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Is FOV / widescreen considered cheating?
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Topic: Is FOV / widescreen considered cheating? (Read 8480 times)
FirebirdTN
Newbie
Posts: 44
Rated:
Is FOV / widescreen considered cheating?
«
on:
May 01, 2012, 02:14:43 PM »
Sorry for the dumb question. It's been a while. My beloved Sony G400 crapped out on me some time ago. I am finally getting around to deal with it (I'm a busy guy), and well....pretty much only thing available are widescreens. I cannot STAND a stretched display, so I grabbed q2Pro, and set it up to my liking.
Anyway, I am so bad at Quake2 I can use all the help I can get (seriously, when u see me play, you will think WTF), but I have read on the web somewhere that some consider increased FOV cheating...
What is the consensus here?
Thanks,
-Alan
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VaeVictis
i was -1 because you fucking suck
Brobdingnagian Member
Posts: 4498
Rated:
Re: Is FOV / widescreen considered cheating?
«
Reply #1 on:
May 01, 2012, 02:21:09 PM »
increased fov is standard for quake in general, many cpm players play with the max the cpma mod supports (130) but overall in q2/q3/ql youll see the average being around 100-115
i personally use a 16:10 monitor with 110 fov... lot of old schoolers will still rock crt monitors with the 100 or 90 fov though
also, q2pro is kinda cool, but i would suggest running r1q2 with anticheat, it just seems a bit more polished.... not to mention q2pro doesnt support http redirect for game asset downloading, where r1q2 does
if ya dont know that that means, just imagine downloading stuff 30x faster when ya connect to a server rather than having that very slow download speed...
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FirebirdTN
Newbie
Posts: 44
Rated:
Re: Is FOV / widescreen considered cheating?
«
Reply #2 on:
May 01, 2012, 02:24:30 PM »
Hmmm, thanks for the info and tip on R1Q2. I did have AprQ2 (I think it was called) on my old laptop, but it was a slideshow on the new laptop (old lappy ATI, new Intel integrated-Should have handled it fine, don't know what was up with it), but maybe R1Q2 will behave on this thing.
-Alan
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VaeVictis
i was -1 because you fucking suck
Brobdingnagian Member
Posts: 4498
Rated:
Re: Is FOV / widescreen considered cheating?
«
Reply #3 on:
May 01, 2012, 03:32:02 PM »
bright skins are also standard for every quake, just incase you end up wondering if tahts a cheat too... q2 just happens to be the only quake without a nice way of implementing bright skins
pak file generally does the trick though...
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Whirlingdervish
Super ShortBus Extravaganza
Illimitable Sesquipedalian Member
Posts: 6384
Rated:
Re: Is FOV / widescreen considered cheating?
«
Reply #4 on:
May 01, 2012, 03:49:52 PM »
there is probably a thread that's searchable on here that explains setting up fullscreen with a widescreen monitor, just in case you can't find a resolution that works well with the new setup.
edit:
http://tastyspleen.net/quake/forums/index.php?topic=18521.0
«
Last Edit: May 01, 2012, 03:51:25 PM by Whirlingdervish
»
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VaeVictis
i was -1 because you fucking suck
Brobdingnagian Member
Posts: 4498
Rated:
Re: Is FOV / widescreen considered cheating?
«
Reply #5 on:
May 01, 2012, 04:03:04 PM »
r1gl supports wide screen resolutions (most not all) natively, so no need to do custom res strings when ya can just set the appropriate gl_mode
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DKarn
Jr. Member
Posts: 59
Rated:
Re: Is FOV / widescreen considered cheating?
«
Reply #6 on:
May 01, 2012, 04:05:35 PM »
i run an eyefinity triple monitor setup
using a fov of 150 makes it appear as 'normal looking' to me versus the fish-eye appearance sum1 running a fov of 150 on a single monitor would experience
is it an advantage in-game? prob anyone without a similar setup would be at a slight disadvantage i suppose
but it is nothng to worry about as I pretty much suck at quake 2 now lol
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Who is like unto karn?!?
VaeVictis
i was -1 because you fucking suck
Brobdingnagian Member
Posts: 4498
Rated:
Re: Is FOV / widescreen considered cheating?
«
Reply #7 on:
May 01, 2012, 05:32:30 PM »
the advantage is negligible between better players, its not about what you can see
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soh
Carpal Tunnel Member
Posts: 1253
"Wir müssen wissen, wir werden wissen"
Rated:
Re: Is FOV / widescreen considered cheating?
«
Reply #8 on:
May 01, 2012, 06:08:26 PM »
Now that we're on the topic... I set up the 1920x1080 on my config file, but I can't get this little thing to get out. And on my config it says fullscreen.
How do I get it to fullscreen and take these icons out?
btw: This is on the original config
set gl_driver "opengl32"
set gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
set gl_texturealphamode "default"
set gl_texturesolidmode "default"
But on my autoexec file it says r1gl for gl_driver
«
Last Edit: May 01, 2012, 06:11:35 PM by Escher
»
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VaeVictis
i was -1 because you fucking suck
Brobdingnagian Member
Posts: 4498
Rated:
Re: Is FOV / widescreen considered cheating?
«
Reply #9 on:
May 01, 2012, 06:56:07 PM »
vid_fullscreen 1
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soh
Carpal Tunnel Member
Posts: 1253
"Wir müssen wissen, wir werden wissen"
Rated:
Re: Is FOV / widescreen considered cheating?
«
Reply #10 on:
May 01, 2012, 09:01:17 PM »
Didn't work
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Barton
Carpal Tunnel Member
Posts: 1716
Rated:
Re: Is FOV / widescreen considered cheating?
«
Reply #11 on:
May 01, 2012, 10:02:47 PM »
Add this to your config if you haven't already: vid_ref "r1gl"
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soh
Carpal Tunnel Member
Posts: 1253
"Wir müssen wissen, wir werden wissen"
Rated:
Re: Is FOV / widescreen considered cheating?
«
Reply #12 on:
May 01, 2012, 11:26:45 PM »
Yup. Nothing
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VaeVictis
i was -1 because you fucking suck
Brobdingnagian Member
Posts: 4498
Rated:
Re: Is FOV / widescreen considered cheating?
«
Reply #13 on:
May 02, 2012, 01:04:05 AM »
did you see if you could set it from the menu? and then find out the gl_mode that the menu sets and put that in your config instead?
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soh
Carpal Tunnel Member
Posts: 1253
"Wir müssen wissen, wir werden wissen"
Rated:
Re: Is FOV / widescreen considered cheating?
«
Reply #14 on:
May 02, 2012, 03:24:30 AM »
Yeah. But it's choppy. My video card sucks. Whatever it is.
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