Author Topic: How to setup Lan Coop server with more than 4 player Limit?  (Read 177 times)

Offline noddynod443

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How to setup Lan Coop server with more than 4 player Limit?
« on: January 27, 2019, 06:32:56 AM »
 :help:
Hello Gentlemen,

        I have 6 PCs networked together in one cramped room. Calling it a Lan party I guess :).
Well I decided to reinstall quake 2 (with patch 3.24) and play some good old coop through the vanilla and expansion packs.
      However no matter what I try, I can only get a coop player limit of 4. How does one host a server with more than a four player limit? I have seen online servers hosting coop with 8-12 players. Help please.

Thank You Gentlemen,
                noddynod443
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Offline quadz

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Re: How to setup Lan Coop server with more than 4 player Limit?
« Reply #1 on: January 27, 2019, 10:17:15 AM »
I'm not sure if our tastyspleen coop game was modded years ago, but it does seem to support maxclients 8.

The source code should be here:

https://github.com/tastyspleen/r1q2-tsmod/tree/tsmod/game

(Just the "game" directory, you don't need the whole r1q2 part. Also: I believe the branch will be "tsmod", not "master".)


Separately, Maraakate has developed a much-improved coop mod for Q2:

http://forum.tastyspleen.net/quake/index.php?topic=22264.msg223967#msg223967

(I'm unclear on the details of how it's tied to something called "Q2DOS", however.)

So I don't know how difficult it is to get that up and running, but from what I've seen over at the "maracoop" server, he's made improvements and smoothed out a lot of rough edges in the default Q2 coop experience.


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Offline noddynod443

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Re: How to setup Lan Coop server with more than 4 player Limit?
« Reply #2 on: January 28, 2019, 09:14:27 PM »
Hi, thanks for you reply.

Forgive my ignorance please; what do I have to do with the "game" folder from:
https://github.com/tastyspleen/r1q2-tsmod/tree/tsmod/game
???

Do I have to put it somewhere in my quake2 directory? I do not know what to do. A little more help please.

Thank You,
      noddynod443
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El Box de Shoutamente

Last 10 Shouts:

Sgt. Dick

Today at 04:07:06 AM
Foc - where are you.
 

quadz

May 18, 2019, 10:21:55 PM
Thanks, yes, system crashed; unknown reason.

Hopefully everything is restarted now.
 

NIN-IceFox

May 18, 2019, 08:56:59 PM
Some servers seem down currently Quadz, don't know if it's just a hiccup that'll fix itself, maintenance or what, but just in case, I mention it.
 

NoBugsOnMe

May 13, 2019, 09:44:19 PM
pm gang rise up
 

quadz

May 10, 2019, 08:27:35 PM
It's always been that if you mymap and disconnect before the map goes live, it's deleted from the queue.

Occasinally, someone will stick around until their map loads, and THEN disconnect, which is not appreciated. (Currently the only recourse is a full mute, as there's no provision for blocking just mymap usage.)

At least these days, the chosen map has to be roughly compatible with the number of players active on the server. (No more mapping sewer64 on a 3-player server; etc.)

Punk_FAS

May 10, 2019, 08:22:02 AM
Any way to prevent people from trolling with mymap? By that I mean they join the server, mymap a map, then immediately discconnect, forcing whoever's playing to play a map that nobody there necessarily wanted to play in the first place. Maybe have it check to see if the player who issued the command
 

R. Hayabusa

May 07, 2019, 10:16:25 PM
it's tradition to play vanila and listen to something like this
https://www.youtube.com/watch?v=yOSsvue9DM0&t=243s

Punk_FAS

May 07, 2019, 07:44:28 PM
Seems like that did the trick, quadz. I'm sure everyone is happy to have their lower pings back :) Thanks!

0rbisson

May 06, 2019, 08:23:50 PM
Yes it appears to be normal. thanks
 

quadz

May 06, 2019, 01:44:21 PM
OK, they made a routing change that appears to have resolved the issue I was seeing here.

Everyone else's pings back to normal?

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