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Jump Mod Offline?
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Topic: Jump Mod Offline? (Read 3000 times)
Nephi
Jr. Member
Posts: 72
A boy in a boy's world.
Rated:
Jump Mod Offline?
«
on:
June 22, 2009, 02:51:16 PM »
This is mainly pointed at Console, but others might know. Is there anyway to play the jumpmod offline? (without using the servers). I know about typing "game jump" into console. And everything works well except for a couple things. In order to add maps I have to type each individual map name into the file "maplist.ini". And my scores are not being saved. But the demos are being saved and work fine. SOme help would be nice and a file download of the TastySpleen server's maplist.ini file would be helpful.
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console
Brobdingnagian Member
Posts: 4518
"Man, this is the way to travel," said my attorney
Rated:
Re: Jump Mod Offline?
«
Reply #1 on:
June 23, 2009, 05:39:41 PM »
Hi,
I don't have an answer for why your scores are not being saved.
But, here is the maplist:
http://tastyspleen.net/~quake2/jumpmaps/maplist.ini
Regards,
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Nephi
Jr. Member
Posts: 72
A boy in a boy's world.
Rated:
Re: Jump Mod Offline?
«
Reply #2 on:
June 28, 2009, 01:56:13 PM »
So there is no folder set aside in the jumpmod directory that handles
scores
? I know there are files for the demos, is there anything like the demo files that handles the scores/times for each level?
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console
Brobdingnagian Member
Posts: 4518
"Man, this is the way to travel," said my attorney
Rated:
Re: Jump Mod Offline?
«
Reply #3 on:
June 28, 2009, 02:40:55 PM »
Quote from: Nephi{MOD} on June 28, 2009, 01:56:13 PM
Quote from: Nephi{MOD} on June 28, 2009, 01:56:13 PM
So there is no folder set aside in the jumpmod directory that handles
scores
?
On our server, it uses the port number as a subdirectory.
I.e., the scores are stored in:
jump/27940/...
Regards,
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Nephi
Jr. Member
Posts: 72
A boy in a boy's world.
Rated:
Re: Jump Mod Offline?
«
Reply #4 on:
July 01, 2009, 05:46:54 PM »
I checked the port folder in the "jump" directory and it was filled with these files with the extension ".t" I think that is the potential scores. When I open them up they just say something like...
"Jumpmod 067
10besttimes 0
10times 0 2"
Do I have to select the correct port in the console maybe? Something that might be messing up the times is that when I try and access the player setup menu I am denied because it says, "No valid player models". When i look in baseq2\players\... there are all the necessary player models there. Or maybe they are just corrupted. I don't mean to burden people but could someone upload just the plain and basic player models because Q2 doesn't recognize mine. Another thought is that when i look in console, it says "could not override file manual.ini". That sounds like a necessary file and could possibly be the reason for the scores not being saved. Any input would help guys, thanks.
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Nephi
Jr. Member
Posts: 72
A boy in a boy's world.
Rated:
Re: Jump Mod Offline?
«
Reply #5 on:
July 02, 2009, 05:18:53 PM »
I have actually come across some new insight about this whole "Times/Scores" issue. It seems the culprit was the port number. In console i have to set the port to the correct number (which is the number of the port folder
) by typing in for example "port 27910". Also I figured out if I want my times to be saved after i achieved them, I
cannot
just switch maps with the "map forkjumping" command, I have to do the "mapvote forkjumping" command. So I hope this helps other people who like to use the jumpmod offline. Happy Jumping!
(By the Way, I would still like those player models files because I am tired of looking at pitch black demo replays). O.o
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lithiumjack
Full Member
Posts: 141
Rated:
Re: Jump Mod Offline?
«
Reply #6 on:
July 08, 2009, 05:08:15 PM »
hi, default admin is "admin super user 15"
mvote to change maps
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