Author Topic: BASIC 8 DM - WHAT A BLAST!!!!!  (Read 9946 times)

Offline LtColumbo

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Re: BASIC 8 DM - WHAT A BLAST!!!!!
« Reply #15 on: June 07, 2005, 05:19:07 AM »
I like the idea of dm maps alternating with the single player maps.
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Offline chacal

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Re: BASIC 8 DM - WHAT A BLAST!!!!!
« Reply #16 on: June 07, 2005, 11:11:14 AM »
REMOVE OUTHER BASEEEEE pleaseee!!!


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Offline X'tyfe

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Re: BASIC 8 DM - WHAT A BLAST!!!!!
« Reply #17 on: June 07, 2005, 01:14:38 PM »
this completly ruined it
if people want just DM maps, they can find another server
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Offline console

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Re: BASIC 8 DM - WHAT A BLAST!!!!!
« Reply #18 on: June 07, 2005, 01:34:45 PM »
this completly ruined it
if people want just DM maps, they can find another server

OK... Thank you all for your feedback.  From the forum posts, and players talking in-game, it seems some people like the interleaved rotation, others can't stand it.

I guess we could make a poll or something... But I'm leaning toward restoring the old rotation?

Are there any other things we could try?  There are 39 SP maps vs. the 8 DM maps.  Any other ways of arranging the rotation?

Thoughts?

Thanks,

:mrgreen:
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Offline banes

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Re: BASIC 8 DM - WHAT A BLAST!!!!!
« Reply #19 on: June 07, 2005, 01:40:07 PM »
this completly ruined it
if people want just DM maps, they can find another server

OK... Thank you all for your feedback.  From the forum posts, and players talking in-game, it seems some people like the interleaved rotation, others can't stand it.

I guess we could make a poll or something... But I'm leaning toward restoring the old rotation?

Are there any other things we could try?  There are 39 SP maps vs. the 8 DM maps.  Any other ways of arranging the rotation?

Thoughts?

Thanks,

:mrgreen:


simple, take out 9 of the 30 sp maps and leave all 8 dm maps at the end, assuming we take out the worst sp maps (the slow boring maps), the rotation will go by fast enough to get to the dm maps quickly
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Offline Quest

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Re: BASIC 8 DM - WHAT A BLAST!!!!!
« Reply #20 on: June 07, 2005, 01:54:46 PM »
Quote
Banes:

simple, take out 9 of the 30 sp maps and leave all 8 dm maps at the end, assuming we take out the worst sp maps (the slow boring maps), the rotation will go by fast enough to get to the dm maps quickly


Personally, Im not a big fan of the interleaved maps.  For me it breaks apart the single player maps too much.  Now i can see that banes obviously doesn't like the "slow boring maps."  I kinda like it when there isnt 10 people coming at me with rockel launchers in their hands.  Its relaxing.   So, If the majority wants to keep the rotation like it is, I will go along with it, but please dont remove any of the singleplayer maps ;) thanks.
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Offline X'tyfe

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Re: BASIC 8 DM - WHAT A BLAST!!!!!
« Reply #21 on: June 07, 2005, 02:16:06 PM »
whos says you have to play on boring maps?
i dont play on the dm maps when gets to that point
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Offline M^tster

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Re: BASIC 8 DM - WHAT A BLAST!!!!!
« Reply #22 on: June 07, 2005, 06:09:15 PM »
Ya I dont like the interweave all the time...how bout interweving it some but not the whole list?
Just get to a good set of sp maps and a dm which I hate most of them..throws off my game.Considering I usually avoid q2dm2-6.
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Offline X'tyfe

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Re: BASIC 8 DM - WHAT A BLAST!!!!!
« Reply #23 on: June 09, 2005, 05:05:42 AM »
* Xtife refuses to play on vanilla untill this is changed

seriously cant stand playing at all   ::)
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Offline chacal

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Re: BASIC 8 DM - WHAT A BLAST!!!!!
« Reply #24 on: June 09, 2005, 08:25:21 AM »
Maybe puttin some basic q2dm's maps between 5 SP maps, something like that
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Offline console

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Re: BASIC 8 DM - WHAT A BLAST!!!!!
« Reply #25 on: June 09, 2005, 09:59:27 AM »
Xtife refuses to play on vanilla untill this is changed

Er... it already is changed :)


Regards,

:mrgreen:
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Offline X'tyfe

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Re: BASIC 8 DM - WHAT A BLAST!!!!!
« Reply #26 on: June 09, 2005, 10:06:22 AM »
w00t :) /me connect to vanilla
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Offline rookie{MOD}

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Re: BASIC 8 DM - WHAT A BLAST!!!!!
« Reply #27 on: June 09, 2005, 10:06:30 AM »
GO MOD!!! lol

Offline HabibGoatAss

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Re: BASIC 8 DM - WHAT A BLAST!!!!!
« Reply #28 on: June 10, 2005, 10:29:44 AM »
I wanted to say thanks for trying this.

What I realized is that what _I_ like in quake2 is "fast" maps.

Unfortunately, no map roatation will please everyone.

Most of the SP maps qualify as "slow"  and today I played for a minute and it was about 20 seconds or more to first contact with another player (only about 3 or 4 on) - which was a hopelessy long time - needless to say I bailed after the first frag. 

We have somehow all gotten used to thinking of these single player maps as good deathmatch maps.  They are not designed to be and cannot be good deathmap maps (my opinion of course). What drew me to this server initially was the high traffic - I stayed for the fun and good players and appreciate the admin philosophy.  But the _design_ of these SP maps is for single player, not deathmatch and I think that this is why they do indeed play slow and become hopelessly laborious after a while.

I'm glad that our little "accident" happened.  It did remind me of the fun that I have had playing this game.

My vote:  Have a "basic 8" deathmatch "time block" every day/week/month as sensible if the ability to do it exists.

I will always like Tasty spleen and will never take it from my favorites, but I just can't play those SPs with the same vigor.  I think that deathmatch should be the intent of "Mutant" - not simply customs, but focused on "deathmatch" basic 8 & and good fast custom maps (we are almost there).  Mutant has very many nice maps and I see that as the predominant DM server.  The SP server is more for laid-back-I-want-to-telefrag&play-with-gadgets-maps-while-jogging-so-my-player-does-not-get-fat.

Thanks for giving the experiment a chance.

One thing I did notice during my play on the "interleaved" rotations is that bailouts on the SP maps were more common than the DMs (perhaps an anomaly during my play).  People vote with their feet.  I think that that coudl be a "real" indicator if which maps the public really liked and which ones people detested.

:)

Later Folks.

Habib

Offline banes

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Re: BASIC 8 DM - WHAT A BLAST!!!!!
« Reply #29 on: June 10, 2005, 10:39:40 AM »
I wanted to say thanks for trying this.

What I realized is that what _I_ like in quake2 is "fast" maps.

Unfortunately, no map roatation will please everyone.

Most of the SP maps qualify as "slow"  and today I played for a minute and it was about 20 seconds or more to first contact with another player (only about 3 or 4 on) - which was a hopelessy long time - needless to say I bailed after the first frag. 

We have somehow all gotten used to thinking of these single player maps as good deathmatch maps.  They are not designed to be and cannot be good deathmap maps (my opinion of course). What drew me to this server initially was the high traffic - I stayed for the fun and good players and appreciate the admin philosophy.  But the _design_ of these SP maps is for single player, not deathmatch and I think that this is why they do indeed play slow and become hopelessly laborious after a while.

I'm glad that our little "accident" happened.  It did remind me of the fun that I have had playing this game.

My vote:  Have a "basic 8" deathmatch "time block" every day/week/month as sensible if the ability to do it exists.

I will always like Tasty spleen and will never take it from my favorites, but I just can't play those SPs with the same vigor.  I think that deathmatch should be the intent of "Mutant" - not simply customs, but focused on "deathmatch" basic 8 & and good fast custom maps (we are almost there).  Mutant has very many nice maps and I see that as the predominant DM server.  The SP server is more for laid-back-I-want-to-telefrag&play-with-gadgets-maps-while-jogging-so-my-player-does-not-get-fat.

Thanks for giving the experiment a chance.

One thing I did notice during my play on the "interleaved" rotations is that bailouts on the SP maps were more common than the DMs (perhaps an anomaly during my play).  People vote with their feet.  I think that that coudl be a "real" indicator if which maps the public really liked and which ones people detested.

:)

Later Folks.

Habib

i say we implement a map vote, just for a week, to see how it goes
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