Yes, IMO the only two maps that should have a fraglimit of 50 are fact3 (already set to 50) and biggun (still 30). In these mayhem maps you get like ten free telefrags before you even get a chance to move =P.
Gee, now I really feel bad. Minor edits to 8-year old single player maps are needed to prevent 8-year olds like your brother from blocking heavily used elevators so that others can't use them. Fun!! Even if there might be a way to frag him it's just plain lame behaviour. You can personally thank him for edits like the elevator-fix on base2.
are you one of those people who hide behind aliases?
Why change the fraglimits of those maps? No need to mess with something that already worked perfectly fine for everyone on the game. I never saw one comment from someone complaining about the fraglimit of any of those maps before I unfortunately came across this thread.[...]I'm just slightly annoyed by people trying to make unnecessary changes to a server for an 8 year old game. Just leave everything alone.
But completely changing the flow of some of the maps via more teleporters and weapons was not really necessary.
Quote from: Unentitled. on June 11, 2006, 12:21:55 AMare you one of those people who hide behind aliases?I take it you have an ironic sense of humor, "Unentitled."
Your point is moot seeing as how I assumed that the reader would understand that I was talking about in-game.
An example of one that is unnecessary is the teleporter found in ware2 by the SSG room. There's a "hidden" teleporter in the wall that takes you directly to the hyperblaster room. What's the purpose of it?