before you do anything, set gl_coloredlightmaps to "0" , and also remember to do a vid_restart if you type these commands in-game/in console(you're fine if you type them in autoexec).you should just leave your vid_gamma at the default setting "1", with intensity you want around 1.5-2.5 based on map(lighting mostly) and preference, gl_modulate from 3-8, similarly by map and preference.Oh, and gl_polyblend 0 takes away the flashes when you pick up certain items, as well as the red flashes when damage is inflicted on you.
Mercy is for the weak. Here, in the streets, in competition: A man confronts you, he is the enemy. An enemy deserves no mercy.
I play on a 32inch LG TV (Overkill i know..) but i'm have trouble turning up the brightness any commands?and how do i bind Keys to weapons because i tried this "bind r "use rocket launcher" it just doesnt seem to work.Sorry about this guys just the games fun and i'm trying my hardest to get into this! Jiggins
lag on LCD monitors
and I only say that it's a direct factor(screen size:display lag) just because I have experimented with it a lot. I'm open to it being an indirect factor and not directly proportionate as I was suggesting with the word 'dependent', but there's no denying that it's happening. I've even compared 54" 120hz, 240hz, and 60hz... the constant is just how much worse 54"+ is than anything else. Idk... are you saying that shitty hardware to produce each frame is just the norm, and THAT'S why size is affecting it? Because that would make sense.