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High-res player skins
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Topic: High-res player skins (Read 10305 times)
Randy
Swanky Member
Posts: 636
Rated:
Re: High-res player skins
«
Reply #15 on:
December 13, 2008, 11:59:18 AM »
hosted
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Chocobo Joe
Sr. Member
Posts: 442
Rated:
Re: High-res player skins
«
Reply #16 on:
December 13, 2008, 02:43:09 PM »
I am currently collecting data for an awesome high-res pak, will you host that too?
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Randy
Swanky Member
Posts: 636
Rated:
Re: High-res player skins
«
Reply #17 on:
December 13, 2008, 06:23:25 PM »
if its a custom pak yes,i already host all original hi res models+ skins & textures.
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Randy
Swanky Member
Posts: 636
Rated:
Re: High-res player skins
«
Reply #18 on:
December 13, 2008, 06:40:16 PM »
why not just get a tastyspleen.net site? u can host all your own stuff.
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Chocobo Joe
Sr. Member
Posts: 442
Rated:
Re: High-res player skins
«
Reply #19 on:
December 14, 2008, 09:22:23 AM »
Tried it on the web hosting forum, got no response...
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Chocobo Joe
Sr. Member
Posts: 442
Rated:
Re: High-res player skins
«
Reply #20 on:
December 22, 2008, 03:11:06 PM »
I'm slowly making a new skin pack that I hope will be finished in January 09. Here's the first glimpse at it, a new Grunt and Athena skin.
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Randy
Swanky Member
Posts: 636
Rated:
Re: High-res player skins
«
Reply #21 on:
December 23, 2008, 05:03:12 PM »
lookin good
these wouldnt be the outcome of the colored skins id mention of you working on would they?
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Chocobo Joe
Sr. Member
Posts: 442
Rated:
Re: High-res player skins
«
Reply #22 on:
December 23, 2008, 06:04:57 PM »
Maybe...
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Randy
Swanky Member
Posts: 636
Rated:
Re: High-res player skins
«
Reply #23 on:
December 23, 2008, 07:46:36 PM »
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Chocobo Joe
Sr. Member
Posts: 442
Rated:
Re: High-res player skins
«
Reply #24 on:
December 24, 2008, 02:31:16 PM »
Okay, I'm a little indecisive right now, so I am taking color requests for any of the player skins. Just say what skin, and how you want it colored
NOTE: This is not for my pak
, it's just for fun and inspiration
«
Last Edit: December 24, 2008, 02:39:44 PM by Fmsisstupid6
»
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Randy
Swanky Member
Posts: 636
Rated:
Re: High-res player skins
«
Reply #25 on:
December 25, 2008, 03:30:15 AM »
i want see thru skins that i can use with gl_celshading (gives it a black outline)
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Chocobo Joe
Sr. Member
Posts: 442
Rated:
Re: High-res player skins
«
Reply #26 on:
December 25, 2008, 10:29:03 AM »
You know those aren't allowed
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Randy
Swanky Member
Posts: 636
Rated:
Re: High-res player skins
«
Reply #27 on:
December 25, 2008, 03:54:12 PM »
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Jay Dolan
Swanky Member
Posts: 644
Rated:
Re: High-res player skins
«
Reply #28 on:
December 26, 2008, 10:38:26 AM »
"Cel-shading" is not simply drawing outlines on things (which is just drawing the back-facing polygons with glLineWidth > 1.0 and GL_LINE_STRIP). See
http://en.wikipedia.org/wiki/Cel-shaded_animation
Also, "See-through" player entities would require a code change; it's not as simple as editing the textures. Only entities with EF_TRANSLUCENT (or something -- my code looks nothing like the original Q2 renderer anymore) set on them are drawn with GL_BLEND enabled, thus allowing them to appear "see-through." Examples of this would be the Lithium II runes as well as the "shell" effects that some mods draw around players with spawn protection or power armor, etc..
A mod could turn on EF_TRANSLUCENT on player models, but the client would likely have to be altered to cope with that and draw the players "correctly."
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Randy
Swanky Member
Posts: 636
Rated:
Re: High-res player skins
«
Reply #29 on:
December 26, 2008, 11:25:30 AM »
i was just kidding
and i didnt say celshading only does the outline or watever,i said i use celshading FOR the outline
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July 19, 2024, 04:28:08 PM
http://forum.tastyspleen.net/quake/index.php?topic=23579.msg238738#msg238738
ts500 comin!
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