God... that quadz guy is SUCH a show off. Here we are, perfectly content with our naive discussion, and he has to barge in here with his "knowledge" and ruin all the fun. Quote from: quadz on October 05, 2010, 07:32:43 PM(And the survivor will get hit one final time with full damage, after which the trace can finally move forward.)I guess this means in the case of one of the entities being a corpse, and the other a player, the player will take 200 damage, or double the normal rail amount?
(And the survivor will get hit one final time with full damage, after which the trace can finally move forward.)
I always thought that the Easter Tank crash was a masking issue and not because of overlapping.
Quote from: peewee_RotA on October 07, 2010, 04:57:05 AMI always thought that the Easter Tank crash was a masking issue and not because of overlapping.What in the world is that?
Wonder no more! I was referring to the "Easter Tank". I didn't know what he was referencing.
I am under a mission to see just how many stairs I can get the violator on whale to go through, neat effect - all the explosions from each entry point.
I was on dm just now, there were only 3 of us in there playing on q2dm8. I had red armor and full health, yet was taken out with a single rail shot. Is this possible?
Quote from: |iR|Alpha on October 05, 2010, 03:58:21 AMI was on dm just now, there were only 3 of us in there playing on q2dm8. I had red armor and full health, yet was taken out with a single rail shot. Is this possible?short answer is yes, rellevant to the server side setting ie: set damage_railgun <insert damage here> we've run ours at anything up to 400 at times, awesome for gib effects, no carcase remnants. players with shitloads of armour wasted in a hurry, run it at for example 100 & it takes a couple of hits for a fully loaded frag ... or run it at 99 really pisses off the insta players & rail whores