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What fov do you play at?

90-100
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Author Topic: Field of View? (fov)  (Read 15165 times)

Ghost9

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Re: Field of View? (fov)
« Reply #15 on: October 31, 2006, 10:23:02 PM »
fov 90, sens, 6.2 maybe, ms comfort optical mouse, 17in CRT monitor, 85hz, play in 640 res.

I use a low fov because the game seems too fast sometimes as it is.  Why would I want it to seem faster?
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Offline [BTF] Reflex

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Re: Field of View? (fov)
« Reply #16 on: November 01, 2006, 12:02:23 AM »
fov 110,  but now thinking about 114 :)

sensitivity 5,  ms optical

19 inch gateway 1024x768 @ 85 hz (max) - (1280 x 960 if windowed)

r1q2 with GLORIOUS coloredlightmaps 0 :)

p2 333mhz with 64 meg agp,  good rig died  :ohlord:
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Offline [BTF]n1ce

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Re: Field of View? (fov)
« Reply #17 on: November 01, 2006, 02:55:52 AM »
fov 100
sens 5.5
Razer COPPERHEAD 2000 dpi, Chaos Green
19`` Eizo FlexScanL778 MultiEdge TFT  (800x600 @100hz)
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Offline FirebirdTN

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Re: Field of View? (fov)
« Reply #18 on: November 01, 2006, 05:01:48 AM »
I use the default...90 I believe it is.

Although when I have my laptop hooked up to my HDTV, I run a custom res and FOV about 105 think.

-Alan
« Last Edit: November 01, 2006, 05:49:47 AM by FirebirdTN »
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Offline jägermonsta

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Re: Field of View? (fov)
« Reply #19 on: November 01, 2006, 05:20:10 AM »
90 FOV, 1280 x 1024 on a SAMSUNG 940BF Black 19" 2ms (No Ghosting!) DVI LCD Monitor @ 60hz with a GeForce 7950GT 512MB 256-bit GDDR3 PCI Express x16 giving the picture.

Razor Diamondback 1600DPI @ 4.5 Sensitivity in Q2.
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cyberneticimplant

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Re: Field of View? (fov)
« Reply #20 on: November 01, 2006, 05:39:10 AM »
The thing is that mouse sensitivity in Quake 2 is affected by your Windows XP mouse sensitivity. So unless you indicate that too, your sensitivity doesn't really say anything.

I roll with defualt 90 fov on 1024x786x60HZ 17 inch CRT. R1Q2 and R1GL with 8x AA.
« Last Edit: November 01, 2006, 07:39:06 AM by implant »
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Offline ReCycled

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Re: Field of View? (fov)
« Reply #21 on: November 01, 2006, 06:23:12 AM »
FOV - 115 - just recently changed up to this
Hand - center - no gun showing
CRT - 19" Viewsonic set at 800 x 600 so I can read messages
Mouse - currently MS generic optical (Razor out of stock)
Sensitivity - always changes with new mouse and OS settings
Vid Card - 64 Mb generic Ge-Force
FPS - 125 fps but has side effect of getting sticky to walls etc
Quake 2 - 3.20




 
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Offline M^tster

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Re: Field of View? (fov)
« Reply #22 on: November 01, 2006, 06:59:20 AM »
Fov-90  I like seeing my gun it centers my aim when Im off a bit.
19" CRT-1024x768  Messages are a bit hard to read, but I like it.
Sensitivity-Im not sure, its high, ill check and edit this.
FPS- about 120
Vid card- Radeon 9550  Works like a charm.Just got this when I bulit my own computer like 2 months ago.Always played with an onboard before this. :)
Q2 3.20 w/pak9 from notorious thugs.
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Offline naymlis

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Re: Field of View? (fov)
« Reply #23 on: November 01, 2006, 09:33:33 AM »
recycled, try maxfps 120 instead of 125, seems to work alot better in q2
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Offline reaper

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Re: Field of View? (fov)
« Reply #24 on: November 01, 2006, 11:07:28 AM »
fov 90
95 fps
17inch crt in software : (
i don't know how some of use guys use 120 or more :P
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Offline [BTF]Gator

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Re: Field of View? (fov)
« Reply #25 on: November 01, 2006, 11:12:34 AM »
i have to agree with what elysium is saying about fps.  Under his direction, i changed mine from 120 to 126 and stopped sticking to all the walls.  That is the closest i have gotten to aprq2 movement at 111, which ROCKED.

fov 110
sensitivity 17 on Logitech LX3 @ 1000 dpi on windows 2000 (i think my sensitivity is abnormally high, i have had lots of funny/weird comments from people spec'ing me)
800 x 600 on 17" kds crt so i can read the text
fps 126

my current config is at the bottom here:
http://com4.runboard.com/bclan75.f4.t122

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Offline R1CH

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Re: Field of View? (fov)
« Reply #26 on: November 01, 2006, 11:39:07 AM »
125 FPS is visually much smoother than any other FPS setting but has a horrible side-effect of sticky movement. I get around this problem by using R1Q2's decoupled framerate feature (cl_async 1) and setting r_maxfps 125 / cl_maxfps 126.
If server admins would run with sv_strafejump_hack 1, sticky movement would be a thing of the past!
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Re: Field of View? (fov)
« Reply #27 on: November 01, 2006, 11:52:38 AM »
If server admins would run with sv_strafejump_hack 1, sticky movement would be a thing of the past!

We seem to have sv_strafejump_hack set to "2".  Is that wrong?


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Offline Art

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Re: Field of View? (fov)
« Reply #28 on: November 01, 2006, 12:28:07 PM »
whatever it's set to, it's right because my sticky problem has been gone for a while now.
  ;D
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Offline haunted

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Re: Field of View? (fov)
« Reply #29 on: November 01, 2006, 02:22:32 PM »
fov 115 dell optical mouse 15" laptop monitor
fps capped at 85, but i use vsync, fps 59-60
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