Author Topic: problem with duckjump  (Read 1592 times)

Offline maiden

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problem with duckjump
« on: September 17, 2012, 10:14:07 AM »
hi all,
i downloaded the q2 kickstarter, based on apqr2 engine, from this side http://shoutcast.tastyspleen.net/?page_id=744
and now i got an problem i started the game take my resolution settings and binds to play, no problem so far. when i started to jumpstrafeing my speed couldnt gain, it feels like i am holding back by pressing the duck key. i looked in the autexec and find an duckjumpscript, i deleted it and started the game new, but the problem is still the same. there are any solutions for me to do?

and i have an other quastion, i downloaded the quake 2 starter from here http://q2s.tastyspleen.net/
this is based on r1q2 engine, fine too as i think. i set my config perfect and put the paks i needed, but 2 things i didnt like, i just want to have the nice bright-green-skins that i found in the q2 kickstarter, based on apqr2. i put this file named "brightplayers" in my baseq2 directory but it didnt work under r1q2 engine. it is possible to make this skins work under r1q2. and the last think i dont like my backcon, there are some to download? the backcon problem is not so importent, just want to mention it.

hopfuly for help

lg maiden 
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Offline VaeVictis

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Re: problem with duckjump
« Reply #1 on: September 17, 2012, 03:26:46 PM »
youd probably be better off with the q2 starter, it is a more solid base than the frankenstein creation q2kicker

as far as the bright skins, you can do that no problem... the issue you are seeing is because you are taking a named .pkz file, 2 problems there... r1q2 does not support .pkz and will need properly named paks

to get those skins you will want to go find a .pak with the skins you want and drop it into baseq2 as something like pak9.pak

higher number paks get read first by the client so you can order your assets if you want to customize it a little bit :)
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