I also hate ported/remade maps. I think they play like trash and are neither a good representation of the map they were inspired by nor a purpose built Q2 map.
Sorry for the novel, I ... and I... could go on forever if unchecked. ...my ... I ... I think .... ...... my ... I... I want .... Thirdly I want ... I .... Lastly I want ......I want... I ... if I have ..., but I'd rather .... I want to .... I don't want... I can be... I want .... I want ... for my .========================...................I... ...so I ... and I'd honestly......... i'm ........ i'm ......... I'm actually.... I'd like... ... I'm not sure how I feel about.... ...I'm not ........ ..., my opinion ...========... I think... and I think ..., and I appreciate .... ...I'm thinking...:-...- ...- ...- ...- ...- ...- ...- ...- ...: * ..., I'd probably... * ... * ... * ... * ... * ... * ...- ..., I'd have ... - I'd probably ...- ...I'm sure there is a lot more I could go into. Very late and am tired. In the end it is a newly built map and the artist can do whatever they want with it.
I also hate ported/remade maps. I think they play like trash and are neither a good representation of the map they were inspired by nor a purpose built Q2 map. They are great visual pieces and can be some dumb fun when used sparingly, but also result in some of the stupidest games possible because the maps aren't built around what makes a good Q2 map.
tourney4 would prob be another q3a map that would be pretty interesting to see in q2, but not sure if it has enough weapons/armors
would love to see some q4 map love because q4 had AWESOME maps, but they just don't have the same feel in q2 there is already a monsoon conversion
Quote from: VaeVictis on December 31, 2020, 03:23:27 AMI also hate ported/remade maps. I think they play like trash and are neither a good representation of the map they were inspired by nor a purpose built Q2 map.Pay no mind to this Negative Nancy. muffinman, your ports of campgrounds and bloodrun are two of the most-requested maps on our FFA servers.
Seems you've changed your tune quite dramatically over the years:
FFA and duel are very different.
I deleted my feedback since it seems unappreciated and unwanted.
I'll just go back to playing duel and you all can enjoy your time on the dm server without ever understanding anything about quake. Ignorance is bliss and these forums are full of blissful players.
... I think ... I ... my experience ...I ...I like ..., but I think .... .......I ... my (self-aggrandizing) feedback ... seems unappreciated and unwanted (and I can't figure out why). I'll just go...
Opinions can change. I just have a lot more time into each quake individually. The problem with ports is that you are taking something that was already good in another quake, and translating it over to a game that is mechanically very different and hoping it will still be good. For instance I like q2dm1, ztn2dm3 and q2rdm2, but I think they translate like absolute garbage into QL and people who only experience them in QL can not appreciate how good those maps really are because the game mechanics just don't work with the layout and size. This is not a comment on the quality of the mapper, just the fact that it is not purpose built for that quake. Your ports are very well done, but it is an uphill battle to make them play at the same level as the original. There are good ports though. Aerowalk in every quake is pretty good, however the layout and how the map plays is very different in every quake and the fact it is good seems like it was just purely luck. Phrantic in Q4 is another great example where the map plays a little different, and layout/scaling is changed where it works well in Q4. Going from q3 to q4 isn't as jarring as qw/q2/ql though. A weird example of porting would just be bloodrun between QW and QL since they are like completely different maps with just the same geometry. It is likely impossible to get a lostworld port from QL to Q2 that plays like the QL version, but maybe the geometry can be used with a changed layout and scaling to make a unique Q2 experience. To everyone else, I deleted my feedback since it seems unappreciated and unwanted. I'll just go back to playing duel and you all can enjoy your time on the dm server without ever understanding anything about quake. Ignorance is bliss and these forums are full of blissful players.
Quote from: VaeVictis on January 01, 2021, 05:02:41 PMOpinions can change. I just have a lot more time into each quake individually. The problem with ports is that you are taking something that was already good in another quake, and translating it over to a game that is mechanically very different and hoping it will still be good. For instance I like q2dm1, ztn2dm3 and q2rdm2, but I think they translate like absolute garbage into QL and people who only experience them in QL can not appreciate how good those maps really are because the game mechanics just don't work with the layout and size. This is not a comment on the quality of the mapper, just the fact that it is not purpose built for that quake. Your ports are very well done, but it is an uphill battle to make them play at the same level as the original. There are good ports though. Aerowalk in every quake is pretty good, however the layout and how the map plays is very different in every quake and the fact it is good seems like it was just purely luck. Phrantic in Q4 is another great example where the map plays a little different, and layout/scaling is changed where it works well in Q4. Going from q3 to q4 isn't as jarring as qw/q2/ql though. A weird example of porting would just be bloodrun between QW and QL since they are like completely different maps with just the same geometry. It is likely impossible to get a lostworld port from QL to Q2 that plays like the QL version, but maybe the geometry can be used with a changed layout and scaling to make a unique Q2 experience. To everyone else, I deleted my feedback since it seems unappreciated and unwanted. I'll just go back to playing duel and you all can enjoy your time on the dm server without ever understanding anything about quake. Ignorance is bliss and these forums are full of blissful players. Is this the ztn2dm3 you're referring to? https://steamcommunity.com/sharedfiles/filedetails/?id=563655427As much as I admire Foralarx's passion in mapping, this port is frankly terrible which I pointed out in a comment on LvL. I had done a layout for Q3 that fits both physics and successfully translated the gameplay. I did the same for q2dm1, although QL physics + ramp jumping would be recommended. I'm willing to share those if you're interested but the point I'm making here is that it is far too easy to make a terrible port and just because terrible ports make up the vast majority of ports, doesn't mean it's impossible to get right (as you kind of insinuated).As for the last paragraph, get off that high horse, knock that chip off your shoulder and realize the constant negative reactions to your posts are purely caused by the way you come across rather than the underlying messages.
I've... I say I ..., I also....... I can ... I'm ..., I'm ...... I ...I think... I ... I can't .... ...I'm not ... good .... I could. ...listen to ... my own opinion ...However,... shit on me ... my level (haunted), ....I'm .... .... irritating. .......me ..., I know... I'm ... ... my ... I thought ... I ... I'm ... worthless ... me. ...I'm not ...... I ... I ... want to sit here and just act like a big man ... I post....
WELL... in that case... I take it all back. Because you can beat me at a fucking video game, obviously you are magically no longer an annoying self-absorbed shithead.Good day, sir!