Author Topic: Just realized something...  (Read 9768 times)

Offline Whirlingdervish

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Re: Just realized something...
« Reply #15 on: February 29, 2008, 12:12:09 PM »
that reminds me... wdrail01 seems to not work on the server for whatever reason.

out of the blue, I mymapped it the other day on railz, and the sky was causing an odd blurring/smearing effect on everyone who was playing.

once I used the "sky" command in console to change the one being displayed on my end to a solid color sky ("sky black" in console yields a nice result), the problem went away (same for everyone else who tried it)

I had never seen anything like this before.

I don't think the sky images that you can download off of the server were corrupt or anything as I never downloaded them in the first place (I uploaded them :) )  and the map works fine on my local machine, and used to work on the server until recently.

I'm really confused about this error.



It could be a problem caused by a corrupted bsp override file on the server.. Now that I think of it there might have been one made to correct the jump pad trajectory.

I mention this because in the worldspawn there's a key/value pair to control the rotation of the sky and it's rate, and if this was set too fast it could possibly create the smeared visual mess that was happening to the 5-6 players who were there at the time.

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Offline console

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Re: Just realized something...
« Reply #16 on: February 29, 2008, 12:37:50 PM »
It could be a problem caused by a corrupted bsp override file on the server.. Now that I think of it there might have been one made to correct the jump pad trajectory.

I mention this because in the worldspawn there's a key/value pair to control the rotation of the sky and it's rate, and if this was set too fast it could possibly create the smeared visual mess that was happening to the 5-6 players who were there at the time.

Hmm, beats me.  I haven't tried playing it on the server yet, but I did just download the .bsp from the server and it played fine locally.

Regards,

:exqueezeme:
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Offline quadz

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Re: Just realized something...
« Reply #17 on: February 29, 2008, 01:29:58 PM »
Thanks for the map lists, that is very helpful.

The greatest good is the highest priority.

I'd agree in theory... But when choosing maps I think sometimes the greatest good is the sheerest fantasy. :D

For example (and this is NOT meant as a criticism)

  - your rotation includes semper06, but the guy who started this thread singled out semper06 as one of his two most hated maps on mutant :)

  - your mutant rotation includes q2dm1, 3, 8, but i've had people argue that not only should q2dm1 et al. never be in a rotation on mutant, the dm maps should be removed even from mymap on mutant, because their idea of mutant is a place to "get away" from the builtin maps

  - on vanilla you mentioned a dislike for bugdm5, gmap1dm2, hammer, outpost, ranbase2; however, I know a number of players like those maps (including me)

  - conversely on vanilla you advocated adding some maps to the rotation (bigspacegunup, koth6, wtf!2) which I know are strongly disliked by some players

  - your mutant rotation includes eleven marics maps, but on previous occasions we've had people petition on the forums to remove lots of marics maps from mutant

Again, this is not meant as a criticism... I just have a feeling that the 'greatest good' is a somewhat elusive concept in the context of map rotation.  I suspect if we took the intersection of everyone's loved and hated maps we'd have a pretty short playlist. :D


Problem 1--You can mymap ‘your map’ but this does not work because it is not anonymous and therefore stating that ‘I’ am going to beat you on this map I mymapped and players will play accordingly.

Interesting.  I'm not sure this is a universal problem.  It's possible you might want to bring that one up with your therapist. :D :D :D :D

Personally I use mymap to put on maps that I like, and that I hope others will enjoy too... that's about it.


A strong suggestion would be to make the rotation a combination of all the previous rotations on mutant and leave it at that.

An interesting idea... I think I still have most of the previous rotations in my notes...

Here is a union of all the past (and present) mutant rotations I have on file:

4u2map12a 4u2map15 aerowalk auh2dm3 baker bldstorm broken3 confess cxdm6 dakyneq2 dedalo derelict dlite dm6_q2y dreams eagle el2dm6 endgame epitaph evil2 fixed1 fragtwn9 fury gothic gr_dm3_1 grdm1 grom_dm3 grunt hammer ikdm4 in2obl joyride jsos jstress jverte kamq2dm3 kta lunout m54a m84a marics10 marics100 marics25 marics27 marics28 marics29a marics32 marics35 marics36 marics56 marics58 marics59 marics62 marics79 marics_con1 marics_con3 mas2ft1 meadow3 mkfutile painklr2 paradm4 poodm10 q2campgrnds q2pduel4 randr rdm14 rene24 rene51 rvndm1 semper06 shadows simple stahcontest1 stone tastydm1 tastydm2 tga1dm07 tltf trdm01 trdm04a trdm06 unrdm1 uultrav uuuf ven_dm2 verm06 xdm5-xt xldm5 yog2dm4 yundm1 ztn2dm2 ztn2dm3 ztn2dm5


Dm –
     I miss q2dm1 but the rotation of quad on and quad off is excellent.

I'm confused... q2dm1 is still in the dm server rotation?


Thanks again for the maplist suggestions!


Regards,

quadz

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Offline Whirlingdervish

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Re: Just realized something...
« Reply #18 on: February 29, 2008, 02:20:09 PM »
I think he's refering to the q2dm1 (arenaquad) variant as opposed to the standard layout without the RA

I don't remember if the RA is always there now, regardless of the quad.. but that might be what he means..

It does definitely change the way q2dm1 is played on dm. for reference, I think its much more fun for FFA with the quad and RA, but it does screw up the routes you'd normally run if they weren't there.
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Offline hieronymous

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Re: Just realized something...
« Reply #19 on: February 29, 2008, 02:23:21 PM »
Thanks for the map lists, that is very helpful.

The greatest good is the highest priority.

I'd agree in theory... But when choosing maps I think sometimes the greatest good is the sheerest fantasy. :D

For example (and this is NOT meant as a criticism)

  - your rotation includes semper06, but the guy who started this thread singled out semper06 as one of his two most hated maps on mutant :)

  - your mutant rotation includes q2dm1, 3, 8, but i've had people argue that not only should q2dm1 et al. never be in a rotation on mutant, the dm maps should be removed even from mymap on mutant, because their idea of mutant is a place to "get away" from the builtin maps

  - on vanilla you mentioned a dislike for bugdm5, gmap1dm2, hammer, outpost, ranbase2; however, I know a number of players like those maps (including me)

  - conversely on vanilla you advocated adding some maps to the rotation (bigspacegunup, koth6, wtf!2) which I know are strongly disliked by some players

  - your mutant rotation includes eleven marics maps, but on previous occasions we've had people petition on the forums to remove lots of marics maps from mutant

Again, this is not meant as a criticism... I just have a feeling that the 'greatest good' is a somewhat elusive concept in the context of map rotation.  I suspect if we took the intersection of everyone's loved and hated maps we'd have a pretty short playlist. :D


Problem 1--You can mymap ‘your map’ but this does not work because it is not anonymous and therefore stating that ‘I’ am going to beat you on this map I mymapped and players will play accordingly.

Interesting.  I'm not sure this is a universal problem.  It's possible you might want to bring that one up with your therapist. :D :D :D :D

Personally I use mymap to put on maps that I like, and that I hope others will enjoy too... that's about it.


A strong suggestion would be to make the rotation a combination of all the previous rotations on mutant and leave it at that.

An interesting idea... I think I still have most of the previous rotations in my notes...

Here is a union of all the past (and present) mutant rotations I have on file:

4u2map12a 4u2map15 aerowalk auh2dm3 baker bldstorm broken3 confess cxdm6 dakyneq2 dedalo derelict dlite dm6_q2y dreams eagle el2dm6 endgame epitaph evil2 fixed1 fragtwn9 fury gothic gr_dm3_1 grdm1 grom_dm3 grunt hammer ikdm4 in2obl joyride jsos jstress jverte kamq2dm3 kta lunout m54a m84a marics10 marics100 marics25 marics27 marics28 marics29a marics32 marics35 marics36 marics56 marics58 marics59 marics62 marics79 marics_con1 marics_con3 mas2ft1 meadow3 mkfutile painklr2 paradm4 poodm10 q2campgrnds q2pduel4 randr rdm14 rene24 rene51 rvndm1 semper06 shadows simple stahcontest1 stone tastydm1 tastydm2 tga1dm07 tltf trdm01 trdm04a trdm06 unrdm1 uultrav uuuf ven_dm2 verm06 xdm5-xt xldm5 yog2dm4 yundm1 ztn2dm2 ztn2dm3 ztn2dm5


Dm –
     I miss q2dm1 but the rotation of quad on and quad off is excellent.

I'm confused... q2dm1 is still in the dm server rotation?


Thanks again for the maplist suggestions!


Regards,

quadz



nice reply ---criticism is always welcome  :ohreally:

I was offering  what we could do ( maybe not WWQuadzD :!:)--- then my choices to be combined with others if that was the route we were going to take.

Secondly, to add those maps in would avoid 'that asshole' comments for those who mymap them ( and i purposely didnt include such gems as arma5 because so your proclivity to powerup and jump up ;D )

Regarding Problem 1(my therapist is Scrotumus the wise --we have several issues that need immediate attention) if I am in and someone mymaps, to me they are saying "You beat me there now try and beat me here" --now I try not to play like that ..but . --and it leads to less fun for the one who mymapped. Conversely, I don't always mymap because I don't want to win by twenty and be the one who subjected them to that --or i don't mymap a map i know i'm going to get Elysiumed on. 

Finally, the servers have arenaquad (which is fun) but the quad,backpack, rail in middle and ra under stairs is not q2dm1-- the balance has been disrupted  :ohreally:

btw auh2dm3 also has the missing sky problem   :sarcastic:
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Offline console

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Re: Just realized something...
« Reply #20 on: February 29, 2008, 02:37:28 PM »
the servers have arenaquad (which is fun) but the quad,backpack, rail in middle and ra under stairs is not q2dm1-- the balance has been disrupted

Ah.  OK... yeah, that would be the case on vanilla and mutant...  The unmodified q2dm1 is supposed to appear on the dm server (in the non-powerups map run), however.

dm server rotation:

q2dm1-unmodified(-pu) q2dm2(-pu) q2dm3(-pu) q2dm4(-pu) q2dm5(-pu) q2dm6(-pu) q2dm7(-pu) q2dm8(-pu)
q2dm1-arenaquad(+pu) q2dm2(+pu) q2dm3(+pu) q2dm4(+pu) q2dm5(+pu) q2dm6(+pu) q2dm7(+pu) q2dm8(+pu)


Regards,

:afro:
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Offline hieronymous

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Re: Just realized something...
« Reply #21 on: February 29, 2008, 03:03:19 PM »
the ra is always there
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Offline console

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Re: Just realized something...
« Reply #22 on: February 29, 2008, 03:34:17 PM »
the ra is always there

Ooooooooooops.  'twas a typo on the server:

q1dm1-unmodified.bsp.override

instead of

q2dm1-unmodified.bsp.override


Should work correctly now.

:dohdohdoh:
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Offline Whirlingdervish

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Re: Just realized something...
« Reply #23 on: February 29, 2008, 03:50:54 PM »
 :oops:

I had a nagging suspicion that this was the case..

Good find guys.
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Offline PANTONE 7717C

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Re: Just realized something...
« Reply #24 on: February 29, 2008, 06:14:44 PM »
(...) on vanilla you advocated adding some maps to the rotation (bigspacegunup, koth6, wtf!2) which I know are strongly disliked by some players..

Down with that boat  :pirate2:

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Offline ReCycled

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Re: Just realized something...
« Reply #25 on: March 01, 2008, 04:15:05 PM »

Down with that boat  :


Aye aye thir....I have to agree.

Da big spacegun should be blasted off to another galaxy as well. However, I do know people who love those maps. They need therapy.

Rockit2u is one of my old maps and I'm surprised someone mentioned it. It was conceived as a simple rocket arena type map and the rail "cage" was added as a joke. Works though. One rail from the cage and you will receive 100 rockets back at you.
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Offline The Happy Friar

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Re: Just realized something...
« Reply #26 on: March 01, 2008, 04:50:29 PM »
site with ~5500 q2 maps:
http://www.deaconstomb.org/pub/?path=q2/maps/

anyway...  i'm looking for a really good "dead simple" remake with underground caverns & such.  Very fun.
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Offline peewee_RotA

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Re: Just realized something...
« Reply #27 on: March 01, 2008, 05:10:08 PM »
Dead simple being the end boss map filled with Mancubi  and Cacodemons? rotadoom3 is based on that map. (well the zDaemon deathmatch style of that map)

Providingwe're talking about the same map, my favorite version is the one on doom64.





Down with that boat  :pirate2:

Below is a map currently in the works. Eat your heart out koth6!
« Last Edit: March 01, 2008, 05:24:21 PM by peewee_RotA »
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Offline [BTF]Jehar

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Re: Just realized something...
« Reply #28 on: March 01, 2008, 08:40:42 PM »
Actually, Dead Simple is map07, and first introduces the manc and the arachnotron. Great for beginning mappers (all right angles) :P
In regards to map conversions, I would like to see a *good* dwango5map01 conversion. :D
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Offline The Happy Friar

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Re: Just realized something...
« Reply #29 on: March 02, 2008, 05:06:13 AM »
the internet is so cluttered with crap now that a google/yahoo search doesn't turn up much.  :(  I might have some maps on CD from the late 90's... jsut need to look.
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