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The flashlight
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Topic: The flashlight (Read 4410 times)
Homeslice
Sr. Member
Posts: 318
Rated:
The flashlight
«
on:
August 11, 2008, 10:59:53 PM »
How did you make the flashlight work on jump? It doesnt work on other servers.
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|iR|Focalor
Irrepressibly Profuse Member
Posts: 15767
Help Destroy America: VOTE DEMOCRAT
Rated:
Re: The flashlight
«
Reply #1 on:
August 12, 2008, 12:49:28 AM »
2 Duracell brand D batteries!
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ToxicMonkey^MZC
Sr. Member
Posts: 496
Proud to be a SCRUB
Rated:
Re: The flashlight
«
Reply #2 on:
August 12, 2008, 05:04:06 AM »
The flashlight works in Chaos mod with 'cmd flashlight' command in console. I think for jumpmod it's 'flashlight 1' and 'flashlight 0' but in jump the flashlight literally is a flashing light. Which can be offputting at best and seizure inducing at worst.
I use gl_modulate 1000 (followed by vid_restart) to light up every last nook and cranny of a map. Also I set intensity to 4. This means you don't need the flashlight.
For those maps which have dynamic flashing lights built into them you can switch this off with 'gl_dynamic 0' - I can think of a couple of maps which are pretty much unplayable without turning the dynamics off.
Hope this helps.
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Homeslice
Sr. Member
Posts: 318
Rated:
Re: The flashlight
«
Reply #3 on:
August 13, 2008, 03:49:11 AM »
Yeah im trying to get it to work with action quake. Since it works on jumpmod i figured console or whoever knew how to do it.
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Homeslice
Sr. Member
Posts: 318
Rated:
Re: The flashlight
«
Reply #4 on:
August 13, 2008, 10:47:48 PM »
...
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QwazyWabbit
Carpal Tunnel Member
Posts: 1373
Rated:
Re: The flashlight
«
Reply #5 on:
August 14, 2008, 07:14:53 AM »
I believe the flashlight code is in the mod code of the server. I know the flashlight command and all the supporting code is in LOX and I have made changes to it from time to time.
The command should be documented in the mod documentation if the mod supports it.
If the server code doesn't support the command then nothing can make it work.
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Homeslice
Sr. Member
Posts: 318
Rated:
Re: The flashlight
«
Reply #6 on:
August 14, 2008, 08:13:13 AM »
Alright thx for the info.
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[EoM]St0rmed
Full Member
Posts: 176
mmhm.
Rated:
Re: The flashlight
«
Reply #7 on:
August 14, 2008, 11:10:27 AM »
gl_modulate (whatever number)
vid_restart
dude it works perfect in aq2.
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Homeslice
Sr. Member
Posts: 318
Rated:
Re: The flashlight
«
Reply #8 on:
August 14, 2008, 03:10:21 PM »
ALRIGHT u guys I know the freakin gl_modulate Ive always known
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occ_Undertaker_VA
Full Member
Posts: 123
Dont Make Me WHACK you!
Rated:
Re: The flashlight
«
Reply #9 on:
September 11, 2008, 02:50:33 PM »
:zzz:ehh just look it up on tha web?
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THIS IS SO SUPER CEREAL
Dork
Jr. Member
Posts: 91
Bleh
Rated:
Re: The flashlight
«
Reply #10 on:
September 15, 2008, 09:53:47 PM »
just type in flashlight in console...
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Pissing people off since 2002
Homeslice
Sr. Member
Posts: 318
Rated:
Re: The flashlight
«
Reply #11 on:
September 16, 2008, 12:29:34 PM »
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The flashlight
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