Hrmm... disabling cheats could be fun...
My favorite is Passive Behavior. This is when there is no trigger to alert them you are there by just your presence. A direct shot is needed to awaken them.
That occurs because the last player that played before you has triggered the cheat 'notarget'.
Quote from: Teo on February 16, 2008, 10:03:57 PMThat occurs because the last player that played before you has triggered the cheat 'notarget'.Well you know your cheat codes. I've never heard of that one. Seems rather pointless for Id to put that in the game since it defeats the whole point of the game. I'll try it in MultiPlayer and see if my frags go up....
No Idea about cheat codes. However, I will join you in the coop anytime.
Quote from: Teo on February 16, 2008, 10:03:57 PMThat occurs because the last player that played before you has triggered the cheat 'notarget'.Well you know your cheat codes. I've never heard of that one. Seems rather pointless for Id to put that in the game since it defeats the whole point of the game.
/*==================Cmd_God_fSets client to godmodeargv(0) god==================*/void Cmd_God_f (edict_t *ent){ char *msg; //************* //peewee start //************* //remove cheats in coop also// if (deathmatch->value && !sv_cheats->value) if ((deathmatch->value || coop->value) && !sv_cheats->value) { gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } //************* //peewee end //************* ent->flags ^= FL_GODMODE; if (!(ent->flags & FL_GODMODE) ) msg = "godmode OFF\n"; else msg = "godmode ON\n"; gi.cprintf (ent, PRINT_HIGH, msg);}