Author Topic: Sunday Splatterfest!  (Read 118980 times)

Offline QwazyWabbit

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Re: Sunday Splatterfest!
« Reply #285 on: November 08, 2009, 01:03:39 PM »
I was able to scan both servers with ASE and connect to both of them without trouble.
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Offline peewee_RotA

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Re: Sunday Splatterfest!
« Reply #286 on: November 08, 2009, 01:24:04 PM »
http://planetquake.gamespy.com/View.php?view=MOTW.Detail&id=68

I didnt see a signature on this article, was this one of your's friar?  :bigshades:

Matrix q2 has a huge learning curve. So lets put it on our radar. Like schedule it for a couple weeks from now. That way we can find all the resources and such and give people a good chance to practice. Last time I played it (circa 2003) It was rough on MP because you obviously can't stop time in a multiplayer game. So it's a lot like KotS with a new weapon set.

I'd definitely be willing to give it a go.  :bananaw00t:

As for now... I was able to connect to your 74.46.11.148:27910. Let's give this wolf game a thorough play test. See how sound the concept is and what needs changed.

A quick guide:

One player is chosen as the wolf and everyone else plays as sheep. The wolf can gain frags by killing anyone, but sheep can only gain frags by killing the wolf. The twist is that there is NOTHING to tell the sheep who the wolf is. They have to figure out who it is by deduction and playing defensively. If a sheep kills another sheep, he receives a huge penalty, so be careful.

Scoring goes like this:
Wolf killing sheep: 1
Sheep Killing wolf: 3
Sheep Killing sheep: -3

When you kill the wolf, you then become the wolf but don't think that the deathmessages will give you a clue. They have been changed to a generic set to prevent from giving away the wolf. Changing skins and traveling in packs is all part of the strategy. Just wait till the paranoia sets in. Mwuhahaha.


NOTE: I think in the future we should add a feature that further punishes sheep that keep shooting other sheep. Like 3 sheep killing sheep in a row will make that player glow and the wolf gets 5 points for killing you or turning yellow and not being allowed to pick anything up for 30 seconds. We'll see how things go. Can't wait to test the concept :D

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Offline console

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Re: Sunday Splatterfest!
« Reply #287 on: November 08, 2009, 02:10:58 PM »
me & peewee want to test out a new mod we're working on.  It's currently only got a Windows binary
[...]
BTW, if someone knows of a linux distro I can: *run off CD/DVD, *compile C/C++ & *access all my drives then I can start compiling some linux binaries of mods. :)

I definitely would like to encourage the development of new mods for Q2 - so if you would like a shell account on tastyspleen to compile and run your mod(s) you are welcome to it.

Regards,

quadz

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Offline peewee_RotA

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Re: Sunday Splatterfest!
« Reply #288 on: November 08, 2009, 03:51:06 PM »
That would be awesome. I'll take you up on that tomorrow.
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Offline QwazyWabbit

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Re: Sunday Splatterfest!
« Reply #289 on: November 08, 2009, 04:01:01 PM »
If you need help porting your mods to Linux, PM me and I can arrange to exchange email addresses. I can review and test your code and makefiles if you have trouble dealing with GCC's error messages.
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Offline The Happy Friar

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Re: Sunday Splatterfest!
« Reply #290 on: November 08, 2009, 05:57:27 PM »
thanks quadz & qwazy.  Would make life easier, but I'd also like a distro that fits those needs as I also play with Doom 3 stuff, so it would be helpful anyway.  :D  Running a linux server & all.  :D

BTW, it's 5 to 9, lets' frag!  (good turn out earlier)
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Offline peewee_RotA

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Re: Sunday Splatterfest!
« Reply #291 on: November 09, 2009, 06:10:53 AM »
So wolf mod.. It definitely needs tweaks/bug fixes but I was so surprised to see that the concept actually worked out. It seemed like too advanced of an idea to make in a 3d shooter, but it really worked.
 :afro:

My favorite kill of the night was on Tokays Towers. QwazzyWabbit was the wolf, friar was sitting on the railgun and I was coming across for the red armor. Friar takes a shot at me so I assume he's the wolf. I blast him with a rocket and jump down to take the ladder. I then look at my console to notice that I had just killed a sheep. Immediately I look up and there is QwazzyWabbit. He watched the whole thing and waited on the top of the ladder to blast me with both barrels of his SSG.

I couldn't stop laughing after that point.


Another kill that was almost as funny. On DM8, I was the wolf and was able to get QwazzyWabbit to follow me to the bottom by the lower box track. Friar jumps down and notices that everyone is in one room and SOMEBODY has to be the the wolf. So he fires a BFG, the laser finishes me off which makes him the wolf, then the blast kills off qwazzy wabbit giving friar an additional point. He had a 50/50 chance and it worked out in his favor LOL
« Last Edit: November 09, 2009, 06:14:55 AM by peewee_RotA »
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Offline The Happy Friar

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Re: Sunday Splatterfest!
« Reply #292 on: November 09, 2009, 08:33:01 AM »
I wrote up a bit about the mod on moddb.com.

it was pretty fun.  More then three people makes the 50/50 chance a little harder.  ;)  If you fired the BFG in a room full of sheep & didn't kill the wolf first, you'd have a nice negative score before you're the wolf.  :D  I got a demo of dsctf.
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Offline QwazyWabbit

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Re: Sunday Splatterfest!
« Reply #293 on: November 09, 2009, 09:57:57 AM »
thanks quadz & qwazy.  Would make life easier, but I'd also like a distro that fits those needs as I also play with Doom 3 stuff, so it would be helpful anyway.  :D  Running a linux server & all.  :D

BTW, it's 5 to 9, lets' frag!  (good turn out earlier)

OK, I thought you didn't have access to a local linux box. I use Fedora Core 8 in a Parallels 4 VM under OS X. Works great for development and I can switch between Windows, OS X and Linux as needed.
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Offline The Happy Friar

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Re: Sunday Splatterfest!
« Reply #294 on: November 09, 2009, 11:05:37 AM »
I don't have a linux box, just my GSP is linux.   I used to have a linux box but my new machine only has two IDE ports, I've got one drive for Windows & one for DVD, then ~5 IDE drives sitting packed up in the basement I can't use.  :p
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Offline QwazyWabbit

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Re: Sunday Splatterfest!
« Reply #295 on: November 09, 2009, 11:51:18 AM »
I don't have a linux box, just my GSP is linux.   I used to have a linux box but my new machine only has two IDE ports, I've got one drive for Windows & one for DVD, then ~5 IDE drives sitting packed up in the basement I can't use.  :p

A single IDE port can run two drives. You need the two drive ribbon cables and the master/slave jumpers properly set. I am not sure why you are only running two drives on two different IDE ports but it may be for performance reasons on the DVD if you are doing a lot of burning.

If your GSP gives you shell access (as quadz offered) you can probably compile the game there, it's a bit harder to do via ssh and command line interface to gcc and gdb but it can be done. I do all my debugging in the VC++ IDE and write for very clean compiles at highest warning levels, get the Windows version going without bugs and then drop the modified source into the linux box, compile with GCC, handle any new warnings and it's usually good to go. The portability issues disappear for the most part in the game after the first couple of iterations of this process if it's a new project. If you have a local linux box you can take advantage of the newer IDE shells and it's a little less painful. :) I learned to debug on proprietary command line tools back in the day and once I had the VC IDE I never wanted to go back. :)
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Offline peewee_RotA

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Re: Sunday Splatterfest!
« Reply #296 on: November 09, 2009, 12:23:11 PM »
I don't have a linux box, just my GSP is linux.   I used to have a linux box but my new machine only has two IDE ports, I've got one drive for Windows & one for DVD, then ~5 IDE drives sitting packed up in the basement I can't use.  :p

A single IDE port can run two drives. You need the two drive ribbon cables and the master/slave jumpers properly set. I am not sure why you are only running two drives on two different IDE ports but it may be for performance reasons on the DVD if you are doing a lot of burning.

If your GSP gives you shell access (as quadz offered) you can probably compile the game there, it's a bit harder to do via ssh and command line interface to gcc and gdb but it can be done. I do all my debugging in the VC++ IDE and write for very clean compiles at highest warning levels, get the Windows version going without bugs and then drop the modified source into the linux box, compile with GCC, handle any new warnings and it's usually good to go. The portability issues disappear for the most part in the game after the first couple of iterations of this process if it's a new project. If you have a local linux box you can take advantage of the newer IDE shells and it's a little less painful. :) I learned to debug on proprietary command line tools back in the day and once I had the VC IDE I never wanted to go back. :)

All of these changes so far are very simple ones. I think that I'll spend some time using the vanilla source as a base and porting the changes over. That should guarantee a clean build.
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Offline The Happy Friar

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Re: Sunday Splatterfest!
« Reply #297 on: November 09, 2009, 06:28:25 PM »
A single IDE port can run two drives. You need the two drive ribbon cables and the master/slave jumpers properly set. I am not sure why you are only running two drives on two different IDE ports but it may be for performance reasons on the DVD if you are doing a lot of burning.

Sorry, by "ports" I meant a master/slave on the ribbon cable.  Only 1 ide port on the machine.  When I bought the MB I didn't bother looking to see if there was two, I assumed there was, never heard of only one except on store bought machines, so my bad.

Quote
If your GSP gives you shell access (as quadz offered) you can probably compile the game there, it's a bit harder to do via ssh and command line interface to gcc and gdb but it can be done. I do all my debugging in the VC++ IDE and write for very clean compiles at highest warning levels, get the Windows version going without bugs and then drop the modified source into the linux box, compile with GCC, handle any new warnings and it's usually good to go. The portability issues disappear for the most part in the game after the first couple of iterations of this process if it's a new project. If you have a local linux box you can take advantage of the newer IDE shells and it's a little less painful. :) I learned to debug on proprietary command line tools back in the day and once I had the VC IDE I never wanted to go back. :)

The guy behind the EMZ mod for Doom 3 is setting me up with his distro he uses.  Apparently he uses virtual PC with Linux & has no issues with compiling his Doom 3 code.  But it would basicly be peewee e-mailing me code & me trying it out.  :D  But I learned how to debug pretty much with command line in DOS for WWIV BBS.  I should be pulling my hair out again.  :D
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Offline QwazyWabbit

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Re: Sunday Splatterfest!
« Reply #298 on: November 09, 2009, 06:48:26 PM »
Vanilla source is far from clean, unless you are referring to sources that quadz has fixed. The original idSoftware "vanilla" 3.21 sources had all kinds of warnings to mask anything you were doing. There were also a few null-pointer dereferences to crash the game as I recall. In any case, it sounds like you guys are on track so have fun. I look forward to the results.
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Offline peewee_RotA

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Re: Sunday Splatterfest!
« Reply #299 on: November 09, 2009, 08:04:38 PM »
Vanilla source is far from clean, unless you are referring to sources that quadz has fixed. The original idSoftware "vanilla" 3.21 sources had all kinds of warnings to mask anything you were doing. There were also a few null-pointer dereferences to crash the game as I recall. In any case, it sounds like you guys are on track so have fun. I look forward to the results.

I mean Quadz'z'z'z'z Vanilla.
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 Tune in to the Tastycast!!!!  http://dna.zeliepa.net

 

El Box de Shoutamente

Last 10 Shouts:

 

RyU

September 03, 2024, 05:15:49 PM
And wow Derrick is still playing lol
 

RyU

September 03, 2024, 05:15:15 PM
Just know yesterday is gone and soon tomorrow will be gone too  :)
 

Lejionator

August 08, 2024, 07:28:01 PM
It's tiem to QuakeCon!!!  ;)

https://www.youtube.com/watch?v=ThQd_UJaTys
 

ImperiusDamian

July 26, 2024, 09:34:53 PM
In nomine Quake II et Id Software et Spiritus John Carmack, Amen.
 

QuakeDuke

July 26, 2024, 05:10:30 PM
Hey, shout, summertime blues
Jump up and down in you blue suede shoes
Hey, did you rock and roll? Rock on!!  ...QD
 

Yotematoi

July 24, 2024, 01:31:20 PM
Ayer me mato 5 veces para robarme en la vida real hará lo mismo? [img]<iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fzoloyoze.torito%2Fposts%2Fpfbid0wXU2VgS7atesBcSoMz5BWMJCJajeZFVT6GzSU6TtpJGddN9kLTvWNgcZaskkbKFQl&amp;show_text=true&amp;width=500
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Yotematoi

July 24, 2024, 01:25:59 PM
hi ya está la basura de Martin, se cambió el nombre es un ladron estupido, asi llegó a 10000[img]<iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fzoloyoze.torito%2Fposts%2Fpfbid03hZrkDUBJPZKCuFgy5hRUy831ekKJYVRzC7ajXaKQbJ6xcPgKftLukUDfovFyEq3l&amp;show_text
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Yotematoi

July 24, 2024, 01:25:59 PM
hi ya está la basura de Martin, se cambió el nombre es un ladron estupido, asi llegó a 10000[img]<iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fzoloyoze.torito%2Fposts%2Fpfbid03hZrkDUBJPZKCuFgy5hRUy831ekKJYVRzC7ajXaKQbJ6xcPgKftLukUDfovFyEq3l&amp;show_text
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-Unh0ly-

July 05, 2024, 05:20:36 AM

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