Poll

wat to do?

Yea wat the hell, give the guy a chance!
11 (64.7%)
hell no once muted always muted
6 (35.3%)

Total Members Voted: 16

Author Topic: Mute reverse possible?  (Read 7633 times)

Offline Pr0c3550r

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Re: Mute reverse possible?
« Reply #15 on: January 18, 2008, 05:15:16 PM »
{KEA} RoX0rs

regarding the Mute, probie
« Last Edit: January 18, 2008, 05:52:18 PM by [EoM] Pr0c3550r® »
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Offline FYATroll

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Re: Mute reverse possible?
« Reply #16 on: January 18, 2008, 06:20:19 PM »
If ur gonna spam binds make them good ones.....this dudes binds were terrible
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how dare you your lucky to fucking even know i didnt brainwash you fuck im your only fucking hope

Offline jägermonsta

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Re: Mute reverse possible?
« Reply #17 on: January 20, 2008, 11:06:14 PM »
 :lolsign:
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Offline HabibGoatAss

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Re: Mute reverse possible?
« Reply #18 on: January 22, 2008, 05:42:28 PM »
What would Jesus do? 

Lift the mute if the soul was truly repentant.

The first login would tell. 

In the beginning was the password and the password was with god, and the password was god . . .

Habib


Offline DeanRW

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Re: Mute reverse possible?
« Reply #19 on: March 28, 2009, 08:05:54 AM »
I just found this thread and find it really strange. I used to play Bunker all the time and he was always top notch. I now see why he disappeared. When I played him he never spammed at all and must have been try to copy "BCE" or Best Camper Ever later on or something.

I find it kind of shocking actually as he was always a polite player.
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[BTF]Old #7

Offline Yendor

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Re: Mute reverse possible?
« Reply #20 on: March 28, 2009, 09:45:50 AM »
Is there a way to disable ANY AND ALL "Talk" issued from a key-bind?  There is ABSOLUTELY NO REASON anyone has to "say" anything using a key bind (except for spamming)!  This would make the world such a better place, and end this problem forever.
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I am the Master Blastermator!

Offline QwazyWabbit

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Re: Mute reverse possible?
« Reply #21 on: March 28, 2009, 07:00:32 PM »
Quote from: X'tyfe on January 13, 2008, 03:18:19 PM
Quote from: X'tyfe on January 13, 2008, 03:18:19 PM
why you would want such a person in your clan is beyond me
but if you can keep a muzzle on him, i see no problem :)

it's called starving for talent

oh give me a break, trying to keep quake2 alive is one thing, starving for talent is another, kea wins some and loses some, were not there to win, were there to play, make friends, support other clans, and enjoy the game! i talked to the guy, he's a good guy, bad rep. we're gonna change that, given the chance to prove himself i dont see a problem wit having him in KEA.

With regard to clans and talent and keeping Q2 alive. ClanWOS has always had KEA visitors to our servers and they have always been decent players who respect the game and their opponents. I can't recall a single incident where a KEA-tagged player has given us a problem.
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Offline QwazyWabbit

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Re: Mute reverse possible?
« Reply #22 on: March 28, 2009, 08:07:13 PM »
Is there a way to disable ANY AND ALL "Talk" issued from a key-bind?  There is ABSOLUTELY NO REASON anyone has to "say" anything using a key bind (except for spamming)!  This would make the world such a better place, and end this problem forever.

I don't think there is any way for the server to tell how the text was sent, wrt bind or keyboard, I suppose you could keep a list of recent chats and kill identical ones over say, 2 minutes and more than 5 characters long, this would allow lol's to make it past the filter but not long repetitive phrases. String matching is expensive, you'd have to do it outside the game loop.
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Offline |iR|Focalor

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Re: Mute reverse possible?
« Reply #23 on: March 28, 2009, 08:17:50 PM »
Is there a way to disable ANY AND ALL "Talk" issued from a key-bind?  There is ABSOLUTELY NO REASON anyone has to "say" anything using a key bind (except for spamming)!  This would make the world such a better place, and end this problem forever.

I don't think there is any way for the server to tell how the text was sent, wrt bind or keyboard, I suppose you could keep a list of recent chats and kill identical ones over say, 2 minutes and more than 5 characters long, this would allow lol's to make it past the filter but not long repetitive phrases. String matching is expensive, you'd have to do it outside the game loop.

...And a lot of the folks would end up being muted for repetitive smilies and lol's. God knows I need to know how much someone loves to fuckin' smile. If people smiled and laughed that much in real life, I'd make a point to never be around those Ned Flanders-ish fuckers anymore.

Chatting about shit is one thing. Blowing up the top of my screen with constant pointless mini-chatter just annoys the piss out of me. STFU + PTFG! (shut the fuck up and play the fuckin game)
« Last Edit: March 28, 2009, 08:20:56 PM by |iR|Focalor »
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Offline console

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Re: Mute reverse possible?
« Reply #24 on: March 28, 2009, 08:33:02 PM »
I suppose you could keep a list of recent chats and kill identical ones over say, 2 minutes and more than 5 characters long, this would allow lol's to make it past the filter but not long repetitive phrases.

Heh... wallfly already does exactly that on various servers (such as vanilla.)

20:24:22 wallfly: "bindspam_chatban/enable" => yes
20:24:22 wallfly: "bindspam_chatban/min_text_length" => 10
20:24:22 wallfly: "bindspam_chatban/short_text_mute_enable" => yes
20:24:22 wallfly: "bindspam_chatban/short_text_mute_secs" => 45
20:24:22 wallfly: "bindspam_chatban/trigger_at_num" => 5
20:24:22 wallfly: "bindspam_chatban/trigger_memory_seconds" => 600
20:24:22 wallfly: "bindspam_chatban/trigger_window_seconds" => 180
20:24:22 wallfly: "bindspam_chatban/trigger_window_seconds_short" => 45

It uses a different approach for long binds, vs. short binds.  (In this case, the threshold is a bind fewer than 10 characters falls under the short-bind logic.)

So with the above settings, if a long bind is repeated 5 or more times in a 180 second window, that specific bind text is muted (using q2admin chatban feature.)  It remembers the bind has been banned for 600 seconds, after which it resets (during which time it will keep reapplying the chatban when the map changes, as q2admin forgets nonpermanent chatbans when the map changes.)

Anyway...


String matching is expensive, you'd have to do it outside the game loop.

WallFly uses a hash table lookup for this... :)


Regards,

quadz

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