about adrenaline(the item, and on ztn2dm3),First, as a rule I grab it if I have 60 health or less on rage.Second, I actually grab adrenal1ne 9/10 opportunities to do so anyway, even if I have full health. I REALLY have to foresee a use for it, else I will settle for taking it and in turn knowing it's exact timing / knowing my opponent won't have it. I truly think it's the best option, although it can backfire. Also, I do not like it when I wear someone down completely just for them to snag the adrenaline that's in the middle of the area I'm controlling... :>Anyway, I seem to have more success denying adrenaline / using it on occasion(taking it more = knowing the timing more = more likely to use it for health benefit than your opponent), opposed to just using it solely to benefit my health.
you dont understand 1v1 at allztn2dm3 is perfectly balanced with RL/RA/CG on one side, and Rail+MH on the other, each side has a YA, which the down player can get both if they are tricky, plus, the "weaker" side of the map has a 25 health and better defensible positionsthe balance comes from the ability to excersize distancing in your play, if you are down, dont let them get close with rl/chain and work some defensive nades into your game, and with the rail you can easily do peak shots on the more vulnerable open section of the map where RA is, as well as push off and reposition when any rushes occur from the wrong angle (IE sitting at the hallway by lift when they come up the GL stairs, rail then, take the blue hallway, rail them again as they go back down the stairs) not to mention, its easy enough to steal RA if the person has a priority to control MH and RA at the same time, just wait for them to be similarly timed, or have them rush by tricking them, sneak around and take RA, having both items that far apart whether or not one player is controlling them adds balance to the ability to retake controlthere is no way possible that hyper could balance out ztn2dm3and on the subject of ptrip, the map is a bit more one sided than rage, but its an even older map that plays a specific style, its a small map that doesnt have room for all weapons, and adding a hyper in there would only make the map slightly annoying to play, the vertical play involved along with spam rockets and peak shots is what makes ptrip so great, but if you add hyper in there it would play exactly the same, its not like dm1 where you can get a 100/100 stack and let mh burn a little bit so you face a 125ish/100 stack with hyper, you would be facing 100/200 possibly, with them likely having RL and chain, and you having a max of 100/100, it would just be a waste of space on the map and give more sound cues with pickups to aid the person in controlboth maps work perfectly fine they way they are, every popular q2 duel map has a unique style developed by its geometry, item selection, item placement, and spawns... there is no way to "improve" on any of them, even the "improvement" of adding ra under the stairs of dm1 is ridiculous and will never be preferred by more skilled players on the tourney servers the only "improvements" adding or changing weapon position might do, is make noobs feel less shitty because they will have to be less creative to do damageif you feel that you need more weapons to have more options on a map, just stop playing 1v1 now, dont ever touch it again, you lack the brain to pull off anything even slightly impressive
Quote from: JaQuIO on November 16, 2011, 01:19:37 PM i think all maps can accomodate all the weapons.That's why we call you stupid.
i think all maps can accomodate all the weapons.
since vae was being such a complainer.. i got some more pics for his fav map. Double Plus good!
of course, most people will not try something unless they are forced to.
of course, most people will not try something unless they are forced to. most times they even like the changes after playing it a while. again, i'm not forcing anyone to play the overrides.never know until you try. just depends on who you ask.[/glow]
Sounds to me like JaQueero can't do well with the maps the way they are, so he wants to add more weapons to hopefully give himself a better chance.
At a high level of competition, hyper favors the person who is in control. At a low level of competition, hyper favors the person without control. Just like it's the easiest weapon to get a kill with in duel(least effort), and in turn the easiest weapon to die by.
So just a warning, jaq... don't be holding up games or tricking people into playing these maps....
Mercy is for the weak. Here, in the streets, in competition: A man confronts you, he is the enemy. An enemy deserves no mercy.