Cool.
Quote from: QwazyWabbit on November 17, 2008, 04:36:11 AMI wrote two modules for LOX, a voting system and a map selection system that go hand in hand.Cool. I've also thought jumpmod has an interesting approach. At the end of the map, a menu is presented showing three random choices for the next map. Everyone has about, maybe eight seconds to make their choice. The tallies update in real-time.Regards,
I wrote two modules for LOX, a voting system and a map selection system that go hand in hand.
Quote from: m4$73r j14u on November 16, 2008, 10:39:44 PMQuote from: m4$73r j14u on November 16, 2008, 10:39:44 PMI think mutant is the other extreme....If you dont know which map you want to pick and type mymap(holy moly,,,)you get a felt half of an hour *beep* spam (thats the sound quake2 makes if a textmessage shows up)and like 300 pages of alphabetic sorted map proposals....you still dont have a clue which one to take. And "mymap random +pu"is kind of Yeah... Way back when, when hardly anyone used to play on mutant, I thought it would be fun to have a place where pretty much every map in the archive was available.But the more mutant gained a regular clientele, the less reasonable it seemed to have some truly awful maps available in the mymap list. So I would definitely support trimming the mymap list on mutant down to just maps that at least don't suck.Regards,
I think mutant is the other extreme....If you dont know which map you want to pick and type mymap(holy moly,,,)you get a felt half of an hour *beep* spam (thats the sound quake2 makes if a textmessage shows up)and like 300 pages of alphabetic sorted map proposals....you still dont have a clue which one to take. And "mymap random +pu"is kind of
I was under the impression that the new queuing only had effect when the same person tries to mymap a second time right after his first mymap comes up. But if a person's first mymap goes to slot 6 or something then yeah, that doesn't seem like an improvement (unless the other 5 slots are actual mymaps from other people).
(or just gay -> Train!)
If the server is currently playing koth6, and you mymap campcity, then there will be a two map gap:nextmap => jail3 jail4 campcity jail5 ...
You know, I just realized for me, I often use the mymap for map _avoidance_, so a mapstack like that just begs for adjustment (devilsih giggle). With this new method, one just needs to be strategic about the sequence and call up the rotation maps between the non-rotation
I guess your motive is to keep the vanilla server weighted towards SP maps
- it makes sense, kind of like getting enough sleep, stepping out of the shower to pee or thanking a robber for a very courteous robbery.
I actually like train. It's the map that most resembles a Duke3d map. Also it forces players to fight with weapons other than a RL or RG. I know that people like Zena will go into convulsions if they don't have a railgun for more than 10 seconds, but I personally enjoy the occasional Machinegun vs. Shotty match.In the land of the shotguns, the man with two barrels is king.