Welcome,
Guest
. Please
login
or
register
.
November 12, 2024, 11:13:16 PM
News:
tastyspleen.net has a new discord server:
http://discord.tastyspleen.net
Home
Forum
Help
TinyPortal
Search
Calendar
Login
Register
tastyspleen::quake 2 community
»
Forum
»
Huwaa'sville (Jumpmod Lounge)
»
Discussion
(Moderator:
haunted
) »
Jump Mod Offline?
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Jump Mod Offline? (Read 2991 times)
Nephi
Jr. Member
Posts: 72
A boy in a boy's world.
Rated:
Jump Mod Offline?
«
on:
June 22, 2009, 02:51:16 PM »
This is mainly pointed at Console, but others might know. Is there anyway to play the jumpmod offline? (without using the servers). I know about typing "game jump" into console. And everything works well except for a couple things. In order to add maps I have to type each individual map name into the file "maplist.ini". And my scores are not being saved. But the demos are being saved and work fine. SOme help would be nice and a file download of the TastySpleen server's maplist.ini file would be helpful.
Logged
Steam ID:
http://steamcommunity.com/id/Aidenator
Youtube:
www.youtube.com/aidenator00
console
Brobdingnagian Member
Posts: 4518
"Man, this is the way to travel," said my attorney
Rated:
Re: Jump Mod Offline?
«
Reply #1 on:
June 23, 2009, 05:39:41 PM »
Hi,
I don't have an answer for why your scores are not being saved.
But, here is the maplist:
http://tastyspleen.net/~quake2/jumpmaps/maplist.ini
Regards,
Logged
Nephi
Jr. Member
Posts: 72
A boy in a boy's world.
Rated:
Re: Jump Mod Offline?
«
Reply #2 on:
June 28, 2009, 01:56:13 PM »
So there is no folder set aside in the jumpmod directory that handles
scores
? I know there are files for the demos, is there anything like the demo files that handles the scores/times for each level?
Logged
Steam ID:
http://steamcommunity.com/id/Aidenator
Youtube:
www.youtube.com/aidenator00
console
Brobdingnagian Member
Posts: 4518
"Man, this is the way to travel," said my attorney
Rated:
Re: Jump Mod Offline?
«
Reply #3 on:
June 28, 2009, 02:40:55 PM »
Quote from: Nephi{MOD} on June 28, 2009, 01:56:13 PM
Quote from: Nephi{MOD} on June 28, 2009, 01:56:13 PM
So there is no folder set aside in the jumpmod directory that handles
scores
?
On our server, it uses the port number as a subdirectory.
I.e., the scores are stored in:
jump/27940/...
Regards,
Logged
Nephi
Jr. Member
Posts: 72
A boy in a boy's world.
Rated:
Re: Jump Mod Offline?
«
Reply #4 on:
July 01, 2009, 05:46:54 PM »
I checked the port folder in the "jump" directory and it was filled with these files with the extension ".t" I think that is the potential scores. When I open them up they just say something like...
"Jumpmod 067
10besttimes 0
10times 0 2"
Do I have to select the correct port in the console maybe? Something that might be messing up the times is that when I try and access the player setup menu I am denied because it says, "No valid player models". When i look in baseq2\players\... there are all the necessary player models there. Or maybe they are just corrupted. I don't mean to burden people but could someone upload just the plain and basic player models because Q2 doesn't recognize mine. Another thought is that when i look in console, it says "could not override file manual.ini". That sounds like a necessary file and could possibly be the reason for the scores not being saved. Any input would help guys, thanks.
Logged
Steam ID:
http://steamcommunity.com/id/Aidenator
Youtube:
www.youtube.com/aidenator00
Nephi
Jr. Member
Posts: 72
A boy in a boy's world.
Rated:
Re: Jump Mod Offline?
«
Reply #5 on:
July 02, 2009, 05:18:53 PM »
I have actually come across some new insight about this whole "Times/Scores" issue. It seems the culprit was the port number. In console i have to set the port to the correct number (which is the number of the port folder
) by typing in for example "port 27910". Also I figured out if I want my times to be saved after i achieved them, I
cannot
just switch maps with the "map forkjumping" command, I have to do the "mapvote forkjumping" command. So I hope this helps other people who like to use the jumpmod offline. Happy Jumping!
(By the Way, I would still like those player models files because I am tired of looking at pitch black demo replays). O.o
Logged
Steam ID:
http://steamcommunity.com/id/Aidenator
Youtube:
www.youtube.com/aidenator00
lithiumjack
Full Member
Posts: 141
Rated:
Re: Jump Mod Offline?
«
Reply #6 on:
July 08, 2009, 05:08:15 PM »
hi, default admin is "admin super user 15"
mvote to change maps
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
tastyspleen::quake 2 community
»
Forum
»
Huwaa'sville (Jumpmod Lounge)
»
Discussion
(Moderator:
haunted
) »
Jump Mod Offline?
El Box de Shoutamente
Last 10 Shouts:
Costigan_Q2
November 11, 2024, 06:41:06 AM
"Stay cozy folks.
Everything is gonna be fine."
There'll be no excuses for having TDS after January 20th, there'll be no excuses AT ALL!!!
|iR|Focalor
November 06, 2024, 03:28:50 AM
RailWolf
November 05, 2024, 03:13:44 PM
Nice
Tom Servo
November 04, 2024, 05:05:24 PM
The Joe Rogan Experience episode 223 that dropped a couple hours ago with Musk, they're talking about Quake lol.
Costigan_Q2
November 04, 2024, 03:37:55 PM
Stay cozy folks.
Everything is gonna be fine.
|iR|Focalor
October 31, 2024, 08:56:37 PM
Costigan_Q2
October 17, 2024, 06:31:53 PM
Not activated your account yet?
Activate it now! join in the fun!
Tom Servo
October 11, 2024, 03:35:36 PM
HAHAHAHAHAHA
|iR|Focalor
October 10, 2024, 12:19:41 PM
I don't worship the devil. Jesus is Lord, friend. He died for your sins. He will forgive you if you just ask.
rikwad
October 09, 2024, 07:57:21 PM
Sorry, I couldn't resist my inner asshole.
Show 50 latest
User
Welcome,
Guest
. Please
login
or
register
.
November 12, 2024, 11:13:16 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search
Advanced search