Quote from: yahoo on October 02, 2021, 11:16:24 PMyepuse what source port then?yamagi just crashes if i try to join a weapons of destruction server lol it's not great, just game closes out to desktop no error lol.
yep
Ask, and ye shall receive.https://www.angelfire.com/mt2/quakebots/downloads.htmlScroll down to the CLIENTS section.
Someone should start a 'how-to build a config' thread, each OP post could be a modular focus on specific config stuff and anyone could post extra info for OP post updates, sub sections for different Q2 source ports would be necessary.
my preferred method is actually patch 3.24 by the creator of kmquake2... the only thing better about yamagi,r1q2,or q2pro, or kmquake2 they support ''http fast downloading off servers''i talked to the creator of kmquake2 and 3.24 unofficlal patch if he could maybe add http downloading to it, then it would be the best all around hopefully he could whip that up sometime maybe...
my preferred method is actually patch 3.24 by the creator of kmquake2 or this 3.20 exe hack this guy did, the only thing better about yamagi,r1q2,or q2pro, or kmquake2 they support ''http fast downloading off servers''https://steamcommunity.com/app/2320/discussions/0/1471967615888972848/i talked to the creator of kmquake2 and 3.24 unofficlal patch if he could maybe add http downloading to it, then it would be the best all around hopefully he could whip that up sometime maybe or vulkan quake 2 add it also.yamagi is good pretty good, but has random ass crashes downloading stuff off servers sometimes specifically WOD servers closes to desktop no error message.
Quote from: xboxownzuall on October 03, 2021, 08:47:31 PMmy preferred method is actually patch 3.24 by the creator of kmquake2 or this 3.20 exe hack this guy did, the only thing better about yamagi,r1q2,or q2pro, or kmquake2 they support ''http fast downloading off servers''https://steamcommunity.com/app/2320/discussions/0/1471967615888972848/i talked to the creator of kmquake2 and 3.24 unofficlal patch if he could maybe add http downloading to it, then it would be the best all around hopefully he could whip that up sometime maybe or vulkan quake 2 add it also.yamagi is good pretty good, but has random ass crashes downloading stuff off servers sometimes specifically WOD servers closes to desktop no error message.I have this zquake2 3.26. It is basically 3.20 with http. I did not make and you will not find it elsewhere as far as I know.Put libcurl in q2 folder
Some transvestite guy (not that there's anything wrong with that) named Costigan already tried that, a real piece of shit, but alas I won so many arguments with him and drove him insane until he had no choice but to delete it all out of frustration and leave the boards in shame.
Quote from: rikwad on October 04, 2021, 07:16:47 AMI have this zquake2 3.26. It is basically 3.20 with http. I did not make and you will not find it elsewhere as far as I know.Put libcurl in q2 folderCan you remember where you got those zquake2 3.26 files from? link(s)?
I have this zquake2 3.26. It is basically 3.20 with http. I did not make and you will not find it elsewhere as far as I know.Put libcurl in q2 folder
Quote from: Sharkie on October 04, 2021, 07:19:10 AMQuote from: rikwad on October 04, 2021, 07:16:47 AMI have this zquake2 3.26. It is basically 3.20 with http. I did not make and you will not find it elsewhere as far as I know.Put libcurl in q2 folderCan you remember where you got those zquake2 3.26 files from? link(s)?He deleted his site and the files with it, or it expired and he's dead or lost interest. The site was http://q2.rlogin.dk/ - long gone now.Here is the github for it:https://github.com/wavecollapser/nofuzz-quake2/blob/master/README.md.oldYou can use the opengl renderer from R1q2 or 3.24 with it as well.
How would you go about using the renderer from 3.24 for zquake 3.26?
Quote from: xboxownzuall on October 04, 2021, 12:22:05 PMHow would you go about using the renderer from 3.24 for zquake 3.26?Just take the ref_gl.dll from 3.24 and copy it over into your Quake2 folder. Same for R1q2; put the r1gl.dll into your Quake2 folder and set vid_ref to r1gl in the console or your autoexec.cfg. -And it works with the 3.20 ref_gl.dll too of course, and 3.21 etc.