Author Topic: 100 things you learned from quake 2  (Read 19798 times)

Offline [BTF]DeathStalker

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Re: 100 things you learned from quake 2
« Reply #60 on: February 13, 2012, 07:38:57 AM »
91) Future building and crate construction will be built to withstand millions of large multiscale battles over the coarse of many years and still show absolutly no sign of wear.

92) If you can't easily reach an object randomly tossed on a stack of crates, jumping twice really fast is the solution.

93) "SOME" future crates will be made with hidden foot-holes allowing one to crawl up the crate, which can be placed next to some walls that also have hidden foot-holes allowing space marines to skip the stars entirely.

94) Almost all future building will seemingly be designed for crate storage only.
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Offline The Happy Friar

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Re: 100 things you learned from quake 2
« Reply #61 on: February 14, 2012, 09:30:24 AM »
95.) You leave big chunky bits around when you get blown up.  Even if it's a nuke-size explosion.

96.) You don't consider 200+ping a disadvantage, it's a skill!
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Offline fdrjk

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Re: 100 things you learned from quake 2
« Reply #62 on: February 14, 2012, 11:48:33 AM »
97.) Advanced, futuristic rockets in the future fire in a straight line at 5 miles per hour.
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Offline Acer

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Re: 100 things you learned from quake 2
« Reply #63 on: February 14, 2012, 03:23:13 PM »
98.) 1337 5P34K


PWN3D |\/|07H4FUCK4Z, D0|\|+ U |\|00bs 3v4r Ph0rG37 t3h h4x0rZ

4|)V4|\|C3D l3e+ $peA|<  1$ wH3n J00 +4lK L1K3 7|-|15. 7o u|\|d3r$+@|\|D jOo |\/|u5+ be l33T. 
iPH J00 4r3 NO+ lEe+ jOO C@|\|N0T 5p3A|< 0r R3A|) 7|-|I$   

d15 5H17 41N7 EZ j00No, L8a.  0,u4k3 2 = teh r0x0r !

 :bigshades:
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Offline [BTF] Reflex

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Re: 100 things you learned from quake 2
« Reply #64 on: February 15, 2012, 05:06:19 AM »
99. ) If you need a break from it all,  just locate the nearest corner and put your face in it.

100. ) ?
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Offline peewee_RotA

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Re: 100 things you learned from quake 2
« Reply #65 on: February 15, 2012, 06:08:40 AM »
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Offline Acer

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Re: 100 things you learned from quake 2
« Reply #66 on: February 15, 2012, 10:50:16 AM »
x.) Gameplay  >  Graphics


 :rockon:
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Offline adz1La

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Re: 100 things you learned from quake 2
« Reply #67 on: February 15, 2012, 11:24:26 AM »
98.) 1337 5P34K


PWN3D |\/|07H4FUCK4Z, D0|\|+ U |\|00bs 3v4r Ph0rG37 t3h h4x0rZ

4|)V4|\|C3D l3e+ $peA|<  1$ wH3n J00 +4lK L1K3 7|-|15. 7o u|\|d3r$+@|\|D jOo |\/|u5+ be l33T. 
iPH J00 4r3 NO+ lEe+ jOO C@|\|N0T 5p3A|< 0r R3A|) 7|-|I$   

d15 5H17 41N7 EZ j00No, L8a.  0,u4k3 2 = teh r0x0r !

 :bigshades:

you got lazy on us bro :LAME:
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Offline Arm0r

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Re: 100 things you learned from quake 2
« Reply #68 on: February 15, 2012, 02:22:51 PM »
Good thread though.   :yessign:
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Offline Acer

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Re: 100 things you learned from quake 2
« Reply #69 on: February 15, 2012, 02:24:06 PM »
haha I know adz1La, I'm not leet enough :P
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Offline The Happy Friar

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Re: 100 things you learned from quake 2
« Reply #70 on: February 15, 2012, 06:37:44 PM »
101.) Some admin's love to mess with the frag limit while in play.  :D
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Offline [BTF] Reflex

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Re: 100 things you learned from quake 2
« Reply #71 on: February 16, 2012, 12:10:44 PM »
Gravity lotto!
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Offline adz1La

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Re: 100 things you learned from quake 2
« Reply #72 on: February 26, 2012, 08:41:15 PM »
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Offline peewee_RotA

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Re: 100 things you learned from quake 2
« Reply #74 on: February 29, 2012, 03:23:33 AM »
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