they already have something like that its called nofake and they have it in poland.its also a fucking garbage system, since you cant log onto certain servers without it and you need to get an admin to make a nofake account for you.
It would be cool if Q2Admin-TSMOD could have some sort of auth command (i.e. "auth LedZep abcasdfghj1234") which would authorize somebody while playing on a server.
Quote from: LedZep on May 20, 2013, 02:18:38 AMIt would be cool if Q2Admin-TSMOD could have some sort of auth command (i.e. "auth LedZep abcasdfghj1234") which would authorize somebody while playing on a server. Reserved/passworded player names are technically supported by q2admin already (though I'll say I wouldn't be shocked if the feature were found to be buggy or exploitable, as seems to be the norm with that codebase.)Optional player registration / auth is something I've considered for awhile, though my initial motivation was along two fronts: (1) a gentler alternative to banned subnets; (2) reliable stats tracking.For (1), it would mean I'd be able to convert some subnets that are currently banned, to subnets with required registration. It's difficult to ban subnets without possible collateral damage, and I sometimes wonder how many potential new players over the years were considering trying out, or getting back into Q2, found themselves unable to connect and gave up. Of course, it's possible they might also give up when prompted to login or register, but I'd want to make the process as streamlined as possible: mostly taking place directly from the Q2 console, but still subject to admin approval similar to forum registration...Anyway...... I've got to manage my extracurricular coding time better. Lately I've been busy with work, and when the weekend arrives I've been avoiding the computer entirely (but the beer and BBQ has been fun.)