ONLY THE WEAK NEED TOOLS TO RETEXTURE A MAP.
That's awesome!Does it edit the .bsp files directly?
I got this hosted on fileplanet for ya:http://www.fileplanet.com/221022/220000/fileinfo/MapMixer-for-Quake-II
i probably have a 1% chance of ever winning in duel against you
Neat idea. I like the drag-and-drop texture replacement. What would be really sweet, imo, is support for higher-res textures. But that gets tricky because you'd have to do a lot of texture coordinate math, and a lighting recompile would be necessary to increase the lightmap resolution to match the larger textures. But the results would look really hawt, and would allow folks to make high-res re-rubs of older maps. I dunno, just a thought. I've done this manually for a few older maps that we've remade for Quake2World, and it's very tedious. Some automation would be most welcome!
If you retexture a map on client side like this, with same name, will it still pass map version check?