Total Members Voted: 9
Well, that's pretty intresting. I mean, from a gx'ers (i prefer the term tdm'er as it is more general than gx'ers that refer to some sad old buggy mod) point of view the goal is to get as many frags as possible. TDM is very simple cause it is really all about that, the best way to not get fragged yourself is to frag the enemy/enemies keeping them unarmed/unarmored. And tdm'ers will use all tricks of the trade to reach that goal, and spawnraping is certainly a part of that tactic. And just face it, in order to spawnrape there is actually some skill involved, meaning learning the sound-patterns from each spawnspot on the map to quickly as possible determine your enemy's location and take him down before he get armed and armored up. Also a good railaim for instant kills is highly valued. Spawnraping in FFA is more about camping one specific spawnspot with a strong gun, thats not how it works in TDM. There you either control a area with several spawnspots (water area on dm1 for instance), or in 1v1 you spawnrape by locating the enemy before he gets a gun, you can't stand still on one spawnpad cause chances are so slim he will spawn there 10 times in a row it's not worth it.
I think tourney should be set up with no armor, no megahealth, and weapons stay. To me, that's pure skill....
how about who cares what the fuck some idiot thinks :D
I assumed tourney was about pure skill...and I don't mean jumping around the map collecting armor and swiping weapons so the other team has nothing and you can just frag them easily...sure that's "strategy"...but I think it takes away from the fun of the game and that's why I get pissed.I think tourney should be set up with no armor, no megahealth, and weapons stay. To me, that's pure skill....