]map missingno1Loaded Game DLL, version 3==== InitGame ====------- Server Initialization -------WARNING: Ignoring CS_CDTRACK to allow for extended map name lengthERROR: Ran out of configstrings while attempting to add 'models/weapons/v_blast/tris.md2' (32,256)Dumping configstrings in use to 'configstrings.txt'...done.********************ERROR: SV_FindIndex: overflow finding index for models/weapons/v_blast/tris.md2********************==== ShutdownGame ====
What editor?I dunno what v_blast is doing in there In worldcraft there is a box for 'speed of push' or I think you can manually edit it in the map file.
I think it should be:"classname" "info_player_start"not just player_start.
You might wanna check you didn't make over 200 push brushes or that he map is hole-free.
I wonder if it could be from a huge bunch of point light entities too..
Here's a quick read on the trigger_push that should help you out in the future:http://test.gamedesign.net/index.php/Jump_pads_in_Q2%3F_You_betcha!This is how to set up a sound in the map:http://dervish.tastyspleen.net/rust/tutorials/target_speaker/target_speaker.htmlSay you wanted that trigger_push to make a sound, I think you can use the target and targetname keys to link a target_speaker entity with it, so that it plays a certain sound when you hit the push.
If you get stuck it may mean it has a too low push speed.
up the speed a lot, and see if it kills you.if so, it's facing the exact opposite direction that you intended.