Author Topic: Revising your anticheat  (Read 3639 times)

Offline The_Gun_Man

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Revising your anticheat
« on: November 22, 2009, 11:14:06 PM »
I think it would be a wise decision to revise the anticheat on the tasetypleen's servers (cvars and  hashes) I've noticed alot of players on the DM server with modified .pac files I'm sure alot of you know that you can put just about anything in them.  Also I've noticed while in "spectator" mode some strange commands being sent to the console.

How to setup anticheat-cvars
How to setup anticheat-hashes

Just my 2 cents :)
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Offline peewee_RotA

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Re: Revising your anticheat
« Reply #1 on: November 23, 2009, 05:18:17 AM »
I think it would be a wise decision to revise the anticheat on the tasetypleen's servers (cvars and  hashes) I've noticed alot of players on the DM server with modified .pac files I'm sure alot of you know that you can put just about anything in them.  Also I've noticed while in "spectator" mode some strange commands being sent to the console.

How to setup anticheat-cvars
How to setup anticheat-hashes

Just my 2 cents :)

Custom paks are the norm here. Bright skins are basically a standard for competitive play. I still think they are silly but you can't argue with the results.

I can't comment much on the strange commands. I know that every so often a weird hash-string looking thing gets "stuffed" to certain clients. It's few and far between but doesn't only happen in spectator mode.
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Offline The Happy Friar

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Re: Revising your anticheat
« Reply #2 on: November 23, 2009, 07:40:55 AM »
depending on a person's q2 setup, configs get mixed & stuff that works in mod A doesn't work in B & it's ignored by the server.
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Offline Whirlingdervish

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Re: Revising your anticheat
« Reply #3 on: November 23, 2009, 08:33:42 AM »
as they are currently set up, most of the tdm and ffa servers on TS allow certain models to be non-stock including weapon models, as long as they don't show up as known spiked models.

with the settings as they are in the server configs, it will report any files that aren't the same as the hashes as "bad" even though they could just be custom, and it won't do anything further beyond logging them.

there is an option to kick players who's files don't show up stock (or a player with X number of bad files) but this would only apply to anticheat users (the forced ones as well as those that choose to) and as such seems like an imposition on people who are already doing more than others to prove that they are legit.

I force all useful models and sounds to be stock on my itdm servers, but that's because they make a huge difference in team/1v1 instagib where in regular DM you won't see as much of an advantage from certain bad files. (rg hum, footsteps etc)

it's kinda a trade-off tho, as I see less server traffic the tighter I make the restrictions.
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Offline The_Gun_Man

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Re: Revising your anticheat
« Reply #4 on: November 23, 2009, 01:35:31 PM »
as they are currently set up, most of the tdm and ffa servers on TS allow certain models to be non-stock including weapon models, as long as they don't show up as known spiked models.

with the settings as they are in the server configs, it will report any files that aren't the same as the hashes as "bad" even though they could just be custom, and it won't do anything further beyond logging them.

there is an option to kick players who's files don't show up stock (or a player with X number of bad files) but this would only apply to anticheat users (the forced ones as well as those that choose to) and as such seems like an imposition on people who are already doing more than others to prove that they are legit.

I force all useful models and sounds to be stock on my itdm servers, but that's because they make a huge difference in team/1v1 instagib where in regular DM you won't see as much of an advantage from certain bad files. (rg hum, footsteps etc)

it's kinda a trade-off tho, as I see less server traffic the tighter I make the restrictions.


I agree I also have my server configs (anticheat and q2admin) setup to kick players that don't pass the file check. Also the pak file warnings were mainly the weapons because it prints out in the console the exact files and where they are located.
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Offline R1CH

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Re: Revising your anticheat
« Reply #5 on: November 23, 2009, 07:18:30 PM »
The majority of players on TS don't even use anticheat.dll to begin with :(.

 :forceac:
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Offline peewee_RotA

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Re: Revising your anticheat
« Reply #6 on: November 23, 2009, 07:36:46 PM »
The majority of players on TS don't even use anticheat.dll to begin with :(.

 :forceac:

Unfortunately 1 or 2 versions ago anticheat conflicted with AVG. AVG won as this is my work computer and we are cheap skates that bought volume licenses in the cheapest antivirus available.... so AVG won out. Now I'm just too lazy to re-download it.

I'm sure this is similar with others. Buncha lazy people!   :D
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Offline The Happy Friar

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Re: Revising your anticheat
« Reply #7 on: November 23, 2009, 08:31:39 PM »
I don't use it (because for some reason my Q2 like to revert back to normal OGL not R1GL) but I suck so bad I don't need it to prove I'm not cheating.  :D
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