Total Members Voted: 42
Quote from: ReCycled on July 30, 2010, 03:02:24 PMThere's another thing about nade damage that is different. It will deal out more pain to the opponent than you (the thrower) will take in close quarters. I've run into many players with a ticking nade and "thrown" it killing them but taking only 50 damage to myself. The same with the grenade launcher. I'll fire at close range on somebody killing them but taking maybe 50--> 60 damage myself. And I'm pretty sure these people have 100 health since they just spawned. I guess ID figured to make the damage equal (ie same distance from the blast for both players) would be pointless as the frag would be negated by the self-kill. thats with all weapons in every quake, damage is 50% to self, thats why stuff like rocket jumps work without much trouble
There's another thing about nade damage that is different. It will deal out more pain to the opponent than you (the thrower) will take in close quarters. I've run into many players with a ticking nade and "thrown" it killing them but taking only 50 damage to myself. The same with the grenade launcher. I'll fire at close range on somebody killing them but taking maybe 50--> 60 damage myself. And I'm pretty sure these people have 100 health since they just spawned. I guess ID figured to make the damage equal (ie same distance from the blast for both players) would be pointless as the frag would be negated by the self-kill.
I dont mind at all when ppl start pulling them out, ppl just take things way too serious
Saw a frag video that Thersofie shared today and it makes me want to get some nade kill demos together to do something similar.Thoughts?(P.S. What do you do when a polish quake 2 player throws a nade at you?)