Author Topic: Mortal Kombat  (Read 1675 times)

Offline Arm0r

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Mortal Kombat
« on: February 26, 2007, 01:22:13 AM »
If you like the Mortal Kombat series, this link will have you
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Offline reaper

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Re: Mortal Kombat
« Reply #1 on: February 27, 2007, 08:22:43 AM »
haha, this one is awesome - atari mortal kombat
http://tabmok99.mortalkombatonline.com/atari_kombat.html
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    Frag of the Week
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VaeVictus "reaper is a lying sack of shit and ragequit then had, probably slugs, come alias and beat me, wasnt even the same person playing OBVIOUSLY, accuracies basicly doubled, and strategy

Offline Golgo13

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Re: Mortal Kombat
« Reply #2 on: April 25, 2020, 08:25:29 PM »
had no idea a playboy model was the sonya model in mk3

 

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Admin

August 03, 2020, 11:49:52 PM
THIS SUNDAY !

9 AM PACIFIC / 12 PM EASTERN / 5 PM CET
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NoBugsOnMe

August 03, 2020, 11:10:39 PM

Punk_FAS

August 03, 2020, 11:58:12 AM
Nice. I didn't know there was such a thread. Thanks :)
 

quadz

August 03, 2020, 11:37:31 AM
Shoutbox isn't the place for rehashing this. Here's the thread about DM server spawn farthest from 2006/2007:

http://forum.tastyspleen.net/quake/index.php?topic=2932.0

Punk_FAS

August 03, 2020, 11:21:37 AM
but that's *NOT what the DM server is supposed to cater to

Punk_FAS

August 03, 2020, 11:21:09 AM
It's not ideal for 1v1 situations, but that's what the DM server is supposed to cater to. Also, there are 7 other maps besides DM4 (actually 8 for the automatic mymap map between dm8 and dm1). I think there are more positives than negatives.

Punk_FAS

August 03, 2020, 11:20:06 AM
It happens to better players too. I know I've been in first, or second place, only to die and spawn right next to the other leading player multiple times in a row, and having to dodge rockets in a narrow corridor without any weapons myself (other than blaster).

It's not the best for 1v1 situation

Punk_FAS

August 03, 2020, 11:17:56 AM
I saw a clearly-new player earlier, and it spawned him like 3 or 4 times in a row right next to a better player. Instant death each time they spawned. I imagine that can be discouraging and frustrating, particularly when someone is trying to get a handle on the game. Spawn farthest would avoid this.
 

quadz

August 03, 2020, 10:29:41 AM
Might be interesting to code a hybrid spawn function that doesn't focus on "farthest" so much as avoiding the few most congested spawn points?
 

quadz

August 03, 2020, 10:26:44 AM
We'd tried spawn farthest many moons ago, but it seemed a net negative overall. At least for larger maps like q2dm4, where one tends to get spawned furthest from all the action.

In any case, we have a 1-second spawn protect shield, and it has been suggested if THAT isn't good enough, one might consider transitioning to Minesweeper or Candy Crush. ;)

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