Author Topic: Lost World [ALPHA]  (Read 6276 times)

Offline quadz

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Re: Lost World [ALPHA]
« Reply #15 on: January 02, 2021, 10:51:15 AM »
And I'm not on a high horse.

never played at my level

just some ffa/dm trash player

 :lolsign:

FFA lives matter, bigot.

 :beer:

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Offline quadz

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Re: Lost World [ALPHA]
« Reply #16 on: January 02, 2021, 11:03:18 AM »
- some areas might feel a bit oversized but will be tighter once extra detailing is added (ie: doorways)

On a semi-related note, as someone with very little experience with Quake mapmaking tools, I was wondering how easy or difficult it is to experiment with the overall scale of a map?

Like, would the Q2 map editor allow taking the current map size and just scaling it up by 1.5x (or whatever factor) without having to manually go and re-tweak texture alignment and such?

Just curious.

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Offline themuffinman

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Re: Lost World [ALPHA]
« Reply #17 on: January 02, 2021, 11:21:25 AM »
- some areas might feel a bit oversized but will be tighter once extra detailing is added (ie: doorways)

On a semi-related note, as someone with very little experience with Quake mapmaking tools, I was wondering how easy or difficult it is to experiment with the overall scale of a map?

Like, would the Q2 map editor allow taking the current map size and just scaling it up by 1.5x (or whatever factor) without having to manually go and re-tweak texture alignment and such?

Just curious.



Scaling can create a host of issues like floating point inaccuracies in geometry, misalignments etc.
The only time you might get away with it is if the map file is in brush primitive form (similar to what's used in idtech4), in which case everything could be kept intact.

What map did you have in mind for scaling?
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Offline quadz

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Re: Lost World [ALPHA]
« Reply #18 on: January 02, 2021, 12:28:30 PM »
What map did you have in mind for scaling?

Hah, well initially it was lostworld-a1 that prompted this curiosity.

When I first loaded it up, it felt smaller than what I remembered from Q3. (It's probably a false memory, since it's been ages since I'd played Q3.)

But then I remembered maps like q2dm1_huge exist, and wondered how much work is involved in scaling map size.


Scaling can create a host of issues like floating point inaccuracies in geometry, misalignments etc.

Ah.

Good to know - thanks.

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Offline |iR|Focalor

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Re: Lost World [ALPHA]
« Reply #19 on: January 02, 2021, 11:37:24 PM »
And I'm not on a high horse.

never played at my level

just some ffa/dm trash player

 :lolsign:

FFA lives matter, bigot.

 :beer:



Perhaps the most important reason I used to abhor the idea of playing duels is because too many of the people who always did it were like him and 2dum and adren. Just obnoxious fucking turds. You could pay them a million bucks to act normal, and they wouldn't be able to do it for longer than 10 minutes. Some assholes are made, some are born. And you'd have to be a masochist to willingly subject yourself to their company for prolonged and/or repeated periods. As shitheaded as some of the people in FFA can be, they are more tolerable.

If you're not having fun, why waste time doing it.

And I have more fun telling Vae what a shithead he is than actually playing with shitheads like him. FFA is fun. Caring about WHY it's fun, or WHO'S WINNING, is fucking gay. Some people need to feel superior to others. And they don't realize what that says about them.
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Offline haunted

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Re: Lost World [ALPHA]
« Reply #20 on: January 03, 2021, 12:12:32 AM »
However, getting people talking shit on me who haven't played quake in a decade and never played at my level (haunted),

I completely agree. I have never played down to your level.

 :smiley_acbs:
« Last Edit: January 03, 2021, 08:55:00 AM by haunted »
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Offline haunted

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Re: Lost World [ALPHA]
« Reply #21 on: January 03, 2021, 12:15:37 AM »
I also never even talked shit on you. I said you need to be more concise in your novels. Go play rusty drunk naymlis and jerk off to it.
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Offline adz1La

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Re: Lost World [ALPHA]
« Reply #22 on: January 03, 2021, 04:53:10 AM »
Don't group me with them man..at least I was actually good :raincloud:
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Offline haunted

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Re: Lost World [ALPHA]
« Reply #23 on: January 03, 2021, 08:54:16 AM »
I can see it now if I came back to play vae: "OMG -_- the only reason why you won is because I had to stop and catch a Pokemon in pokemon go.."
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Offline themuffinman

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Re: Lost World [ALPHA]
« Reply #24 on: January 03, 2021, 10:12:50 AM »
Jesus this thread really went to the shitter...
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Offline Sgt. Dick

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Re: Lost World [ALPHA]
« Reply #25 on: January 03, 2021, 12:39:22 PM »
Vae usually has that effect on things.  I know in his mind, he was being helpful but his delivery skills are  :dohdohdoh:
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aka IOU

Offline VaeVictis

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Re: Lost World [ALPHA]
« Reply #26 on: January 03, 2021, 04:52:30 PM »
Vae usually has that effect on things.  I know in his mind, he was being helpful but his delivery skills are  :dohdohdoh:

I posted something like 20 points about the map I noticed that weren't great compared to the original, a detailed breakdown of what changes I'd suggest with a disclaimer that it was my opinion as one player, a brief description of how it plays in QL at a high level, and a brief description of how that would translate into Q2.

Zero shit thrown at anyone until people who don't even play quake, or people who only play dm, decided to talk shit. I deleted my actual useful feedback because the community does not deserve the high value input I am able to offer on a subject that I have put more time into than anyone here.

I was being helpful. The only thing you could fault me on is stating that I hated ported maps, which I felt was a necessary disclaimer to understand my point of view. I made sure that disclaimer was also coupled with compliments to muffin's mapping capability as it isn't the quality of the maps that is the problem and more just how they play in Q2 so it was not an insult towards him. My response was quite long, which I did notice and apologized for immediately in the first line, but there was a lot of information I wanted to share as I spent about an hour running over both versions of the map and applying my duel experienced gained on it over years of practice.

No one on these forums cares about how useful the information is. Just a shit talking circle jerk of people stuck in time.

Unfortunately the majority of the tastyspleen forums are NOT quake players and are instead autistic trash that pretend to play quake while never posting anything on topic in the forums. It is fucking pathetic to see that I appreciate quake significantly more than anyone around here short of quadz. Even quadz would rather hop on the fuckin circle jerk train and try to devalue a legitimate effort at providing useful information.

In retrospect, I should have known it would just be a waste of my time trying to be generous and contribute to such a worthless group. The only ones who even posted anything on topic in this thread were me, quadz, and muffin.
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Offline quadz

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Re: Lost World [ALPHA]
« Reply #27 on: January 03, 2021, 05:41:44 PM »
I posted something like 20 points about the map I noticed that weren't great compared to the original, a detailed breakdown of what changes I'd suggest with a disclaimer that it was my opinion as one player, a brief description of how it plays in QL at a high level, and a brief description of how that would translate into Q2.

Did you notice nobody shit on you for this part of your post?


Zero shit thrown at anyone
[…]
The only thing you could fault me on is stating that I hated ported maps, which I felt was a necessary disclaimer to understand my point of view.
[…]
Even quadz would rather hop on the fuckin circle jerk train and try to devalue a legitimate effort at providing useful information.

Hop on it? I started it!

Geez, credit where it's due, please. ;)

But, if you'll return to page 1 and re-read my post, you'll see I was providing a counterbalance to your trashing of "ported/remade maps".

Simply stated, I wanted to convey to the mapmaker that his efforts were appreciated, as two of his prior "ported/remade maps" are very popular on our dm server.


are NOT quake players and are instead autistic trash

Imagine being so far onto the Asperger / NPD spectrums you'll probably have your own footnote in the DSM-6, complaining about others' autism. :D

Anyway; to reiterate: The substance of your post – critiques and suggestions for item placement – were valued, and were not the part of your post that drew objections.

Good luck!

 :beer:
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Offline haunted

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Re: Lost World [ALPHA]
« Reply #28 on: January 03, 2021, 06:15:52 PM »
Claiming I was never on your level given the reality and history of things was a recipe for disaster for the thread vae. Of course I could have been the bigger man and ignored it because absolutely no one believes that statement you made, so there was truly no need for me to point that out. I decided to shit on you for it and I apologize. You can get back to your helpfulness.
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Offline VaeVictis

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Re: Lost World [ALPHA]
« Reply #29 on: January 03, 2021, 06:34:07 PM »
Claiming I was never on your level given the reality and history of things was a recipe for disaster for the thread vae. Of course I could have been the bigger man and ignored it because absolutely no one believes that statement you made, so there was truly no need for me to point that out. I decided to shit on you for it and I apologize. You can get back to your helpfulness.

You have never played as good as I can play right now, and I'm a little out of practice since there are no other active good duelers at the moment. Your understanding of relative player skill level is stuck 10 years in the past.

You act like players can't get better. You don't know a damn thing about anyone's skill level anymore because you don't play. I wish you did play because I'd show you how fucking stupid you are.

I've seen probably 6 or 7 new players hop into Q2 duel and put the time in and get better than you ever were haunted. You don't even know who they are, because you don't fuckin play.

All of the players you say are out of my league, do not share your opinion. Maybe adrenaline since he likes to troll, but I have also improved significantly since the last time we played.

One last thing, Kyuss > Haunted. By a long shot.
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