Author Topic: Calling sport and pro level players..  (Read 12914 times)

Offline Jay Dolan

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Re: Calling sport and pro level players..
« Reply #30 on: February 07, 2008, 04:31:08 AM »
Er, it's *supposed* to feel like a different game.  People have the hardest time grasping that it's not Quake2.  It's not even Quake2++.  But anyway, thanks for your other comments.  The renderer is certainly the most evolved and significantly rewritten portion of the engine.. it's where I've focused my efforts since last June.  And to your point, UFO:AI has already replaced their renderer with Q2W's, and Alien Arena is evaluating what it would take to do the same.

But lately I've been spending my time on the game module.  I don't want you to underestimate what would be involved in porting a Q2 mod to Q2W.  The game API has been, and will continue to be, cleaned up and trimmed down.  The current game module is about half the size of baseq2, and it supports teams, ctf, match mode, instagib, and arena all in one.  Porting a Q2 mod to Q2W would be more like porting to Qfusion or so.

Anyway, .. :)
« Last Edit: February 07, 2008, 04:35:01 AM by Jay Dolan »
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Offline X'tyfe

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Re: Calling sport and pro level players..
« Reply #31 on: February 07, 2008, 06:38:48 AM »
im impressed

if there are projects that are considering using your work
then you must have done something good

i cant say i thought to highly of Q2W, figuring it was another Open Arena
you have proved me wrong
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Offline peewee_RotA

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Re: Calling sport and pro level players..
« Reply #32 on: February 07, 2008, 04:23:02 PM »
Er, it's *supposed* to feel like a different game.  People have the hardest time grasping that it's not Quake2.  It's not even Quake2++.  But anyway, thanks for your other comments.  The renderer is certainly the most evolved and significantly rewritten portion of the engine.. it's where I've focused my efforts since last June.  And to your point, UFO:AI has already replaced their renderer with Q2W's, and Alien Arena is evaluating what it would take to do the same.

But lately I've been spending my time on the game module.  I don't want you to underestimate what would be involved in porting a Q2 mod to Q2W.  The game API has been, and will continue to be, cleaned up and trimmed down.  The current game module is about half the size of baseq2, and it supports teams, ctf, match mode, instagib, and arena all in one.  Porting a Q2 mod to Q2W would be more like porting to Qfusion or so.

Anyway, .. :)

As long as content does not need remade, It's pretty much a straight shot to re-code most mods. I could see a revamp of ChaosDM being a very possible first start.




P.S.

Is the following no longer true?

Code: [Select]
// sexed models
// THIS ORDER MUST MATCH THE DEFINES IN g_local.h
// you can add more, max 15
gi.modelindex ("#w_blaster.md2");
gi.modelindex ("#w_shotgun.md2");
gi.modelindex ("#w_sshotgun.md2");
gi.modelindex ("#w_machinegun.md2");
gi.modelindex ("#w_chaingun.md2");
gi.modelindex ("#a_grenades.md2");
gi.modelindex ("#w_glauncher.md2");
gi.modelindex ("#w_rlauncher.md2");
gi.modelindex ("#w_hyperblaster.md2");
gi.modelindex ("#w_railgun.md2");
gi.modelindex ("#w_bfg.md2");

If not is it possible to remove this restriction so that things like remakes of WODX can include all the w_weaps their little hearts desire.
« Last Edit: February 07, 2008, 04:35:09 PM by peewee_RotA »
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GOTO ROTAMODS (rocketgib)
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Offline [BTF]Sigma

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Re: Calling sport and pro level players..
« Reply #33 on: February 07, 2008, 05:09:23 PM »
Can't get it to run on my PC.

I'll provid more into it as I can.

Intel Pentium D 3.2ghz dual core
2gig Ram
Asus 7300 GS pci-e
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Offline Jay Dolan

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Re: Calling sport and pro level players..
« Reply #34 on: February 07, 2008, 05:36:03 PM »
peewee_RotA, as of this moment, we're still using Quake2's vwep support.  But very soon, our player models will be converted to .md3 (which the engine fully supports), and we'll be using tags to pin weapon models to player models (this is how Q3A does it).

[BTF]Sigma, what OS?  Feel free to pop by #quetoo on Freenode for some help.

Offline [BTF]Sigma

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Re: Calling sport and pro level players..
« Reply #35 on: February 07, 2008, 06:07:37 PM »
XP pro SP2
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Offline Phenax

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Re: Calling sport and pro level players..
« Reply #36 on: February 07, 2008, 07:53:41 PM »
<3 Quake2World.

Hop by the IRC (Above) if anyone wants to play a game. It's pretty damn fun. Though development moves fast and changes are rampant as it is not a finished product yet.
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Offline Phenax

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Re: Calling sport and pro level players..
« Reply #37 on: February 07, 2008, 08:06:51 PM »
If you having rsync error on Windows, try this.
(From http://support.microsoft.com/default.aspx?scid=kb;en-us;824422)
Quote
1.   At a command prompt, type REGEDT32.EXE to start Registry Editor.
2.   In Registry Editor, locate the following registry key:
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\SubSystems
3.   In the right pane of Registry Editor, click Windows.
4.   On the Edit menu, click Modify.
5.   In the Edit String dialog box, locate the SharedSection parameter string in the Value data box, and then specify a larger value for the SharedSection parameter.

Note The SharedSection parameter specifies the system and desktop by using the following format, where <xxxx> defines the maximum size of the system-wide heap (in kilobytes), <yyyy> defines the size of the per desktop heap, and <zzzz> is the size of the desktop heap for each desktop that is associated with a non-interactive Windows station:
SharedSection=<xxxx>,<yyyy>,<zzzz>
6.   Click OK.

For xxxx, yyyy, zzzz - try doubling the size of what it at now.
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Offline Detroit

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Re: Calling sport and pro level players..
« Reply #38 on: February 08, 2008, 01:04:45 PM »
q2w is A LOT of fun. I began playing back this summer but currently don't have the hardware to run it. Honestly, I thought it felt a lot like q2 taking a huge breathe of fresh air. The engine makes the graphics feel really clean and the speed of the game really gets the adrenal glands pumping. Rockets and rails fire faster, the hyperblaster is a bit more hyper and straife jumping is more like leaping but all in all the Q2 part of Q2W is very much intact. 
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Offline [BTF]Sigma

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Re: Calling sport and pro level players..
« Reply #39 on: February 08, 2008, 05:48:52 PM »
Got it running. But my sound stutters worse than X'tyfe trying to talk out of being wrong.
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