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1
/dev/random / Re: The Strange and Interesting Thread
« Last post by haunted on April 23, 2019, 06:58:23 AM »
Dang. When I lived in a similarly cheaply-built complex there was still a ball valve to shut everything off.

After having well water for over 2 years I doubt I'll go back to county/city water ever. Reverse osmosis plus a water softener is all ya need. Very little maintenance.
2
/dev/random / Re: The Strange and Interesting Thread
« Last post by quadz on April 22, 2019, 07:47:33 PM »
How do you not know how and where to turn your water off? Not all on the plumber.

Agreed. Reportedly the cheaply-built apt. complex only had a single shut-off valve for the entire building, and it was behind a locked door. (And the on-site manager either didn't have the key, or needed some sort of permission from the management company?)


I lost it when the shop vac started leaking

Indeed  :dohdohdoh:



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/dev/random / Re: The Strange and Interesting Thread
« Last post by haunted on April 22, 2019, 03:31:41 PM »
How do you not know how and where to turn your water off? Not all on the plumber.

I lost it when the shop vac started leaking

 :lolsign:
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/dev/random / Re: The Strange and Interesting Thread
« Last post by Sgt. Dick on April 22, 2019, 04:59:24 AM »
That is why I don't do plumbing.  :lolsign:

6
Quake / Re: Any setting to make spawning upon map rotation quicker?
« Last post by Punk_FAS on April 20, 2019, 08:10:37 AM »
R1Q2:
cl_defermodels [0/1]
Defer model loading for faster connection times, but can cause stuttering when first entering the map. Default 1

But it's already on by default. I can't say that I notice any difference but who knows.
I'll give this a shot. Mine was set to 0 actually (and I've never heard of this setting, so I haven't messed with it). Maybe this will make a noticeable difference. Thanks!
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Quake / Re: Any setting to make spawning upon map rotation quicker?
« Last post by Acer on April 20, 2019, 06:03:09 AM »
R1Q2:
cl_defermodels [0/1]
Defer model loading for faster connection times, but can cause stuttering when first entering the map. Default 1

But it's already on by default. I can't say that I notice any difference but who knows.
8
Quake / Re: Replacing the rocket/grenade splash damage animation/graphic
« Last post by Costigan on April 19, 2019, 07:29:42 PM »
I found this : Quake 2 Console Commands (Last Modified: December 3, 1998)

Obviously different Q2 clients and Q2 mods eg Q2PRO Client Manual will have extra console commands.


edit: in the 'Effects' section of the Q2PRO Client Manual there are several relevant console commands.


cl_disable_particles
Disables rendering of particles for the following effects. This variable is a bitmask. Default value is 0.

1 — grenade explosions

2 — grenade trails

4 — rocket explosions

8 — rocket trails


cl_disable_explosions
Disables rendering of animated models for the following effects. This variable is a bitmask. Default value is 0.

1 — grenade explosions

2 — rocket explosions


Tip: Bitmasks
Bitmask cvars allow multiple features to be enabled. To enable the needed set of features, their values need to be summed.


I dunno what else is in there but Q2PRO clearly has it covered from the console command angle.
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Quake / Re: Replacing the rocket/grenade splash damage animation/graphic
« Last post by haunted on April 19, 2019, 06:43:00 PM »
I can't load up q2 at the moment. I've used to use ~99% stock q2 and haven't come across this issue so I was generalizing  :exqueezeme:
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Quake / Re: Replacing the rocket/grenade splash damage animation/graphic
« Last post by Punk_FAS on April 19, 2019, 03:30:46 PM »
Just use client side commands? I may be mistaken, but it sounds like you need a good config/autoexec opposed to a pak.
I think it has to be a file (in a .pak, etc.). I don't think there are any commands to control the opacity of the explosion animation/graphic.
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El Box de Shoutamente

Last 10 Shouts:

 

quadz

April 20, 2019, 03:21:54 PM
Punk: Indeed, it does seem concerning. Last seen Feb 3 in Q2, and Feb 4 (early AM) on the Forum. I'd tried reaching out on the 3 email addresses I know of, but no reply.
 

quadz

April 20, 2019, 03:13:37 PM
Avoozl: What is the error message?

Sometimes Anti-Virus software will block the installation of anticheat.dll, so maybe check your AV logs to see if anything is being blocked/quarantined.
 

Avoozl

April 20, 2019, 12:05:42 AM
Every time I try to install the Q2 Starter version from TS I get an error which causes it to roll back the installation. Run as Administrator mode doesn't seem to fix this.

Punk_FAS

April 18, 2019, 08:18:14 PM
Still no word on Focalor? Are we officially concerned at this point? I hope he hasn't pulled a daelmun.
 

Admin

April 15, 2019, 09:44:39 AM
AC violation was: "unknown-renderer"

0rbisson

April 15, 2019, 05:53:43 AM
 _____(i)_______ was kicked for anticheat violation . surprise surprise. Do we know what it was specifically for?
 

Prophet

April 14, 2019, 04:11:51 PM
I just want to give a big MOO out  to all my peeps.
 

Waffle Whiffer

April 05, 2019, 06:48:21 AM
Still no Foc? Get Dirtycop to find him. :-(
 

Waffle Whiffer

April 05, 2019, 06:37:45 AM
Heeey QuakeDuke! Good to hear from ya. Miss your Mekin n Mooin. :-)

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