Author Topic: Don't even think about asking for a reboot. You have been warned.  (Read 48684 times)

Offline BIG DICK RICK

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Re: Who runs tastyspleen quake 2 dm servers? Please reboot.
« Reply #90 on: October 22, 2013, 06:28:23 PM »
Quote from: caesar
You don't know unless you've been on when I have lag

You don't know what lag is. try playing on a 225 ping with extreme lag every day. you would appreciate what you had

fucking WHINE about it golgo.
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Offline fdrjk

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Re: Who runs tastyspleen quake 2 dm servers? Please reboot.
« Reply #91 on: October 22, 2013, 06:34:50 PM »
Quote from: caesar
You don't know unless you've been on when I have lag

You don't know what lag is. try playing on a 225 ping with extreme lag every day. you would appreciate what you had

cry

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Offline Sgt. Dick

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Re: Who runs tastyspleen quake 2 dm servers? Please reboot.
« Reply #92 on: October 22, 2013, 07:43:25 PM »
Caesar,

Now that I have re-booted my system, have your problems improved  :?:
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aka IOU

Offline |iR|Focalor

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Re: Who runs tastyspleen quake 2 dm servers? Please reboot.
« Reply #93 on: October 23, 2013, 04:17:20 AM »
You don't know

I saw the traceroute. How the fuck do I not know? Do you have Downs Syndrome?

Since this dumb motherfucker isn't happy with the service he's getting around here, I say ban him to prevent him from being subjected to such poor customer service.
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Offline |iR|Focalor

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Re: Who runs tastyspleen quake 2 dm servers? Please reboot.
« Reply #94 on: October 23, 2013, 06:55:31 AM »
Somebody please tell me that this is Tubby with another account. I'd hate to think that there's more than ONE person that's this dense breathing all my air.
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Offline Whirlingdervish

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Re: Who runs tastyspleen quake 2 dm servers? Please reboot.
« Reply #95 on: October 23, 2013, 09:23:02 AM »
You don't know unless you've been on when I have lag etc and see whether all others have lag etc at the same time.  Even quads says that would mean a server issue.

That's more like the inversion of what I said. My position is that if you're lagging and other players aren't, then we have ruled out a server issue.

But if all players are lagging simultaneously, that still doesn't "mean a server issue". In terms of likelihood, it would mean there's probably a network router issue in SoftLayer's network close enough to the server to affect everyone.

But when one factors in your data about the problem occurring only during specific times of day, that makes it even more likely to be a network problem, and--unless we're certain it's affecting all players--it also suggests the problem is more likely to be closer to you than to the server.


It is PRESUMED otherwise based on anecdotal reports not on actual scientific testing.  No one knows 100% for sure either way.

Why don't you run the goddamned WinMTR trace for 15 minutes while you're experiencing lag, and find out?

However that expression goes about, "I'd rather light a candle than curse the darkness" -- it's the opposite of what you're doing in this thread.


:ohlord:


I can think of another good way for him to show us if it's packetloss. Force AC on him and he will have to use a client with a decent sized and useful netgraph like the one in either r1q2 or APRq2.

We'll get a useful screenshot and he'll be strong armed into helpful action on his own part to insure that his problems can even be correctly diagnosed.. it's a win-win.

 :thumbsup:
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Offline X'tyfe

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Re: Who runs tastyspleen quake 2 dm servers? Please reboot.
« Reply #96 on: October 23, 2013, 04:43:47 PM »
Lets humor him for a minute. What if the servers were rebooted and he still had issues? He has shit smeared all over his face at that point.
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Offline caesar

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Re: Who runs tastyspleen quake 2 dm servers? Please reboot.
« Reply #97 on: October 23, 2013, 05:03:19 PM »
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« Last Edit: October 23, 2013, 05:34:13 PM by caesar »

Offline haunted

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Re: Who runs tastyspleen quake 2 dm servers? Please reboot.
« Reply #98 on: October 23, 2013, 05:03:55 PM »
x'tyfe, he would just pretend that they were resolved.
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Offline caesar

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Re: Who runs tastyspleen quake 2 dm servers? Please reboot.
« Reply #99 on: October 23, 2013, 05:07:25 PM »
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Offline caesar

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Re: Who runs tastyspleen quake 2 dm servers? Please reboot.
« Reply #100 on: October 23, 2013, 05:22:37 PM »
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Offline caesar

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Re: Who runs tastyspleen quake 2 dm servers? Please reboot.
« Reply #101 on: October 23, 2013, 05:33:06 PM »
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Offline caesar

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Re: Who runs tastyspleen quake 2 dm servers? Please reboot.
« Reply #102 on: October 23, 2013, 05:35:53 PM »
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« Last Edit: October 23, 2013, 05:45:36 PM by caesar »

Offline caesar

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Re: Who runs tastyspleen quake 2 dm servers? Please reboot.
« Reply #103 on: October 23, 2013, 05:42:22 PM »
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Offline fdrjk

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Re: Who runs tastyspleen quake 2 dm servers? Please reboot.
« Reply #104 on: October 23, 2013, 05:45:27 PM »
you can stop posting any time now

 

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NoBugsOnMe

August 03, 2020, 11:10:39 PM

Punk_FAS

August 03, 2020, 11:58:12 AM
Nice. I didn't know there was such a thread. Thanks :)
 

quadz

August 03, 2020, 11:37:31 AM
Shoutbox isn't the place for rehashing this. Here's the thread about DM server spawn farthest from 2006/2007:

http://forum.tastyspleen.net/quake/index.php?topic=2932.0

Punk_FAS

August 03, 2020, 11:21:37 AM
but that's *NOT what the DM server is supposed to cater to

Punk_FAS

August 03, 2020, 11:21:09 AM
It's not ideal for 1v1 situations, but that's what the DM server is supposed to cater to. Also, there are 7 other maps besides DM4 (actually 8 for the automatic mymap map between dm8 and dm1). I think there are more positives than negatives.

Punk_FAS

August 03, 2020, 11:20:06 AM
It happens to better players too. I know I've been in first, or second place, only to die and spawn right next to the other leading player multiple times in a row, and having to dodge rockets in a narrow corridor without any weapons myself (other than blaster).

It's not the best for 1v1 situation

Punk_FAS

August 03, 2020, 11:17:56 AM
I saw a clearly-new player earlier, and it spawned him like 3 or 4 times in a row right next to a better player. Instant death each time they spawned. I imagine that can be discouraging and frustrating, particularly when someone is trying to get a handle on the game. Spawn farthest would avoid this.
 

quadz

August 03, 2020, 10:29:41 AM
Might be interesting to code a hybrid spawn function that doesn't focus on "farthest" so much as avoiding the few most congested spawn points?

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