that jump to ledge on dm6, 120 fps?I can do it fine with that, on async 1 that is..
i can do it fine, if i turn cl_async to 0..why?
I prefer cl_async 1My game play is soooo much smoother with it enabled.Late note: I just noticed this was in the jump section since we know astral can't jump disregard!
Quote from: Zeppelin on February 04, 2012, 10:06:55 AMi can do it fine, if i turn cl_async to 0..why? You must be doing it late because I can do it with 0 or 1 on. Same with the boxes on dm8. My r_maxfps is set to 120 though.
Quote from: astral on February 05, 2012, 12:35:28 PMI prefer cl_async 1My game play is soooo much smoother with it enabled.Late note: I just noticed this was in the jump section since we know astral can't jump disregard!Most players shoot and move away better with cl_async "0". That was definitely the case for me when switching from 3.20 to R1Q2. "1" made the whole game slower for me, and it felt as if my shots and movement were lagging slightly. You should try playing with it set to "0" sometime. It might improve your gameplay.
Well, I can do it. I'd show ya but I don't see how you'd be able to tell from the demos.
Actually it makes my game significantly more choppy, jerky what not or have you. To the point where players jerk across the screen. I t was very aggravating saw no reason to continue using it despite what others had said. I mean why induce a lag when cl_async 1 has none?
I don't know too much about cl_async but I think when it's on it adjusts your frames by hardware and network settings automatically.
Quote from: astral on February 05, 2012, 05:43:54 PMActually it makes my game significantly more choppy, jerky what not or have you. To the point where players jerk across the screen. I t was very aggravating saw no reason to continue using it despite what others had said. I mean why induce a lag when cl_async 1 has none?I don't know too much about cl_async but I think when it's on it adjusts your frames by hardware and network settings automatically. You can make frames smooth without it on, but I believe that has something to do with adjusting your maxfps according to screen refresh rate. I'm sure someone else here can answer that question for you, but you can definitely make the game not lag on your monitor with cl_async off. For myself, I play with cl_async off and with 120 fps. I use a LCD monitor which is 60hz, so regardless of whatever tweaking I do my game will lag. Playing with 60fps is smoother but I want more frames so I just play with 120 and got use to it. If I want less lag I have to either get a CRT again or buy a 120hz monitor. Neither scenario will happen anytime soon. :>