Total Members Voted: 16
how dare you your lucky to fucking even know i didnt brainwash you fuck im your only fucking hope
Quote from: Arm0r on January 13, 2008, 04:14:13 PMQuote from: X'tyfe on January 13, 2008, 03:18:19 PMQuote from: X'tyfe on January 13, 2008, 03:18:19 PMwhy you would want such a person in your clan is beyond mebut if you can keep a muzzle on him, i see no problem it's called starving for talentoh give me a break, trying to keep quake2 alive is one thing, starving for talent is another, kea wins some and loses some, were not there to win, were there to play, make friends, support other clans, and enjoy the game! i talked to the guy, he's a good guy, bad rep. we're gonna change that, given the chance to prove himself i dont see a problem wit having him in KEA.
Quote from: X'tyfe on January 13, 2008, 03:18:19 PMQuote from: X'tyfe on January 13, 2008, 03:18:19 PMwhy you would want such a person in your clan is beyond mebut if you can keep a muzzle on him, i see no problem it's called starving for talent
why you would want such a person in your clan is beyond mebut if you can keep a muzzle on him, i see no problem
Is there a way to disable ANY AND ALL "Talk" issued from a key-bind? There is ABSOLUTELY NO REASON anyone has to "say" anything using a key bind (except for spamming)! This would make the world such a better place, and end this problem forever.
Quote from: Yendor on March 28, 2009, 09:45:50 AMIs there a way to disable ANY AND ALL "Talk" issued from a key-bind? There is ABSOLUTELY NO REASON anyone has to "say" anything using a key bind (except for spamming)! This would make the world such a better place, and end this problem forever.I don't think there is any way for the server to tell how the text was sent, wrt bind or keyboard, I suppose you could keep a list of recent chats and kill identical ones over say, 2 minutes and more than 5 characters long, this would allow lol's to make it past the filter but not long repetitive phrases. String matching is expensive, you'd have to do it outside the game loop.
I suppose you could keep a list of recent chats and kill identical ones over say, 2 minutes and more than 5 characters long, this would allow lol's to make it past the filter but not long repetitive phrases.
String matching is expensive, you'd have to do it outside the game loop.