Quote from: peewee_RotA on March 13, 2009, 09:01:15 AMQuote from: Focalor on March 13, 2009, 08:38:49 AMIf he were "cheating" by using a "lagbot", which is a laughable term in my opinion, it really wouldn't be cheating anyway. Using some kind of fictional program to cause the person to lag at regular intervals may make it a little harder to predict their movement and make shots on them, but it's only going HURT their chances of being able to hit anyone else also.It's possible to stop your connection for long enough to fire several rockets at once. This is done in rare cases to do massive rocket jumps. I believe that Quadz has overcome the issue that allows this on his servers.I don't think you'd be able to fire several at ONCE, because weapon thinking is done at the end (or beginning, one of the two) of a client frame AND in ClientThink if it wasn't done by the client frame. Either way once you get one rocket out you'd of passed the frame by the time you reach the next think.-Paril
Quote from: Focalor on March 13, 2009, 08:38:49 AMIf he were "cheating" by using a "lagbot", which is a laughable term in my opinion, it really wouldn't be cheating anyway. Using some kind of fictional program to cause the person to lag at regular intervals may make it a little harder to predict their movement and make shots on them, but it's only going HURT their chances of being able to hit anyone else also.It's possible to stop your connection for long enough to fire several rockets at once. This is done in rare cases to do massive rocket jumps. I believe that Quadz has overcome the issue that allows this on his servers.
If he were "cheating" by using a "lagbot", which is a laughable term in my opinion, it really wouldn't be cheating anyway. Using some kind of fictional program to cause the person to lag at regular intervals may make it a little harder to predict their movement and make shots on them, but it's only going HURT their chances of being able to hit anyone else also.
Quote from: Paril on March 13, 2009, 02:20:22 PMI don't think you'd be able to fire several at ONCE, because weapon thinking is done at the end (or beginning, one of the two) of a client frame AND in ClientThink if it wasn't done by the client frame. Either way once you get one rocket out you'd of passed the frame by the time you reach the next think.-ParilMaybe not at once, but damned close, I've seen the dbl rl jump done. Something about a REALLY low rate or maxfps...
I don't think you'd be able to fire several at ONCE, because weapon thinking is done at the end (or beginning, one of the two) of a client frame AND in ClientThink if it wasn't done by the client frame. Either way once you get one rocket out you'd of passed the frame by the time you reach the next think.-Paril
Hey, I know this is a necro thread, But there are more ways then cl_maxfps 0 to fire several rockets for one massive jump, 'bind <key> timerefresh' while pressing that three or four times hold +attack, You should limit the amount of fps players can go down to (If possible), and maybe try to limit how many times a play can use timerefresh per 10 seconds?