Some specific unique mechanics that come to mind:-20 second armors, 20+damage second mega (quakeworld style).-30 second weapon and ammo timers-100 damage rail-tiered armor system, with same-tier stacking for lower-tier pickups (ie if you pick up yellow with any red on you, it adds a bit of red)The other stuff is going to be a little harder to emulate:-Dumb-client netcode.-Movement (not only doublejumps, but things such as intertia, explosion pushback, etc).-Ponytail on the female model with vertex animation.
Armor protection values are 80% for red, 60% for yellow and 40% for green.
Man you're a stubborn bunch of purists
VaeVictis:i find it funny that you even consider grammar a sign of intelligence, that itself is a very uneducated claim