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Quake2 to display something other than default opengl
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Topic: Quake2 to display something other than default opengl (Read 3138 times)
DEMOn
Full Member
Posts: 141
Rated:
Quake2 to display something other than default opengl
«
on:
February 10, 2010, 02:17:59 PM »
I used to have a graphics card that allowed 3dfx gl, but my new card will only render "default opengl" or software mode.
Often when playing I cannot even see players before they start to shoot because they blend into the background so much.
I'll rewatch a demo on another computer and see that I walked right passed players.
Anyone have some suggestions on how to fix this problem?
Thanks in advance.
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Whirlingdervish
Super ShortBus Extravaganza
Illimitable Sesquipedalian Member
Posts: 6384
Rated:
Re: Quake2 to display something other than default opengl
«
Reply #1 on:
February 10, 2010, 03:00:24 PM »
depending on what you are using for a client and renderer, a brightskin pak may help you.
If you are using r1q2 and r1gl, a high res set of skins are available that will show up much better than the almost camoflauged stock skins. You'd unzip the following file into your c:\quake2\baseq2 folder:
http://ir.tastyspleen.net/files/brightskinpak.zip
There are also slightly brighter skins included that will work with the original quake 2 v3.20 if you're still using that client.
Upping the overall game brightness by adjusting the vid_gamma and gl_modulate settings may help too.
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DEMOn
Full Member
Posts: 141
Rated:
Re: Quake2 to display something other than default opengl
«
Reply #2 on:
February 10, 2010, 05:06:15 PM »
Sorry, I guess I wasn't very clear.
I need to change/modify the renderer somehow... and this is for quake2 (not r1q2 or any other bastardization of the real game).
thanks for the input though.
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Whirlingdervish
Super ShortBus Extravaganza
Illimitable Sesquipedalian Member
Posts: 6384
Rated:
Re: Quake2 to display something other than default opengl
«
Reply #3 on:
February 10, 2010, 05:22:01 PM »
unless you have a voodoo card, you can't change it to anything other than opengl or software mode.
3dfx isn't supported by any cards now.
set vid_ref gl
or
set vid_ref soft
in your config or console.
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yahoo
Opulent Member
Posts: 2291
Quake II | Powered by SMF 1.0.9.
Rated:
Re: Quake2 to display something other than default opengl
«
Reply #4 on:
February 10, 2010, 05:34:22 PM »
idk. i think you can also use r1gl
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Quake II | Powered by SMF 1.0.9.
© 2001-2005, Lewis Media. All Rights Reserved.
[BTF] Reflex
Loquaciously Multiloquent Member
Posts: 5324
!
Rated:
Re: Quake2 to display something other than default opengl
«
Reply #5 on:
February 11, 2010, 06:23:06 AM »
correct, otherwise q2 wouldn't work when I run the stock exe.
Reported vid_ref r1gl
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Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again
DEMOn
Full Member
Posts: 141
Rated:
Re: Quake2 to display something other than default opengl
«
Reply #6 on:
February 11, 2010, 02:52:43 PM »
Thanks, that was just the answer I was looking for.
It does appear to be slightly clearer, but it seems a lot more choppy... like digital from analog.
not sure which I'll stick with, but it is nice to have a choice.
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ReCycled
Carpal Tunnel Member
Posts: 1690
Rated:
Re: Quake2 to display something other than default opengl
«
Reply #7 on:
June 12, 2010, 05:35:05 PM »
Voodoo cards rendered the game the best in my humble opinion. But you can get close with OpenGL Nividia cards if you experiment with different vid_gamma, gl_modulate, intensity and a host of r1gl specific commands.
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Quake2 to display something other than default opengl
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