely sure.
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