Author Topic: Halp plex?  (Read 6947 times)

Offline Synikal

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Halp plex?
« on: November 19, 2010, 05:27:13 PM »
I'm new to Quake 2, but not Quake 3 or 4, so I know that generally, there's a way to make enemy models brighter. Hoping someone could help me with that, also wondering how to make the game overall look better, or have the weapon show itself when it's set to centered. On a final note, sometimes, I'll get inexplicable packet loss, for random amounts of time. I've scouted the forum, somebody else had this problem. Guess I'll gauge on how often it is before I seek assistance.
Thank you!
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Offline fdrjk

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Re: Halp plex?
« Reply #1 on: November 19, 2010, 06:59:43 PM »
I'm new to Quake 2, but not Quake 3 or 4, so I know that generally, there's a way to make enemy models brighter. Hoping someone could help me with that, also wondering how to make the game overall look better, or have the weapon show itself when it's set to centered. On a final note, sometimes, I'll get inexplicable packet loss, for random amounts of time. I've scouted the forum, somebody else had this problem. Guess I'll gauge on how often it is before I seek assistance.
Thank you!

Switch to R1Q2 and the AntiCheat module that comes with it.

http://www.r1ch.net/stuff/r1q2/

http://www.antiche.at

With this, the game will run smoother and downloads will go by in seconds; not minutes.

And if R1Q2 isnt your cup of tea, try EGL. Or AprQ2. Or Q2Pro; all of which support the anticheat module.

http://egl.quakedev.com/files/

http://maniac.aq2world.com/apr/aprq2_v1.211.zip <--- most recent version.

http://skuller.net/q2pro/download/







As for making models brighter, try the Elysium Brightskins.

http://tastyspleen.net/quake/forums/index.php?topic=1610.0

Put the pak in the baseq2 directory.




As for the packet loss; pm the user "console" for help on the matter.

http://tastyspleen.net/quake/forums/index.php?action=pm;sa=send;u=19




Once you have all of that out of the way, come down to the tastyspleen servers!

http://tastyspleen.net/quake/servers/list.cgi

Once on a server, just type "goto" to see all listed servers ingame.







Happy fragging!

-Fader

 :welcome:
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Offline Synikal

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Re: Halp plex?
« Reply #2 on: November 19, 2010, 07:23:03 PM »
Okay, so to add the additional paks, they get renamed Pak 9. I add all the tweaks together into the same pak?

Update: I can't use R1Q2, due to a very specific problem dealing with Radeon cards and OpenGl. And something involving Windows Vista. :/ Had this same thing happen to Quake 3.
« Last Edit: November 19, 2010, 07:26:39 PM by Synikal »
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Offline fdrjk

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Re: Halp plex?
« Reply #3 on: November 19, 2010, 07:45:43 PM »
Okay, so to add the additional paks, they get renamed Pak 9. I add all the tweaks together into the same pak?

I wouldn't. Use individual paks. :D

Update: I can't use R1Q2, due to a very specific problem dealing with Radeon cards and OpenGl. And something involving Windows Vista. :/ Had this same thing happen to Quake 3.

Have you tried any of the other clients?
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Offline console

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Re: Halp plex?
« Reply #4 on: November 19, 2010, 07:59:12 PM »
Update: I can't use R1Q2, due to a very specific problem dealing with Radeon cards and OpenGl. And something involving Windows Vista. :/ Had this same thing happen to Quake 3.

Hi,

You can still run r1q2 and use the stock ref_gl renderer.

(I.e. set vid_ref "gl" instead of vid_ref "r1gl".)


Regards,

:afro:

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Offline Synikal

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Re: Halp plex?
« Reply #5 on: November 19, 2010, 08:05:59 PM »
Quote
You can still run r1q2 and use the stock ref_gl renderer.

(I.e. set vid_ref "gl" instead of vid_ref "r1gl".

But I lose all ability to get higher bit textures/make the game look better?


Update: Refuses to let me switch to Gl, failure to load ref_gl.dll
Think it has to do with that graphics card.
« Last Edit: November 19, 2010, 08:12:41 PM by Synikal »
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Offline console

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Re: Halp plex?
« Reply #6 on: November 19, 2010, 08:13:19 PM »
But I lose all ability to get higher bit textures/make the game look better?

Might try AprQ2 for that.

My point was that even if you are stuck with the old renderer, using r1q2 provides the following benefits compared to stock Q2:

  - more efficient netcode
  - fast map downloads
  - anticheat module


:idea:
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Offline yahoo

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Re: Halp plex?
« Reply #7 on: November 19, 2010, 09:18:20 PM »
I'm new to Quake 2, but not Quake 3 or 4, so I know that generally, there's a way to make enemy models brighter. Thank you!

you play ffa or tdm?  if u have other custom skins idk if u can make those brighter but if u only have the female male cyborg skins theres a white skin available.
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Offline Synikal

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Re: Halp plex?
« Reply #8 on: November 20, 2010, 12:51:02 AM »
Hmmm. Anyway I can just throw some brighter skins in the base game then? Replace the files in the paks included with the game with the downloaded ones, correct?
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Offline VaeVictis

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Re: Halp plex?
« Reply #9 on: November 20, 2010, 01:52:22 AM »
you can use r1q2 without using any form of an opengl renderer as well :) it does let you still use software rendering...

HOWEVER! software rendering will always look like total and complete shit so no luck will ever be had making the game look better

bright skins are only achieved in q2 through pak file modifications, generally most sounds are fine to modify and textures but dont modify models

for ease of use if you dont know much about the pak stuff you can look on here: http://realistic.tastyspleen.net/PAKS/ and just put the pak into baseq2 and rename pak9.pak :)

if you really just cant use r1q2 and you do want something that looks nice... egl does look good but some of the stuff is pretty cheasy imo :P like the extremely large hyper blaster shots with trails lol... aprq2 is about your best bet for a very feature rich functional client that does have some nice eye candy to it :) couple that with a high res pak which you can find several places around the tastyspleen site and you are in business for a nice looking client

as far as showing a weapon while its centered... i dont believe its possible... could be wrong though :P i know you can make your gun show when you have a higher fov, but idk about centered
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Offline [BTF] Reflex

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Re: Halp plex?
« Reply #10 on: November 20, 2010, 06:16:42 AM »
On making q2 look better- > http://tastyspleen.net/quake/forums/index.php?topic=12164.msg125283#msg125283


Alot of the packs in the archive mentioned have assorted bright skins.  Mine has like 5 or 6 different ones that assign to different models.
Just a matter of d/l a few and trying them out.

Sad you can't use r1q2, I would sorely miss the mouse movement and video tweaks it provides :(
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Offline Synikal

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Re: Halp plex?
« Reply #11 on: November 20, 2010, 04:08:45 PM »
I've always managed to do alright with base settings :) Just won my first DM match, in the xtra server. Wasn't very talkative, seeing as the game constantly fills my log with reminders that I don't have the weapon models. :)
I looked up APRQ2 yesterday, found something saying it was all about Linux? I'll go check in your files to see what the hobnobbery's all about.
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Offline Synikal

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Re: Halp plex?
« Reply #12 on: November 20, 2010, 04:34:41 PM »
Alright, I've installed aprq2... Now how do I make xfire compatible with it? Would I rename the game exe to quake2 exe?
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Offline Synikal

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Re: Halp plex?
« Reply #13 on: November 20, 2010, 04:49:00 PM »
Yeah, that worked. Another update, I have to use the Aprq2 with the sw after the name, not sure why. And now I'm receiving the underwater crash again... Don't know how to fix, because the sw mode provides me with no options to change the graphics provider...
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Offline Synikal

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Re: Halp plex?
« Reply #14 on: November 20, 2010, 05:08:55 PM »
Sorry for the consecutive posting... I can't view gamedemos D: used the /demomap command, simply says it can't load it.
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