Author Topic: Binds/Aliases  (Read 38346 times)

Offline Laurelin

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Re: Binds/Aliases
« Reply #60 on: July 24, 2005, 10:15:27 AM »
Here's mine, staying in the 'position' indicator binding.


Quote
bind F1 "exec cfgs/$mapname.cfg"

alias 1 "1_$modifier1"
alias "1_0" "say_team -
« Last Edit: July 24, 2005, 10:25:57 AM by Laurelin »
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Offline tr3y

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Re: Binds/Aliases
« Reply #61 on: July 28, 2005, 04:27:23 AM »
Trying to add more alternate alias's to my toggle key which is MOUSE2 I have bound to +DN.  This is the part I am having trouble with.

alias -DN "bind MWHEELDOWN CG; bind e GL; bind MWHEELUP RL; bind q HB; bind MOUSE3 RG; bind g GREN; bind f SUP; bind b nha; bind 1 TES; bind 2 possec"
alias +DN "bind MWHEELDOWN DCG; bind e DGL; bind MWHEELUP DRL; bind q DHB; bind MOUSE3 DRG; bind g DG; bind f DSSG; bind b nw; bind 1 TWE; bind 2 poslost"

// ===== position binds ==========
bind F1 "exec cfgs/$mapname.cfg"

alias possec "say_team -
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Offline the Crazed

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Re: Binds/Aliases
« Reply #62 on: July 28, 2005, 04:41:05 AM »
Hey Trey,

At first glance I would take out the quotes you have that encircle the semicolons.  That could be why it crashes when it executes the code... otherwise it looks like it should work fine.  Ummm to clarify, this is what you have:

alias possec "say_team -
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Offline tr3y

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Re: Binds/Aliases
« Reply #63 on: July 28, 2005, 04:53:48 AM »
Ya I just noticed that (the extra quotes, i had just changed it again trying to fix hehe ) and it actually created a new problem I didnt have before.  Changed it though exactly as you posted but still have same problem with crashing q2a if I exec the config ONLY if the bind 2 is in the + and -DN alias.

 The only change I make that will let me exec the config without crashing is removing the "bind 2 possec" and "bind 2 posslost" form the -DN and +DN.  It will also crash me if I try and add any other alias to the + or -DN alias, not just the one in question here im trying to get at this time.
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Offline Laurelin

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Re: Binds/Aliases
« Reply #64 on: July 28, 2005, 07:11:39 AM »
Does it work if you remove anything else (apart from bind 2 possec) from the line?

It seemed to me that aliases have a certain maximum length possible.

---

Otherwise what Id recommend is using 'modifiers' - with mwheelup & mwheeldown you'd be able to get three alternate 'operation' for each key.

Regards,
Laurelin
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Offline themuffinman

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Re: Binds/Aliases
« Reply #65 on: July 28, 2005, 07:14:21 AM »
 :o damn you people are geniuses!!!  ::)
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Offline tr3y

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Re: Binds/Aliases
« Reply #66 on: July 28, 2005, 07:39:00 AM »
I think your right, seems to be a max number of chars for 1 alias.  I tried replacing one of the alias in + -DN with the possec and poslost and still crashed me, but then shortened the names of those alias's to ps and pl and they work.  I should change to the modifiers but im not sure what im doing exactly  :P
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Offline daelmun

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Re: Binds/Aliases
« Reply #67 on: July 28, 2005, 11:45:46 PM »
Yep, q2a crashes if the aliases are too long. Not sure what the limit is but think it's strings with more than 127 characters or something, then q2a crashes. EP knows about it, and is trying to figure out to fix it, but to no avail as I know of. But try to shorten the names of the aliases and it should work. Or figure ways to work your way around it.
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Offline Laurelin

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Re: Binds/Aliases
« Reply #68 on: July 29, 2005, 07:48:35 AM »
Yeah what I did is I exec a cfg with all these binds in a list (not in a line). and It works just fine.
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Offline themuffinman

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Re: Binds/Aliases
« Reply #69 on: August 03, 2005, 04:31:34 AM »
When I put events in my config, the game self-deletes all events when I run it (same with aliases). Then, if I have another cfg file with the events in it and I try executing it, it doesn't understand what 'event' means. WTF?!!
Can somebody help my out here? I'm an event n00b  :D
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Offline the Crazed

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Re: Binds/Aliases
« Reply #70 on: August 03, 2005, 12:39:39 PM »
can you put events into your config??  i didn't know that... but am desperately interested if you figure anything out!! 

 ;)
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"It is not for him to pride himself who loveth his own country, but rather for him who loveth the whole world. The earth is but one country and mankind its citizens." - Baha'u'llah

Offline the Crazed

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Re: Binds/Aliases
« Reply #71 on: August 03, 2005, 12:47:25 PM »
omg omg omg!  just saw trey's post about his events messing up in q2a!  omg!  i NEED events!  how is an event defined in q2?  by the text on the screen?  please someone lets discuss this, there are a lot of things i could do to my config if i figure this out....

Doc, obviously I don't know much about the events so can't help you there, but... to clarify, does the game self-delete your aliases normally??  or only when you try to put events into your config?
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Offline themuffinman

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Re: Binds/Aliases
« Reply #72 on: August 03, 2005, 11:58:54 PM »
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Offline the Crazed

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Re: Binds/Aliases
« Reply #73 on: August 04, 2005, 04:07:28 AM »
hmmmm.... again... don't know about the events, but the fact it deletes aliases seems pretty damn strange... can you enter the aliases in manually? 
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Offline themuffinman

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Re: Binds/Aliases
« Reply #74 on: August 04, 2005, 04:23:27 AM »
hmmmm.... again... don't know about the events, but the fact it deletes aliases seems pretty damn strange... can you enter the aliases in manually?
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