Author Topic: multiplayer linux client  (Read 16753 times)

Offline Jay Dolan

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Re: multiplayer linux client
« Reply #15 on: August 25, 2012, 06:21:25 AM »
What other games? What Linux distro? What video card and drivers?

All Unix Quake variants use the same libSDL-1.2 code for GL context management, audio, and input. So it's not surprising that if one of them is running poorly, they all will. If you're using NVidia drivers, try disabling the "Threaded optimization" option in the NV control panel. Also, if you're seeing screen tearing, just enable V-sync. You can do that either via your driver's applet, or in-game using "gl_swapinterval 1; vid_restart."

Offline fishxz

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Re: multiplayer linux client
« Reply #16 on: August 25, 2012, 06:38:12 AM »
What other games? What Linux distro? What video card and drivers?

All Unix Quake variants use the same libSDL-1.2 code for GL context management, audio, and input. So it's not surprising that if one of them is running poorly, they all will. If you're using NVidia drivers, try disabling the "Threaded optimization" option in the NV control panel. Also, if you're seeing screen tearing, just enable V-sync. You can do that either via your driver's applet, or in-game using "gl_swapinterval 1; vid_restart."
with gl_swapinterval 1 it feels like low fps. where can i disable "Threaded optimization" in the control panel?
could be a mouse problem? i dont know :(

edit: im running ubuntu 12.04, gtx 560ti, version 295.40
« Last Edit: August 25, 2012, 07:23:33 AM by fishxz »
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Offline Jay Dolan

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Re: multiplayer linux client
« Reply #17 on: August 26, 2012, 07:39:41 AM »
Well v-sync / swapinterval locks your framerate to your monitor's vertical refresh rate. On your average LCD monitor from the past 10 years, that's 60fps. The benefit of it is that you won't see any screen tearing at all, which can help the game look a lot smoother. The drawback is that 60fps is a relatively low framerate, and your input (mouse) might feel a little laggy because of that. (1.0s / 60 = 16ms per frame, or 16ms of latency from when you move your mouse until when you see the result). Newer LCDs in the last 3 years support 120hz (or higher) refresh rates, which means you can game with v-sync on and have no perceived latency -- that's the best way to go.

Anyway, you need to quantify what you're seeing, because I can't help you out with what you've described so far. Post some timedemos or at least timerefreshes for starters.

Offline fishxz

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Re: multiplayer linux client
« Reply #18 on: August 26, 2012, 03:53:29 PM »
Well v-sync / swapinterval locks your framerate to your monitor's vertical refresh rate. On your average LCD monitor from the past 10 years, that's 60fps. The benefit of it is that you won't see any screen tearing at all, which can help the game look a lot smoother. The drawback is that 60fps is a relatively low framerate, and your input (mouse) might feel a little laggy because of that. (1.0s / 60 = 16ms per frame, or 16ms of latency from when you move your mouse until when you see the result). Newer LCDs in the last 3 years support 120hz (or higher) refresh rates, which means you can game with v-sync on and have no perceived latency -- that's the best way to go.

Anyway, you need to quantify what you're seeing, because I can't help you out with what you've described so far. Post some timedemos or at least timerefreshes for starters.
fixed problem by disabling compiz :)

edit: im using http://wff.wifi.ro.lt/r1q2-wff
« Last Edit: August 27, 2012, 12:33:08 PM by fishxz »
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Offline X'tyfe

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Re: multiplayer linux client
« Reply #19 on: August 27, 2012, 04:24:57 PM »
You missed the point of his post..

My point was that game support and hardware support is light years ahead on windows. There's nothing wrong with playing games on linux or even mac, but people who complain about it not working is just lol worthy.
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Offline fishxz

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Re: multiplayer linux client
« Reply #20 on: August 27, 2012, 05:08:39 PM »
Quote from: X'tyfe on August 27, 2012, 04:24:57 PM
Quote from: X'tyfe on August 27, 2012, 04:24:57 PM
You missed the point of his post..

My point was that game support and hardware support is light years ahead on windows. There's nothing wrong with playing games on linux or even mac, but people who complain about it not working is just lol worthy.
you must right. thats why valve will support linux and l4d runs faster on it -.-
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Offline Jay Dolan

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Re: multiplayer linux client
« Reply #21 on: August 27, 2012, 05:59:50 PM »
Pretty much everything runs faster on Linux than on Windows. Is that at all surprising? Quake2World ran about 20% faster for me on Debian than on Windows 7. This has been the trend since like 1999, especially for NVidia-based systems (but my last one was AMD). X'tyfe is just trying to justify his laziness and ignorance towards other operating systems. If Linux sucks, then he doesn't feel left out or stupid for not knowing it.
« Last Edit: August 27, 2012, 06:01:43 PM by Jay Dolan »
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Offline VaeVictis

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Re: multiplayer linux client
« Reply #22 on: August 27, 2012, 07:05:15 PM »
ive had a duel boot with ubuntu (before it took a dive, like 7.04 i think) and winxp, doom3 ran choppy and bad in winxp but PERFECT in ubuntu :) prebuilt binary installer released by id as well so that was just great

and as far as hardware support goes.. that is a really OLD problem... linux has almost no problems with hardware anymore, windows might be a tad more supported, but not "light years" ahead
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Offline Jay Dolan

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Re: multiplayer linux client
« Reply #23 on: August 27, 2012, 07:48:51 PM »
Unless your operating systems took 10 paces, turned and fired, you had a dual boot, not a duel boot.  :nana:

Offline VaeVictis

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Re: multiplayer linux client
« Reply #24 on: August 27, 2012, 08:17:20 PM »
Unless your operating systems took 10 paces, turned and fired, you had a dual boot, not a duel boot.  :nana:

well it basically did that to windows :P so i won't correct it
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Offline X'tyfe

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Re: multiplayer linux client
« Reply #25 on: August 27, 2012, 10:01:44 PM »
Pretty much everything runs faster on Linux than on Windows. Is that at all surprising? Quake2World ran about 20% faster for me on Debian than on Windows 7. This has been the trend since like 1999, especially for NVidia-based systems (but my last one was AMD). X'tyfe is just trying to justify his laziness and ignorance towards other operating systems. If Linux sucks, then he doesn't feel left out or stupid for not knowing it.

I never said linux sucked at all, it can do things better than windows for sure. And it doesn't surprise me that games run better on it either. It's less bloated than windows is, i'll give it that. Game support is still lacking, driver support is even worse. But I think Valve is doing well in supporting it now, it looks good on them for sure.
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Offline VaeVictis

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Re: multiplayer linux client
« Reply #26 on: August 28, 2012, 12:23:45 AM »
if all ya play is id software games, they all run perfect on linux lol

wine is always advancing :) i just cant wait for the day when it is perfect heh.... if you had seen the project years ago and take a look now, the advancement is nothing short of astounding

really... if i want something to run on linux, it is going to run on linux :) some things just take a little extra effort... and for the most part those things have good alternatives lol
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Offline fishxz

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Re: multiplayer linux client
« Reply #27 on: August 28, 2012, 02:26:57 AM »
from the valve blog
Quote
We’ve been working with NVIDIA, AMD, and Intel to improve graphic driver performance on Linux. They have all been great to work with and have been very committed to having engineers on-site working with our engineers, carefully analyzing the data we see. We have had very rapid turnaround on any bugs we find and it has been invaluable to have people who understand the game, the renderer, the driver, and the hardware working alongside us when attacking these performance issues.
This is a great example of the benefits that are the result of close coordination between software and hardware developers and should provide value to the Linux community at large.
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Offline fdrjk

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Re: multiplayer linux client
« Reply #28 on: August 28, 2012, 03:56:10 AM »
Linux sucks.  :evilking:
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Offline VaeVictis

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Re: multiplayer linux client
« Reply #29 on: August 28, 2012, 03:05:00 PM »
Linux sucks.  :evilking:

obvious troll is obvious
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