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High quality HUD
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Topic: High quality HUD (Read 6247 times)
Bullz
Jr. Member
Posts: 56
Rated:
High quality HUD
«
on:
September 15, 2007, 01:04:40 PM »
Hud
Other number colors
«
Last Edit: September 30, 2007, 04:22:06 AM by Bullz
»
Logged
R1CH
Sr. Member
Posts: 341
Rated:
Re: semi-transparent hud numbers
«
Reply #1 on:
September 15, 2007, 04:03:44 PM »
Nice! I was actually thinking to myself just the other day I need to replace my vanilla hud numbers.
Here are some more screenshots to show how they look in game:
Normal:
Outline:
Emboss:
Logged
X'tyfe
Phenomenally Prodigious Member
Posts: 3587
Yep
Rated:
Re: semi-transparent hud numbers
«
Reply #2 on:
September 15, 2007, 04:39:08 PM »
finally some artistic talent in the community
insta download
now if only my pak was working
if this came in more colours, it would be a staple in everyones game
«
Last Edit: September 15, 2007, 04:41:03 PM by [BTF]X'tyfe
»
Logged
10zx
Opulent Member
Posts: 2226
I pimp this hoe..
Rated:
Re: semi-transparent hud numbers
«
Reply #3 on:
September 16, 2007, 11:52:39 AM »
do they blink red when you are low ammo/health?
Logged
Bullz
Jr. Member
Posts: 56
Rated:
Re: semi-transparent hud numbers
«
Reply #4 on:
September 16, 2007, 11:55:47 AM »
Turns negative, not red
Logged
R1CH
Sr. Member
Posts: 341
Rated:
Re: semi-transparent hud numbers
«
Reply #5 on:
September 16, 2007, 05:20:28 PM »
I'd kind of prefer red for when it gets low.
Bug report! The - sign on the emboss high contrast pak seems to be missing transparency?
Logged
Daemia
Swanky Member
Posts: 767
Violent Femme!
Rated:
Re: semi-transparent hud numbers
«
Reply #6 on:
September 17, 2007, 03:13:48 PM »
rich I really like your numbers how they are half transparent, do they go red when low on ammo/health?
Logged
jägermonsta
Brobdingnagian Member
Posts: 4441
Bigger Than Jesus
Rated:
Re: High quality HUD
«
Reply #7 on:
September 20, 2007, 07:22:16 AM »
Looks good! Thanks
Logged
Bullz
Jr. Member
Posts: 56
Rated:
Re: High quality HUD
«
Reply #8 on:
September 30, 2007, 03:40:21 AM »
Updated with other number colors
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X'tyfe
Phenomenally Prodigious Member
Posts: 3587
Yep
Rated:
Re: High quality HUD
«
Reply #9 on:
October 01, 2007, 07:04:50 AM »
hud elements are to big for the quake2 hud
what client did you make this for?
Logged
Bullz
Jr. Member
Posts: 56
Rated:
Re: High quality HUD
«
Reply #10 on:
October 01, 2007, 07:26:33 AM »
r1q2 with
Code:
[Select]
gl_hudscale "2" // or more
Assuming you're not playing at 640x480 resolution
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X'tyfe
Phenomenally Prodigious Member
Posts: 3587
Yep
Rated:
Re: High quality HUD
«
Reply #11 on:
October 01, 2007, 08:02:56 AM »
im playing at 1024x768 with a hudscale of 1.49 and there still huge
Logged
Bullz
Jr. Member
Posts: 56
Rated:
Re: High quality HUD
«
Reply #12 on:
October 01, 2007, 09:04:59 AM »
Use "gl_hudscale 1" then
Logged
X'tyfe
Phenomenally Prodigious Member
Posts: 3587
Yep
Rated:
Re: High quality HUD
«
Reply #13 on:
October 03, 2007, 03:31:53 PM »
still the same at gl_hudscale 1
there huge and bunched together
Logged
[BTF]Sigma
Phenomenally Prodigious Member
Posts: 3059
Rated:
Re: High quality HUD
«
Reply #14 on:
October 03, 2007, 11:00:15 PM »
Looks fine on mine.
Now, does anyone know the way to a conchar.png(?) if one exists. The letters and numbers that show up when I scale my HUD get really pixelated, if there was a scalable png that would be great
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High quality HUD
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