tried to run Q2 using R1Q2all I get is a dead load screen that say intitializin directinput okblink..blink..blink...
Quote from: banes on June 05, 2005, 03:05:05 PMso i guess i should switch over to r1q2? but then again the nocheat comes with that xp mouse fix, would i get that with r1q2 as well?I'm told R1Q2 has a cvar to disable XP mouse acceleration (which is the default setting.)I finally tried R1GL today, which is an updated GL driver, which doesn't do super-fancy special effects, but it does let you turn on anistropic texture filtering, full scene anti-aliasing, etc., as well as works with higher res. textures... such as these hi-res replacements for the Q2 textures:http://www.quake2max.com/downloads/file/28/Looks pretty nice. BTW.. if you do get R1GL ( http://www.r1ch.net/stuff/r1gl/ ), make sure to follow the advice in the readme and use the updater ( http://www.r1ch.net/stuff/r1q2/download/R1Q2Updater.zip ) to get the latest version (fixes a crash.)[[ Here's a screenshot showing R1GL w/ the hi-res textures from the above texture pak: http://r-1.ch/quake020.png ]]Regards,
so i guess i should switch over to r1q2? but then again the nocheat comes with that xp mouse fix, would i get that with r1q2 as well?
to naymlis: please put demo's in the demo's section.
set vid_ref r1glset gl_colorbits "" //let r1gl pick the bestset gl_depthbits "" //settings based on theset gl_alphabits "" //desktop color depthset gl_stencilbits "" //by leaving these emptyset gl_ext_texture_filter_anisotropic "1" //enable anisotropic filteringset gl_ext_max_anisotropy "16" //max anisotropy for GF4 is 8set gl_ext_generate_mipmap "1" //use hardware/driver mipmapsset gl_ext_multisample "1"set gl_ext_samples "8"set gl_ext_nv_multisample_filter_hint "nicest"
haha no.. he's not joking.. thats how plastik is. he's not really a smart one oh and i would like to get those high res textures as well as punk if anyone has a working link? thx.