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Topic: Remove (Read 3142 times)
Alpha
Sr. Member
Posts: 329
Rated:
Remove
«
on:
September 09, 2013, 11:38:08 AM »
Remove
«
Last Edit: April 12, 2017, 11:51:45 PM by Alpha
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[BTF] Reflex
Loquaciously Multiloquent Member
Posts: 5324
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Rated:
Re: All stock fluro look
«
Reply #1 on:
September 09, 2013, 12:32:18 PM »
Looks ok other than the players..
Players might look better in contrast with colored lights turned off.
But that's not stock
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Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again
[BTF] Reflex
Loquaciously Multiloquent Member
Posts: 5324
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Rated:
Re: All stock fluro look
«
Reply #2 on:
September 09, 2013, 03:40:35 PM »
You might try intensity regular.. And get the items bright the way I do, see how it looks.
After everything is set for the map turn gl_modulate up to 100 without a vid_restart. Makes the items bright without the washed out look.
Down side is the next map will be screwed up. I have it all cfg'd and a button bound to run it, probably an easier way but I haven't looked into it.
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Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again
[BTF] Reflex
Loquaciously Multiloquent Member
Posts: 5324
!
Rated:
Re: All stock fluro look
«
Reply #3 on:
September 09, 2013, 05:52:16 PM »
Option 2 thank you,
That will fix a major handicap in FFA.
I've had to decide if I want to start the map looking good or wait
Till I die or get on a lift to run my cfg.
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Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again
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