Author Topic: q2dm1 jumps: intelligent design or evolution of game physics?  (Read 18244 times)

Offline [BTF]Defiant!

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The debate as to whether the q2dm1 jumps were preplanned or the result of patches in game physics is permanently answered!  Tim Willits, the q2dm1 map author, answered:

Quote
For Quake 2, q2dm1 is seen as the ultimate q2 tdm and 1v1 map.
Some believe its collection of jumps were preplanned -- such as the double jump to the top of the boxes and over to the megahealth. Others believe that this was a happy accident when the 3.15 patch provided changes in physics.

So is it intelligent design, evolution or patch physics, or both?

Thanks in advance,
Defiant!

PS: The Quake 2 community is alive and well. Several online tourneys are going on as we speak. For North America, www.tastyspleen.net has become a center of gravity.

He answered:
Quote
I wish I could say it was all planned but it wasn
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Offline Punk_FAS

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Re: q2dm1 jumps: intelligent design or evolution of game physics?
« Reply #1 on: May 03, 2006, 07:10:21 AM »
Cool deal, hard to believe it wasn't planned, but coming from the horses mouth, so to speak, I believe it =)

Also, on a slightly related note, what are the details of this double jump, or whatever kinda jump to the upper RL I've heard about?
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Offline [TC]Granny

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Re: q2dm1 jumps: intelligent design or evolution of game physics?
« Reply #2 on: May 03, 2006, 08:14:49 AM »
well i doubt everything that comes from def. prolly wanst even the actual edge maker.

quotes are quite easy to fake, all it takes is cut paste the qoutoe code and add whatever words u want.

but even if it was him, then maybe the patches were made for edge since it was and is the main q2 map. either way it isnt fluke that edge has so much more than every other tdm map  :afro:
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That -1 was intentional suicide before i gave up. to bad u wouldnt rematch.

[quote author=GYN link=topic=2995.

adrenal1ne

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Re: q2dm1 jumps: intelligent design or evolution of game physics?
« Reply #3 on: May 03, 2006, 08:22:54 AM »
 :zzz:
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Offline [TC]Granny

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Re: q2dm1 jumps: intelligent design or evolution of game physics?
« Reply #4 on: May 03, 2006, 08:24:02 AM »
nothing less from random nub adren  ::)
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That -1 was intentional suicide before i gave up. to bad u wouldnt rematch.

[quote author=GYN link=topic=2995.

adrenal1ne

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Re: q2dm1 jumps: intelligent design or evolution of game physics?
« Reply #5 on: May 03, 2006, 08:41:03 AM »
nothing less from random nub adren
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Offline [TC]Granny

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Re: q2dm1 jumps: intelligent design or evolution of game physics?
« Reply #6 on: May 03, 2006, 08:45:48 AM »
she's upset ive been spending to much time with yours  :offtopic:
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That -1 was intentional suicide before i gave up. to bad u wouldnt rematch.

[quote author=GYN link=topic=2995.

Offline console

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Re: q2dm1 jumps: intelligent design or evolution of game physics?
« Reply #7 on: May 03, 2006, 11:02:07 AM »
even if it was him, then maybe the patches were made for edge since it was and is the main q2 map. either way it isnt fluke that edge has so much more than every other tdm map

There was a fascinating psychological study done awhile back (sorry, don't have a link) that documented the extent to which some people's brains would go through gymnastics to avoid relinquishing a deeply-held belief, no matter how thoroughly it was demonstrated to be false.  The amazing part was, the more detailed the contrary evidence presented to these people, the more tenaciously they would cling to their original beliefs! 

If I ever find the link, I'll post it... was a fun read.

Regards,

:evilalien:
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Offline [TC]Granny

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Re: q2dm1 jumps: intelligent design or evolution of game physics?
« Reply #8 on: May 03, 2006, 11:23:16 AM »
so u found the dictionary? ok good thats Great to know  ::)

still isnt a real response tho
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That -1 was intentional suicide before i gave up. to bad u wouldnt rematch.

[quote author=GYN link=topic=2995.

Offline haunted

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Re: q2dm1 jumps: intelligent design or evolution of game physics?
« Reply #9 on: May 03, 2006, 11:25:40 AM »
I interpret his email by saying that they planned a lot of the jumps.. like most of all the _basic_ circle/strafe jumps in the mega room.. but things like jumps across the arena and the ssg jump were most likely not planned :P
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Offline Spawn.Ds

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Re: q2dm1 jumps: intelligent design or evolution of game physics?
« Reply #10 on: May 03, 2006, 12:35:44 PM »
double jump to top the boxes to mega health is about as basic as u can get haunted  :P
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Offline haunted

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Re: q2dm1 jumps: intelligent design or evolution of game physics?
« Reply #11 on: May 03, 2006, 01:41:04 PM »
yeah but he didn't address that in his reply.. atleast how i interpreted it anyways...
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Offline Spawn.Ds

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Re: q2dm1 jumps: intelligent design or evolution of game physics?
« Reply #12 on: May 03, 2006, 02:56:28 PM »
well that was the question so I would gather that was what he replied to  :P
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Offline [BTF]DeathStalker

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Re: q2dm1 jumps: intelligent design or evolution of game physics?
« Reply #13 on: May 03, 2006, 09:39:38 PM »
I'm sorry, did yawl say sumthin ??? What was the question again ??? I wasn't paying any attention. :'( :'(
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adrenal1ne

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Re: q2dm1 jumps: intelligent design or evolution of game physics?
« Reply #14 on: May 03, 2006, 10:52:11 PM »
I'm sorry, did yawl say sumthin ??? What was the question again ??? I wasn't paying any attention. :'( :'(


go back to playing on vanilla  :raincloud:
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