Author Topic: Vanilla mymap :(  (Read 9344 times)

Offline m4$73r j14u

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Re: Vanilla mymap :(
« Reply #15 on: November 17, 2008, 06:49:27 AM »
Cool. 

And every quartal or so console can make one of those pictures where the mapnames have different colors and font sizes-like the one with the spam of individual players- and we can see which map has been played most and in which order.

Then after 10 years there is the perfect mapcycle of all times....wait....!.... ten years?...again?!?!

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Offline peewee_RotA

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Re: Vanilla mymap :(
« Reply #16 on: November 17, 2008, 07:13:27 AM »
I wrote two modules for LOX, a voting system and a map selection system that go hand in hand.

Cool. 

I've also thought jumpmod has an interesting approach.  At the end of the map, a menu is presented showing three random choices for the next map.  Everyone has about, maybe eight seconds to make their choice.  The tallies update in real-time.


Regards,

:afro:


Nexuiz does this as well, it gives a choice of about 6 maps and players need only press a number key to choose theirs. The vote exists for about 20 seconds, then another 10 seconds where it displays the top 2 choices. This is a great advancement to voting systems, but I still dislike voting systems.

Predefined rotations > vote lists. Mymap is an awesome feature. So with a system that is already better than voting I could only see a hybrid of when a map is mymapped, players get about 10 seconds before the next map starts to vote for the requested map or the standard rotation map. (And to be fair to the requester, the mymapped map gets voted on every time until it is played or the requester leaves. Also multiple mymaps could be queued up in a similar list and either voted on at the same time in between maps, or the vote cycles between all maps in the mymap queue)
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Offline m4$73r j14u

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Re: Vanilla mymap :(
« Reply #17 on: November 17, 2008, 10:09:39 AM »
Hey console, i have another "oldschool idea" and it goes like this: one stock map one custom map, one stock one custom, one stock one custom....and not votes at all------> play or leave !!!

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Offline QwazyWabbit

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Re: Vanilla mymap :(
« Reply #18 on: November 17, 2008, 02:52:50 PM »
Unreal Tournament '99 has a popup menu at then end of a game that allows users to scroll through the maplist or somehow select one they like, other users vote accordingly and a realtime display of the maps being voted on and the vote count per map is shown. One can go with the majority or make another selection, I think the whole time period is 20 or 30 seconds.

Not sure how one could implement that in Q2's menu. It's such a tiny box and doesn't have a very good scroll feature. 2000 maps on a server can be hard to scroll client-side, ya think? :) Maybe a way to track most frequently voted maps and put them at the top?

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Offline HabibGoatAss

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Re: Vanilla mymap :(
« Reply #19 on: November 17, 2008, 03:42:47 PM »
Quote from: m4$73r j14u on November 16, 2008, 10:39:44 PM
Quote from: m4$73r j14u on November 16, 2008, 10:39:44 PM
I think mutant is the other extreme....If you dont know which map you want to pick and type mymap(holy moly,,,)you get a felt half of an hour *beep* spam (thats the sound quake2 makes if a textmessage shows up)and like 300 pages of alphabetic sorted map proposals....you still dont have a clue which one to take. And "mymap random +pu"is  kind of :LAME:

Yeah...  Way back when, when hardly anyone used to play on mutant, I thought it would be fun to have a place where pretty much every map in the archive was available.

But the more mutant gained a regular clientele, the less reasonable it seemed to have some truly awful maps available in the mymap list. :dohdohdoh:

So I would definitely support trimming the mymap list on mutant down to just maps that at least don't suck.


Regards,

:beer:


The more I ponder this, the more I recall that my personal liking is for fast maps with lots of players (nostalgia for the oldskool DM with 16+players = best).  I used to play mutant almost exclusively when it was busy with lots of hardcore a-holes, of course a-holes being metaphor for "good players hard to kill" (I recall the "Chacal"/"Punk" era rocked on Muto), but somehow it turned into a ghost town (almost seemed to die for a while) and I took vanilla as "Home" because it had the most players, or at the time, many more.  I liked it a lot when the customs came to Vanilla because it became (for me) what I liked on Mutant - lots of action/high playercount with really great map variety.    The recent shift is what it is is less enjoyable for habib (no perfection this side of heaven) - It just means that it's time to find a new "homespot" - it looks like the other servers are rocking hard now (DM almost always full and mutant often has many players).   Vanilla was fun with the customs so readily available, but the more I think about it, the more I realize that the SP maps are a snoozy set for me and not what I personally get turned on by.   The recent tuning makes this more apparent - I grabbed a tissue and am drying things off right now . . .

Thanks . . .

:)

Habib

 

Offline PANTONE 7717C

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Re: Vanilla mymap :(
« Reply #20 on: November 17, 2008, 07:25:04 PM »
There's nothing wrong with a crazy '25playersinmapsdesignedfor12'-BFG-spamming-session every now and then, but I usually bail out after two of those in frustration even if I've 'won' them, because it gets on my nerves. I know it's all in good fun but you can just as well squeeze 24 Gladiator bots in a small map and put +ia and almost get the same game. I like action too but I at least want to be able to move a bit and see what I'm doing. Maps that are too big (or just gay -> Train!) can really bore me to tears when there aren't enough players to make it interesting but sometimes I don't mind if a game takes longer than 10 minutes, as long as there are some good players to beat or annoying assholes to tease.

The 'mymap' gives some control over the rotation but one person (IMO) should never be able to control the rotation for 3 or 4 maps consecutively on such a crowded server. But anyways, I was under the impression that the new queuing only had effect when the same person tries to mymap a second time right after his first mymap comes up.  But if a person's first mymap goes to slot 6 or something then yeah, that doesn't seem like an improvement (unless the other 5 slots are actual mymaps from other people).

Oh yeah PS:

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Offline console

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Re: Vanilla mymap :(
« Reply #21 on: November 17, 2008, 07:58:01 PM »
I was under the impression that the new queuing only had effect when the same person tries to mymap a second time right after his first mymap comes up.  But if a person's first mymap goes to slot 6 or something then yeah, that doesn't seem like an improvement (unless the other 5 slots are actual mymaps from other people).

It's a little different than that.

However: :)

If you stick to maps in the rotation (single player maps, dm maps, and technically also hardange and tastydm2) then mymap works exactly as it did before.

But if you mymap a non-rotation map, then the rule is that two rotation maps have to have played before a non-rotation map will be scheduled.

Example: if the server has just played jail1 and is now playing jail2... and you mymap campcity, it will be scheduled as the immediate nextmap.

If the server is currently playing koth6, and you mymap campcity, then there will be a two map gap:

nextmap => jail3 jail4 campcity jail5 ...

BUT! those jail3 and jail4 slots are still open.  Other players could mymap rotation maps to fill those slots.  Your campcity won't lose its place.  The requirement is simply that two rotation maps will be scheduled between each non rotation map.

It took me a little while to get used to it.  My feeling is that it works pretty well... the drawback being that its behavior is a little complicated to understand at first.


Regards,

:dohdohdoh:
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Offline m4$73r j14u

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Re: Vanilla mymap :(
« Reply #22 on: November 17, 2008, 10:05:21 PM »
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Offline HabibGoatAss

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Re: Vanilla mymap :(
« Reply #23 on: November 18, 2008, 06:16:41 PM »
(or just gay -> Train!)

Don't worry man, that one is always able to get to the top of the mymap stack, being one of those bestest maps n' all . . .

The fact that Train can supercede Koth6 (not my fav, but big popular with the ladies) is just criminal (grin grin).

I now consider Train "Fixed" now that fraglimit is 15, 20 is tolerable too.   Just perfectly right set at ~15/20.

:)



Offline HabibGoatAss

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Re: Vanilla mymap :(
« Reply #24 on: November 18, 2008, 06:42:25 PM »

If the server is currently playing koth6, and you mymap campcity, then there will be a two map gap:

nextmap => jail3 jail4 campcity jail5 ...


You know, I just realized for me, I often use the mymap for map _avoidance_, so a mapstack like that  just begs for adjustment (devilsih giggle).   With this new method, one just needs to be strategic about the sequence and call up the rotation maps between the non-rotation - today's method is more sequence dependent, like if you need a 4 map set, bracket two stock maps with the customs - generates interesting "math". The obvious gap is when multiple people really want to play customs.  I guess your motive is to keep the vanilla server weighted towards SP maps - it makes sense, kind of like getting enough sleep, stepping out of the shower to pee or thanking a robber for a very courteous robbery.

:)

Offline quadz

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Re: Vanilla mymap :(
« Reply #25 on: November 18, 2008, 07:28:18 PM »
You know, I just realized for me, I often use the mymap for map _avoidance_, so a mapstack like that  just begs for adjustment (devilsih giggle).   With this new method, one just needs to be strategic about the sequence and call up the rotation maps between the non-rotation

Exactly.... I approach it the same way. :D


I guess your motive is to keep the vanilla server weighted towards SP maps

Yupperz!


- it makes sense, kind of like getting enough sleep, stepping out of the shower to pee or thanking a robber for a very courteous robbery.

Haha :bananaw00t:


Regards,

:afro:
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Re: Vanilla mymap :(
« Reply #26 on: November 19, 2008, 02:56:44 AM »
I actually like train. It's the map that most resembles a Duke3d map. Also it forces players to fight with weapons other than a RL or RG. I know that people like Zena will go into convulsions if they don't have a railgun for more than 10 seconds, but I personally enjoy the occasional Machinegun vs. Shotty match.

In the land of the shotguns, the man with two barrels is king.
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Offline HabibGoatAss

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Re: Vanilla mymap :(
« Reply #27 on: November 19, 2008, 05:15:21 PM »
I actually like train. It's the map that most resembles a Duke3d map. Also it forces players to fight with weapons other than a RL or RG. I know that people like Zena will go into convulsions if they don't have a railgun for more than 10 seconds, but I personally enjoy the occasional Machinegun vs. Shotty match.

In the land of the shotguns, the man with two barrels is king.

You like train ! haha - next you will be admitting that you are Openly Episcopal . . .

Train is actually ok with me as long it's not etarnal.  It has its fun side.   

Two barrels ! hahah

Two Sheds? Anyone . . . wink wink nudge nudge


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Offline m4$73r j14u

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Re: Vanilla mymap :(
« Reply #28 on: November 20, 2008, 09:03:13 AM »
Consoole wohoooo Console  wohohohoooo
Consoole wohoooo Console  wohohohoooo
Consoole wohoooo Console  wohohohoooo


 :dohdohdoh:
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