Nicotine has never been addictive to me, whatsoever, no matter how many years I've smoked or how many I smoke a day.
On higher ping connections I would recommend using r1q2 and experiment with the following settings:set rate 10000 // the server will send updates in smaller chunks when rate is lowerset cl_async 1 // separates network fps (cl_maxfps) from video rendering fps (r_maxfps)set cl_maxfps 33set r_maxfps 200vid_restart(^ you cannot jump those boxes with these settings, but it could prevent packetloss.)To jump those boxes with r1q2 you need:set cl_async 0set cl_maxfps 100set gl_swapinterval 0vid_restart
170 (USA), 280 (Euro) ping.
-The fps value for clearing box is not more than 100.
Why is that, technically speaking? Why not 99?
to do a box jump you do not need async set to 0, but you do need your physics fps value (cl_maxfps, determining how many frames are sent to the server per second) to be over a certain value that i dont know exactly but i know its over 100... this does not mean you cant double jump, double jumps should actually be a tad easier with a lower fps value, but you might strafe jump slightly slower, the box jump i am referring to is jumping from flat ground up onto a 64 unit crate as tall as a normal model such as the boxes on dm8