Author Topic: Map crashing issues  (Read 6672 times)

Offline eeemmecks

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Map crashing issues
« on: June 09, 2005, 11:39:34 PM »
Hi, I downloaded the map pack from tastyspleen and certain custom maps crash Quake 2 Advance when I switch to them.  I'm running q2advance 0.7, though I've tried running the maps using the standard quake2.exe and I get an error saying "gl_upload8: too large".   Any ideas?
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Dr_Cornholio

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Re: Map crashing issues
« Reply #1 on: June 10, 2005, 05:06:37 AM »
Dude, what graphics mode are you using?
Depending on your PC, software mode may not cope on some maps, probably large maps such as base64.
What system specs do you have? RAM might be a problem here.
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Offline banes

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Re: Map crashing issues
« Reply #2 on: June 10, 2005, 07:57:56 AM »
Hi, I downloaded the map pack from tastyspleen and certain custom maps crash Quake 2 Advance when I switch to them.  I'm running q2advance 0.7, though I've tried running the maps using the standard quake2.exe and I get an error saying "gl_upload8: too large".   Any ideas?

shut up the mouth newb  :)
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Offline applejacks

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Re: Map crashing issues
« Reply #3 on: June 10, 2005, 08:33:26 AM »
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Offline eeemmecks

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Re: Map crashing issues
« Reply #4 on: June 10, 2005, 09:36:27 AM »
Uh, my system specs exceed what's required for Quake 2:  Sempron 3000, 1GB Ram, GF4 Ti4200....

I'm not running in software mode, I'm running in OpenGL.


Bah...didn't notice the tech support forum.
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Offline console

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Re: Map crashing issues
« Reply #5 on: June 10, 2005, 11:06:27 AM »
Hi, I downloaded the map pack from tastyspleen and certain custom maps crash Quake 2 Advance when I switch to them.  I'm running q2advance 0.7, though I've tried running the maps using the standard quake2.exe and I get an error saying "gl_upload8: too large".   Any ideas?

Hi eeemmecks,

Very strange...  Can you list some of the specific maps that are giving these errors?

Thanks,

:mrgreen:

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Offline banes

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Re: Map crashing issues
« Reply #6 on: June 10, 2005, 11:22:26 AM »
Uh, my system specs exceed what's required for Quake 2:  Sempron 3000, 1GB Ram, GF4 Ti4200....

I'm not running in software mode, I'm running in OpenGL.


Bah...didn't notice the tech support forum.

go back to vf4e forums newb!
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Offline console

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Re: Map crashing issues
« Reply #7 on: June 10, 2005, 11:32:01 AM »
go back to vf4e forums newb!

Banes... I take it you and eeemmecks know each other?

I hope so... because if not - why would we want to badger someone who came here for help?


Regards,

:mrgreen:

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Offline banes

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Re: Map crashing issues
« Reply #8 on: June 10, 2005, 12:02:21 PM »
go back to vf4e forums newb!

Banes... I take it you and eeemmecks know each other?

I hope so... because if not - why would we want to badger someone who came here for help?


Regards,

:mrgreen:



yes i know him, he is a newb, NEWWWB i say, and not just in this game
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Offline eeemmecks

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Re: Map crashing issues
« Reply #9 on: June 10, 2005, 01:29:44 PM »
banes - Shut the fuck up.

Aerowalk is the one map I need to get working, I've tried various other maps in the map pack.  Some worked, some didn't.  I'll check and see if it has something to do with maps that have custom textures or something, I guess.

edit - Alright, I don't think it has anything to do with custom textures, since Aerowalk doesn't actually have any custom textures.  Banes informed me that he downloaded the same map pack from here and all the maps he has work, including aerowalk.  So, I'm guessing it's an issue with my videocard (unlikely) or the drivers(maybe?).  Right now I'm using the newest nvidia drivers -- version 71.89.  I'll test out some older ones.
« Last Edit: June 10, 2005, 02:14:25 PM by eeemmecks »
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Offline Yuna

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Re: Map crashing issues
« Reply #10 on: June 10, 2005, 01:49:18 PM »
Some maps make my Quake2 crash when I am running it with R1Q2, but don't when running Quake2 normally. However they're not from the map pack. I've played all maps in the map pack which I downloaded from here, so far up to about nastybox or something... (plus more which have randomly come on on various Quake2 servers), but none of them have made it crash. It was one in particular called carpark.bsp, although typically now it's not crashing so I can't tell console what the error was :( (oh wait -- I should be happy!)

BTW, eeemmecks, aerowalk? Heh, you're not missing much, I'm telling you... (it's kinda boring...)
Quote
gl_upload8: too large
That's weird... OpenGL was uploading something? o_O

EDIT: PS banes, please calm down a little bit with eeemmecks, it's very frustrating reading one message and all it says from you is
Quote
go back to vf4e forums newb!
<_<
« Last Edit: June 10, 2005, 01:51:44 PM by Yuna »
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Offline banes

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Re: Map crashing issues
« Reply #11 on: June 10, 2005, 02:37:55 PM »
banes - Shut the fuck up.

Aerowalk is the one map I need to get working, I've tried various other maps in the map pack.  Some worked, some didn't.  I'll check and see if it has something to do with maps that have custom textures or something, I guess.

edit - Alright, I don't think it has anything to do with custom textures, since Aerowalk doesn't actually have any custom textures.  Banes informed me that he downloaded the same map pack from here and all the maps he has work, including aerowalk.  So, I'm guessing it's an issue with my videocard (unlikely) or the drivers(maybe?).  Right now I'm using the newest nvidia drivers -- version 71.89.  I'll test out some older ones.


oh shit i just figured out the solution to your dilemna, its so simple!

you simply

FORFEIT aerowalk :D

and then you own hi ping lee on frag pipe and killing machine, im sure hes newb anyway, just practice your aim bitch!

p.s. :D
« Last Edit: June 10, 2005, 02:47:53 PM by banes »
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Is it sweet and pure and true?

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Offline eeemmecks

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Re: Map crashing issues
« Reply #12 on: June 10, 2005, 02:40:30 PM »
It's spelled

FORFEIT
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Offline eeemmecks

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Re: Map crashing issues
« Reply #13 on: June 12, 2005, 05:16:37 PM »
Hey.  Still having problems here.  Think one of the mods could move this over into the tech support area where it belongs?
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Offline M^tster

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Re: Map crashing issues
« Reply #14 on: June 12, 2005, 05:20:32 PM »
Um do you mean Admin's? Im sure they would.  ;D
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